Debug.Log(string.Format("There's no upgrader to convert {0} shader to selected pipeline",material.shader.name));
Debug.Log(string.Format("{0} material was not upgraded. There's no upgrader to convert {1} shader to selected pipeline",material.name,material.shader.name));
MaterialUpgrader.UpgradeProjectFolder(upgraders,"Upgrade to Lightweight Pipeline Materials");
MaterialUpgrader.UpgradeProjectFolder(upgraders,"Upgrade to Lightweight Pipeline Materials",MaterialUpgrader.UpgradeFlags.LogMessageWhenNoUpgraderFound);