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Name refactor on ShaderGUIs

/RenderPassXR_Sandbox
Felipe Lira 7 年前
当前提交
1f302ce7
共有 8 个文件被更改,包括 2 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs
  2. 2
      ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardGUI.cs
  3. 0
      /ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs.meta
  4. 0
      /ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardGUI.cs.meta
  5. 0
      /ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs
  6. 0
      /ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardGUI.cs
  7. 0
      /ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandard.shader
  8. 0
      /ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandard.shader.meta

2
ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs


using UnityEngine;
using UnityEditor.Experimental.Rendering.LightweightPipeline;
public class LightweightPipelineMaterialEditor : ShaderGUI
public class LightweightStandardSimpleLightingGUI : ShaderGUI
{
private const float kMinShininessValue = 0.01f;
private MaterialProperty blendModeProp = null;

2
ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardGUI.cs


namespace UnityEditor
{
internal class LightweightStandardShaderGUI : ShaderGUI
internal class LightweightStandardGUI : ShaderGUI
{
public enum WorkflowMode : int
{

/ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightPipelineMaterialEditor.cs.meta → /ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs.meta

/ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardShaderGUI.cs.meta → /ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardGUI.cs.meta

/ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightPipelineMaterialEditor.cs → /ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs

/ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardShaderGUI.cs → /ScriptableRenderPipeline/LightweightPipeline/Editor/ShaderGUI/LightweightStandardGUI.cs

/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandardShaderPBS.shader → /ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandard.shader

/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandardShaderPBS.shader.meta → /ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandard.shader.meta

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