using UnityEngine;
using UnityEditor.Experimental.Rendering.LightweightPipeline;
public class LightweightPipelineMaterialEditor : ShaderGUI
public class LightweightStandardSimpleLightingGUI : ShaderGUI
{
private const float kMinShininessValue = 0.01f;
private MaterialProperty blendModeProp = null;
namespace UnityEditor
internal class LightweightStandardShaderGUI : ShaderGUI
internal class LightweightStandardGUI : ShaderGUI
public enum WorkflowMode : int