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Added camera inspector for lightweight pipeline.

/Add-support-for-light-specular-color-tint
Felipe Lira 7 年前
当前提交
5266236e
共有 4 个文件被更改,包括 394 次插入3 次删除
  1. 8
      ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetEditor.cs
  2. 5
      ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
  3. 371
      ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightCameraEditor.cs
  4. 13
      ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightCameraEditor.cs.meta

8
ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetEditor.cs


public static GUIContent defaultShader = new GUIContent("Default Shader",
"Shader to use when creating materials");
public static GUIContent msaaContent = new GUIContent("Anti Aliasing (MSAA)", "Controls the global anti aliasing quality. When set to disabled, MSAA will not be performed even if the camera allows it.");
public static GUIContent msaaContent = new GUIContent("Anti Aliasing (MSAA)", "Controls the global anti aliasing applied to all cameras.");
public static GUIContent msaaDisabledWarning = new GUIContent("MSAA is not supported when Soft Particles are enabled.");
}
private int kMaxSupportedAdditionalPixelLights = 8;

EditorGUILayout.PropertyField(m_SupportsVertexLightProp, Styles.enableVertexLightLabel);
EditorGUILayout.PropertyField(m_SupportSoftParticlesProp, Styles.enableSoftParticles);
EditorGUILayout.PropertyField(m_MSAA, Styles.msaaContent);
if (m_SupportSoftParticlesProp.boolValue && m_MSAA.intValue > 1)
EditorGUILayout.HelpBox(Styles.msaaDisabledWarning.text, MessageType.Warning);
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.Space();

5
ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs


}
// When post process or soft particles are enabled we disable msaa due to lack of depth resolve
// One can still use PostFX AA
else if (m_CurrCamera.allowMSAA && m_Asset.MSAASampleCount > 1)
else if (m_Asset.MSAASampleCount > 1)
{
configuration |= FrameRenderingConfiguration.Msaa;
intermediateTexture = !LightweightUtils.PlatformSupportsMSAABackBuffer();

float renderScale = (m_CurrCamera.cameraType == CameraType.Game) ? m_Asset.RenderScale : 1.0f;
int rtWidth = (int)((float)m_CurrCamera.pixelWidth * renderScale);
int rtHeight = (int)((float)m_CurrCamera.pixelHeight * renderScale);
int msaaSamples = (LightweightUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.Msaa)) ? m_Asset.MSAASampleCount : 1;
int msaaSamples = (m_IsOffscreenCamera) ? Math.Min(m_CurrCamera.targetTexture.antiAliasing, m_Asset.MSAASampleCount) : m_Asset.MSAASampleCount;
msaaSamples = (LightweightUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.Msaa)) ? msaaSamples : 1;
if (LightweightUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.IntermediateTexture))
{

371
ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightCameraEditor.cs


using System;
using UnityEditor.AnimatedValues;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Scripting;
using UnityEditor.Modules;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
using UnityEngine.Rendering.PostProcessing;
namespace UnityEditor
{
[CustomEditorForRenderPipeline(typeof(Camera), typeof(LightweightPipelineAsset))]
[CanEditMultipleObjects]
public class LightweightameraEditor : Editor
{
// Manually entered rendering path names/values, since we want to show them
// in different order than they appear in the enum.
private static readonly GUIContent[] kCameraRenderPaths =
{
new GUIContent("Use Graphics Settings"),
new GUIContent("Forward"),
new GUIContent("Deferred"),
new GUIContent("Legacy Vertex Lit"),
new GUIContent("Legacy Deferred (light prepass)")
};
private static readonly int[] kCameraRenderPathValues =
{
(int) RenderingPath.UsePlayerSettings,
(int) RenderingPath.Forward,
(int) RenderingPath.DeferredShading,
(int) RenderingPath.VertexLit,
(int) RenderingPath.DeferredLighting
};
public class Styles
{
public readonly GUIContent renderingPathWarning = new GUIContent("Lightweight Pipeline only supports Forward rendering path.");
public readonly GUIContent clipingPlanesLabel = new GUIContent("Clipping Planes", "Distances from the camera to start and stop rendering.");
public readonly GUIContent nearPlaneLabel = new GUIContent("Near", "The closest point relative to the camera that drawing will occur.");
public readonly GUIContent farPlaneLabel = new GUIContent("Far", "The furthest point relative to the camera that drawing will occur.");
public readonly GUIContent fixNow = new GUIContent("Fix now");
};
private static Styles s_Styles;
private LightweightPipelineAsset lightweightPipeline;
private PostProcessLayer postProcessLayer;
public SerializedProperty clearFlags { get; private set; }
public SerializedProperty backgroundColor { get; private set; }
public SerializedProperty normalizedViewPortRect { get; private set; }
public SerializedProperty fieldOfView { get; private set; }
public SerializedProperty orthographic { get; private set; }
public SerializedProperty orthographicSize { get; private set; }
public SerializedProperty depth { get; private set; }
public SerializedProperty cullingMask { get; private set; }
public SerializedProperty renderingPath { get; private set; }
public SerializedProperty occlusionCulling { get; private set; }
public SerializedProperty targetTexture { get; private set; }
public SerializedProperty HDR { get; private set; }
public SerializedProperty allowMSAA { get; private set; }
public SerializedProperty allowDynamicResolution { get; private set; }
public SerializedProperty stereoConvergence { get; private set; }
public SerializedProperty stereoSeparation { get; private set; }
public SerializedProperty nearClippingPlane { get; private set; }
public SerializedProperty farClippingPlane { get; private set; }
#if ENABLE_MULTIPLE_DISPLAYS
public SerializedProperty targetDisplay { get; private set; }
#endif
public SerializedProperty targetEye { get; private set; }
private Camera camera { get { return target as Camera; } }
// Animation Properties
private bool IsSameClearFlags { get { return !clearFlags.hasMultipleDifferentValues; } }
private bool IsSameOrthographic { get { return !orthographic.hasMultipleDifferentValues; } }
private bool IsSameRenderingPath { get { return !renderingPath.hasMultipleDifferentValues; } }
private bool ShowRenderingPathWarning { get { return IsSameRenderingPath && renderingPath.intValue != (int)RenderingPath.Forward; } }
readonly AnimBool showBGColorAnim = new AnimBool();
readonly AnimBool showOrthoAnim = new AnimBool();
readonly AnimBool showTargetEyeAnim = new AnimBool();
void SetAnimationTarget(AnimBool anim, bool initialize, bool targetValue)
{
if (initialize)
{
anim.value = targetValue;
anim.valueChanged.AddListener(Repaint);
}
else
{
anim.target = targetValue;
}
}
void UpdateAnimationValues(bool initialize)
{
SetAnimationTarget(showBGColorAnim, initialize, IsSameClearFlags && (camera.clearFlags == CameraClearFlags.SolidColor || camera.clearFlags == CameraClearFlags.Skybox));
SetAnimationTarget(showOrthoAnim, initialize, IsSameOrthographic && camera.orthographic);
SetAnimationTarget(showTargetEyeAnim, initialize, targetEye.intValue != (int)StereoTargetEyeMask.Both || PlayerSettings.virtualRealitySupported);
}
private static readonly GUIContent[] kTargetEyes =
{
new GUIContent("Both"),
new GUIContent("Left"),
new GUIContent("Right"),
new GUIContent("None (Main Display)"),
};
private static readonly int[] kTargetEyeValues =
{
(int) StereoTargetEyeMask.Both, (int) StereoTargetEyeMask.Left,
(int) StereoTargetEyeMask.Right, (int) StereoTargetEyeMask.None
};
void OnEnable()
{
lightweightPipeline = GraphicsSettings.renderPipelineAsset as LightweightPipelineAsset;
postProcessLayer = camera.GetComponent<PostProcessLayer>();
clearFlags = serializedObject.FindProperty("m_ClearFlags");
backgroundColor = serializedObject.FindProperty("m_BackGroundColor");
normalizedViewPortRect = serializedObject.FindProperty("m_NormalizedViewPortRect");
nearClippingPlane = serializedObject.FindProperty("near clip plane");
farClippingPlane = serializedObject.FindProperty("far clip plane");
fieldOfView = serializedObject.FindProperty("field of view");
orthographic = serializedObject.FindProperty("orthographic");
orthographicSize = serializedObject.FindProperty("orthographic size");
depth = serializedObject.FindProperty("m_Depth");
cullingMask = serializedObject.FindProperty("m_CullingMask");
renderingPath = serializedObject.FindProperty("m_RenderingPath");
occlusionCulling = serializedObject.FindProperty("m_OcclusionCulling");
targetTexture = serializedObject.FindProperty("m_TargetTexture");
HDR = serializedObject.FindProperty("m_HDR");
allowMSAA = serializedObject.FindProperty("m_AllowMSAA");
allowDynamicResolution = serializedObject.FindProperty("m_AllowDynamicResolution");
stereoConvergence = serializedObject.FindProperty("m_StereoConvergence");
stereoSeparation = serializedObject.FindProperty("m_StereoSeparation");
#if ENABLE_MULTIPLE_DISPLAYS
targetDisplay = serializedObject.FindProperty("m_TargetDisplay");
#endif
targetEye = serializedObject.FindProperty("m_TargetEye");
UpdateAnimationValues(true);
}
void OnDisable()
{
showBGColorAnim.valueChanged.RemoveListener(Repaint);
showOrthoAnim.valueChanged.RemoveListener(Repaint);
showTargetEyeAnim.valueChanged.RemoveListener(Repaint);
lightweightPipeline = null;
}
public void DrawClearFlags()
{
EditorGUILayout.PropertyField(clearFlags,
new GUIContent(
"Clear Flags","What to display in empty areas of this Camera's view.\n\nChoose Skybox to display a skybox in empty areas, defaulting to a background color if no skybox is found.\n\nChoose Solid Color to display a background color in empty areas.\n\nChoose Depth Only to display nothing in empty areas.\n\nChoose Don't Clear to display whatever was displayed in the previous frame in empty areas."));
}
public void DrawBackgroundColor()
{
EditorGUILayout.PropertyField(backgroundColor,
new GUIContent("Background", "The Camera clears the screen to this color before rendering."));
}
public void DrawCullingMask()
{
EditorGUILayout.PropertyField(cullingMask);
}
public void DrawProjection()
{
ProjectionType projectionType = orthographic.boolValue
? ProjectionType.Orthographic
: ProjectionType.Perspective;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = orthographic.hasMultipleDifferentValues;
projectionType =
(ProjectionType)
EditorGUILayout.EnumPopup(
new GUIContent(
"Projection", "How the Camera renders perspective.\n\nChoose Perspective to render objects with perspective.\n\nChoose Orthographic to render objects uniformly, with no sense of perspective."),
projectionType);
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck())
orthographic.boolValue = (projectionType == ProjectionType.Orthographic);
if (!orthographic.hasMultipleDifferentValues)
{
if (projectionType == ProjectionType.Orthographic)
EditorGUILayout.PropertyField(orthographicSize, new GUIContent("Size"));
else
EditorGUILayout.Slider(fieldOfView, 1f, 179f,
new GUIContent(
"Field of View", "The width of the Camera’s view angle, measured in degrees along the local Y axis."));
}
}
public void DrawClippingPlanes()
{
EditorGUILayout.LabelField(s_Styles.clipingPlanesLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(nearClippingPlane, s_Styles.nearPlaneLabel);
EditorGUILayout.PropertyField(farClippingPlane, s_Styles.farPlaneLabel);
EditorGUI.indentLevel--;
}
public void DrawNormalizedViewPorts()
{
EditorGUILayout.PropertyField(normalizedViewPortRect,
new GUIContent("Viewport Rect", "Four values that indicate where on the screen this camera view will be drawn. Measured in Viewport Coordinates (values 0–1)."));
}
public void DrawDepth()
{
EditorGUILayout.PropertyField(depth);
}
public void DrawRenderingPath()
{
EditorGUILayout.IntPopup(renderingPath, kCameraRenderPaths, kCameraRenderPathValues,
new GUIContent("Rendering Path"));
if (ShowRenderingPathWarning)
{
EditorGUILayout.HelpBox(s_Styles.renderingPathWarning.text, MessageType.Warning);
// Button (align lower right)
if (GUI.Button(new Rect(0.0f, 0.0f, 60.0f, 20.0f), s_Styles.fixNow))
renderingPath.intValue = (int) RenderingPath.Forward;
}
}
public void DrawTargetTexture()
{
EditorGUILayout.PropertyField(targetTexture);
// show warning if we have deferred but manual MSAA set
// only do this if the m_TargetTexture has the same values across all target cameras
// TODO: Add fix to change target texture msaa
if (!targetTexture.hasMultipleDifferentValues)
{
var texture = targetTexture.objectReferenceValue as RenderTexture;
// Lightweight pipeline forces MSAA off when postprocessing or softparticles are enabled
bool postProcessEnabled = postProcessLayer != null && postProcessLayer.enabled;
bool msaaDisable = postProcessEnabled || lightweightPipeline.SupportsSoftParticles;
int pipelineSamplesCount = (msaaDisable) ? 1 : lightweightPipeline.MSAASampleCount;
if (texture && texture.antiAliasing > pipelineSamplesCount)
{
string pipelineMSAACaps = (pipelineSamplesCount > 1)
? String.Format("is set to support {0}x", pipelineSamplesCount)
: "has MSAA disabled";
if (postProcessEnabled)
pipelineMSAACaps += " due to this camera having a post process effect enabled";
else if (lightweightPipeline.SupportsSoftParticles)
pipelineMSAACaps += " due to Soft Particles being enabled in the pipeline asset";
EditorGUILayout.HelpBox(String.Format("Camera target texture requires {0}x MSAA. Lightweight pipeline {1}.", texture.antiAliasing, pipelineMSAACaps),
MessageType.Warning, true);
}
}
}
public void DrawOcclusionCulling()
{
EditorGUILayout.PropertyField(occlusionCulling);
}
public void DrawHDR()
{
EditorGUILayout.PropertyField(HDR, new GUIContent("Allow HDR"));
}
public void DrawMSAA()
{
EditorGUILayout.PropertyField(allowMSAA);
}
public void DrawDynamicResolution()
{
EditorGUILayout.PropertyField(allowDynamicResolution);
}
public void DrawVR()
{
if (PlayerSettings.virtualRealitySupported)
{
EditorGUILayout.PropertyField(stereoSeparation);
EditorGUILayout.PropertyField(stereoConvergence);
}
}
// Not supported ATM
// public void DrawMultiDisplay()
// {
//#if ENABLE_MULTIPLE_DISPLAYS
// if (ModuleManager.ShouldShowMultiDisplayOption())
// {
// int prevDisplay = targetDisplay.intValue;
// EditorGUILayout.Space();
// EditorGUILayout.IntPopup(targetDisplay, DisplayUtility.GetDisplayNames(),
// DisplayUtility.GetDisplayIndices(), EditorGUIUtility.TempContent("Target Display"));
// if (prevDisplay != targetDisplay.intValue)
// GameView.RepaintAll();
// }
//#endif
// }
public void DrawTargetEye()
{
EditorGUILayout.IntPopup(targetEye, kTargetEyes, kTargetEyeValues, new GUIContent("Target Eye"));
}
enum ProjectionType
{
Perspective,
Orthographic
};
public override void OnInspectorGUI()
{
if (s_Styles == null)
s_Styles = new Styles();
serializedObject.Update();
UpdateAnimationValues(false);
DrawClearFlags();
using (var group = new EditorGUILayout.FadeGroupScope(showBGColorAnim.faded))
if (group.visible) DrawBackgroundColor();
DrawCullingMask();
EditorGUILayout.Space();
DrawProjection();
DrawClippingPlanes();
DrawNormalizedViewPorts();
EditorGUILayout.Space();
DrawDepth();
DrawRenderingPath();
DrawTargetTexture();
DrawOcclusionCulling();
DrawHDR();
DrawVR();
using (var group = new EditorGUILayout.FadeGroupScope(showTargetEyeAnim.faded))
if (group.visible) DrawTargetEye();
serializedObject.ApplyModifiedProperties();
}
}
}

13
ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightCameraEditor.cs.meta


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timeCreated: 1509983694
licenseType: Pro
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