publicstaticGUIContentrenderScaleLabel=newGUIContent("Render Scale","Allows game to render at a resolution different than native resolution. UI is always rendered at native resolution.");
publicstaticGUIContentrenderScaleLabel=newGUIContent("Render Scale","Scales the camera render target allowing the game to render at a resolution different than native resolution. UI is always rendered at native resolution. When in VR mode, VR scaling configuration is used instead.");
"If enabled shades additional lights exceeding the maximum number of pixel lights per-vertex up to the maximum of 8 lights.");
publicstaticGUIContentrequireCameraDepthTexture=newGUIContent("Camera Depth Texture","If enabled the the pipeline will generate depth texture necessary for some effects like soft particles.");
publicstaticGUIContentrequireCameraDepthTexture=newGUIContent("Camera Depth Texture","If enabled the pipeline will generate camera's depth that can be bound in shaders as _CameraDepthTexture. This is necessary for some effect like Soft Particles.");
"Resolution of shadow map texture. If cascades are enabled all cascades will be packed into this texture resolution.");
"Resolution of shadow map texture. If cascades are enabled, cascades will be packed into an atlas and this setting controls the max shadows atlas resolution.");
"Number of cascades for directional shadows");
"Number of cascades used in directional lights shadows");