Ciro Continisio
77678f6f
Character controller, scene setup
4 年前
Ciro Continisio
08043a2c
3D Playground
4 年前
Ciro Continisio
d0592a4f
Moved around some stuff
4 年前
Ciro Continisio
ee2cec18
Camera rotation, Movement tweaks
Movement now is independent of camera rotation
4 年前
Wodopo
1eef189c
My take on a simple Player Spawn System
4 年前
Andrzej Łukasik
dab4333d
InputReader made into ScriptableObject asset
4 年前
Unknown
ed34ab11
Added new obstacle material for lvl2 and tagged Player
4 年前
Ciro Continisio
4aaa3b36
Spawn system in place
4 年前
GitHub
9c27ba24
Merge pull request #27 from andrew-raphael-lukasik/InputReader_as_ScriptableObject
InputReader made into ScriptableObject asset
4 年前
Ciro Continisio
b194fe99
Merge branch 'master' into Wodopo/spawn-system
# Conflicts:
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/Scripts/CameraManager.cs
4 年前
GitHub
afc7b64e
Merge pull request #25 from Wodopo/master
Simple Player Spawn System
4 年前
mwert09
83f426f0
Merge remote-tracking branch 'upstream/master'
4 年前
Ciro Continisio
e27f318b
Merge branch 'master' into custom-lighting-shader
# Conflicts:
# UOP1_Project/Packages/manifest.json
# UOP1_Project/ProjectSettings/ProjectVersion.txt
4 年前
GitHub
391017ac
Yet another State Machine ( #94 )
* Initial commit
* [Bot] Automated dotnet-format update
* Added debug toggle
* [Bot] Automated dotnet-format update
* Update StateMachines.unity
* Removed serializable actions/conditions. Added current state name in state machine component. Added more spheres to test scene.
* minor
* Renaming from 'Scriptable' prefix to 'SO' suffix.
Co-Authored-By: Ciro Continisio <20049224+ciro-unity@users.noreply.github.com>
* Adjusted test scene. Renamed StateAction.Perform() to OnUpdate(). Added a couple of Tooltips and comments.
The test scene was adjusted to display how to override the behaviour of the Spheres by attatching a different `ChaseDataSO` to the `StateMachine`, specifying a different target.
Tooltips and comments were added to try to explain the workflow of overriding Action and Condition data.
* [Bot] Automated dotnet-format update
* Removed ScriptableObjects array from StateMachine. Adjusted test scene. Single l...
4 年前
Ciro Continisio
6d1b63ae
Reorganising assets
4 年前
Ciro Continisio
a06f9b30
Sample scene
Prefab creation, fixed rotation issue
4 年前
Ciro Continisio
43ebc212
Art reorganisation and cleanup
4 年前
DeivSky
32a19461
Removed serializable actions/conditions. Added current state name in state machine component. Added more spheres to test scene.
4 年前
Ciro Continisio
79a79de9
Imported Townsfolk, Pig Chick
More assets in the environment test scene
4 年前
Ciro Continisio
fb97255e
Moved art assets
4 年前
Ciro Continisio
1e91c076
Added Flower, fixed Signpost, Rubble sizing
4 年前
Ciro Continisio
9df0bbc8
Lowerpoly Townsfolk, imported Sitar
4 年前
Ciro Continisio
2cb26091
Tweaks and comments
Removed StateMachines scene, fixed a small bug on Sliding when spawning in the air and trying to move
4 年前
Ciro Continisio
c9bcfaeb
Merge branch 'DeivSky/state-machine' into main
Conflicts are all regarding the renaming of the namespace from Deivsky to UOP1
# Conflicts:
# UOP1_Project/Assets/Scripts/StateMachine/Core/IStateComponent.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/State.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateAction.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateCondition.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateMachine.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateTransition.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateActionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateConditionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateTransitionSO.cs
4 年前
Ciro Continisio
e87c5fdd
Model fixes
Fixed rotation of Walking Cane and Lantern, applied property to StoneCritter Prefab
4 年前
Unknown
851efcad
Merge remote-tracking branch 'origin/main' into Scene-Loading
4 年前
Ciro Continisio
f76bc5ce
Imported Townsfolk_F, Animations
4 年前
Ciro Continisio
e1f2b62c
Imported rigged RockCritter, renaming
4 年前
GitHub
dde7dc4c
Beach whitebox ( #145 )
* beach whitebox 1 optimized
originally by @itsLevi0sa (on forums), optimized by @jamercer
* Swapped the missing tree prefab
* beach trees
owch.
* Tree Collider Mesh Assigned
you cannot walk through trees now!
* Trees are now prefabs
Co-authored-by: Unknown <amel.negra@unity3d.com>
4 年前
Ciro Continisio
057b78d2
Torch, PotOverFire
4 年前
Unknown
af2ab922
Merge branch 'Scene-Loading' into main
4 年前
GitHub
32d860af
Added fire shader and campfire ( #172 )
* Added fire shader and campfire
* Tweaked campfire light position
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
Unknown
a72a0657
Now possible to start the game from any scene
4 年前
circa94
870c4244
created player inventory and first ingredient which can be collected
4 年前
Unknown
73bc9c3c
Referenced initialization game scene SO in the initializer prefab
4 年前
Ciro Continisio
c3bf387e
Cleanup, Reorganisation of folders and Scenes
4 年前
GitHub
a2a278c8
Spawn location editor ( #138 )
* place spawn location with mouse
* commenting tooltip out
* Cleanup
Removed unused code, various renames, fixed usage of the event.Use() function, added AddComponentMenu attribut
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
GitHub
cc670c90
Simple mouse based camera controls ( #146 )
* changed input phase check to match best practices
* simple solution
* simple camera mouse movement
- implemented system where right button hold enables mouse to control camera
- added a 'speed' setting to the camera manager to modify rotation speed
- updated .inputactions asset
- to contain a mouse binding for "RotateCamera" action
- added "EnableMouseCameraRotation" action
- added scale vector 2 processors for different rotation devices to
get a similar speed out of each of them
- updated input reader to handle new bindings + action
- updated CameraManager to handle new method of camera manipulation
- found bug with old rotate camera binding (did not work on my gamepad)
deleted old binding, remade it. now works on my setup
* added speed preset to camera system prefab. some code housekeeping / syntax changes
* renamed for clarity
* Better naming for variables
Co-authored-by: Unknown <amel.negra...
4 年前
GitHub
ffe1b8b8
Working dialogue and cutscene system. ( #135 )
* Add Dialogue Track base implementation
* Custom timeline track and clip for dialog
- Can at any time call for a line of dialogue.
- Each clip binds line of dialogue to be later displayed on screen.
- Depending on the options of this clip, the Timeline might pause.
* Made adjustments based on HyagoOliveiran's suggestions
Tried to add more variables to increase legibility.
Added UpdateSlide function.
Deleted some empty lines.
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update UOP1_Project/Assets/Scripts/Characters/Character.cs
I deleted unnecessary spacing by following atb-brown suggestion.
Co-authored-by: Austin Brown <atb.austin@gmail.com>
* Deleted unnecessary spacing
* Fixed bouncing issue when player hit under floating platform
* My take on a simple Player Spawn System
* Renamed SetRequestS...
4 年前
kgc00
8dfcd3e8
Merge remote-tracking branch 'upstream/main' into main
4 年前
circa94
cdbf1207
Merge branch 'circa94/master' into circa94/inventory-system
4 年前
Ciro Continisio
55d5d2a4
Merge branch 'main' into art-assets
# Conflicts:
# UOP1_Project/Assets/Art/Characters/PhoenixChick.meta
# UOP1_Project/Assets/Cutscenes.meta
# UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable.meta
# UOP1_Project/Assets/Materials/Debug_Semitransparent.mat.meta
# UOP1_Project/Assets/Materials/Obstacles_Blue.mat.meta
# UOP1_Project/Assets/Prefabs/GameplayEssentials.meta
# UOP1_Project/Assets/Prefabs/Input Reader.asset
# UOP1_Project/Assets/Prefabs/Input Reader.asset.meta
# UOP1_Project/Assets/Prefabs/Pig.prefab
# UOP1_Project/Assets/Presets.meta
# UOP1_Project/Assets/Presets/Defaults.meta
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/ScriptableObjects.meta
# UOP1_Project/Assets/ScriptableObjects/Input Reader.asset
# UOP1_Project/Assets/ScriptableObjects/Input Reader.asset.meta
# UOP1_Project/Assets/ScriptableObjects/Input/InputReader.asset
# UOP1_Project/Assets/ScriptableObjects/Input/InputReader.asset.meta
# UOP1_Project/Assets/Settings/Presets.meta
# ...
4 年前
Ciro Continisio
03ff96ac
New test scenes
Big testing scene with Polybrush terrain, small test scene with just primitives
4 年前
GitHub
96e3b3f0
Replaced StateTransitionSO with TransitionTableSO + Editor ( #114 )
* Initial commit. Replaced StateTransitionSO with TransitionTableSO.
* [Bot] Automated dotnet-format update
* Deleted old transitions assets.
* Editor
Created TransitionTableEditor and StateEditor.
- TransitionTableEditor allows you to fully configure the transition table in an easy way.
- A list of the states in the table is displayed, with the initial state at the top.
- States can be sorted manually to change the initial state or just for ordering.
- The order of the states bellow the initial shouldn't affect the behaviour of the state machine.
- Added buttons to easily switch back and forth between state editor and transition table editor.
- The state editor is a simple reorderable list with all the action in the state.
- Clicking on a state will display all of its transitions, along with their conditions.
- Transitions can be sorted to change the order in which checks are executed.
- Transit...
4 年前
GitHub
f06b5a5e
Improved debugging for the state machine ( #131 )
* Added a specialized class for debugging the state machine
The StateMachineDebugger class will generate logs for state changes together with the conditions results. Providing more in-depth information.
* [Bot] Automated dotnet-format update
* Improved the debugger's log with SO names
Added changes so the state machine debugger can use the ScriptableObjects names in the log, improving readabilty.
Now the log also shows the transition name.
* [Bot] Automated dotnet-format update
* Added a feature to also list the active StateActions
The debugger can now list the actions activated by the state.
Also added two options to toggle the logging of the conditions and the actions
* [Bot] Automated dotnet-format update
* Small improvements and documentation
Changed the State name for a reference to the SO of origin (like the other classes)
Removed the name of the transition for compatibility with the changes made...
4 年前
GitHub
2907b6c8
Audio System ( #90 )
* Adding scenesLoader scene
* Adding main menu and level 1 scenes for test
* Adding loading system
* Adding scenes data (still WIP)
* SOs for menus and levels and adding scenes
* Adding events and listeners for scene loading
* Main menu and loading bar scripts
* pushing ScenesLoader scene
* Main menu scene, added menu disable on start
* Added check to avoid loading scene multiple times
* Changed to L key instead of space bar for load (space used to jump)
* Clean
* Added clear lists option and tweaks on MM and ScenesLoader scenes
* Adjustments on scene loading
* Added level 2 and level end trigger in level 1
* Added new obstacle material for lvl2 and tagged Player
* Added custom inspector for GameScene ScriptableObjects
It improves workflow and minimizes user error by allowing a designer to pick scenes from a list instead of typing their name manually
* Updated GameSceneEditor class
* Added new obstacle mate...
4 年前
Ciro Continisio
0ceeafd9
Refreshed Forest and Beach scenes
4 年前
kgc00
ad56cb20
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
c28c6bc6
New Pig and RockCritter animations
4 年前
GitHub
b5b57142
Added caching to the conditions for better performance ( #164 )
Condition results are now cached so they are only evaluated once per frame, regardless of how many times they are being checked in the state machine logic.
Caching is made by each instance of the state machine and the condition respective scriptable object.
Added a boolean value to enable/disable this feature on each Condition Scriptable Object individually.
Extra internal changes:
The abstract function Condition.Statement() changed from public to protected so it can only be used inside the internal Condition.GetStatement().
Added documentation regarding all Get methods for the abstract Scriptable Objects to clarify their behaviors.
Removed StateTransitionSO since it was replaced by TransitionTableSO
Changed public TransitionTableSO.GetInitialState() to internal.
Changed a few SO references to their specialized classes.
4 年前
Ciro Continisio
8504c55f
PigChef plays idle and walk animations
Created action to set a bool parameter on the state machine
4 年前
Ciro Continisio
38b89476
Added PostProcessing support
4 年前
Ciro Continisio
1ee5259e
Merge branch 'main' into big-merge
4 年前
kgc00
2db1442c
docs
4 年前
Ciro Continisio
2c91dabf
Merge branch 'art-assets' into big-merge
# Conflicts:
# UOP1_Project/Assets/Prefabs/Props/PotOverFire.prefab
4 年前
Ciro Continisio
e8f4a6e7
Imported BardHare
4 年前
Ciro Continisio
cd7fea82
Tweaks, cleaning
4 年前
Ciro Continisio
e155c0a6
Added camera dummy, fixed issue with player Prefab tag
4 年前
Ciro Continisio
ecf3b2ef
Art updates
Imported chest, fixed Phoenix Chick, fixed BardHare
4 年前
kgc00
781633e3
Merge remote-tracking branch 'upstream/main' into main
4 年前
treivize
572e0cdd
Added Transparent support on ToonShading and Glass Shader for the lantern
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
kgc00
c4dabcbe
merge
4 年前
kgc00
7aa245f6
found fix for todo #2
4 年前
treivize
e193a308
Fixed Lantern prefab
4 年前
kgc00
280989a8
was able to fix edge case #1
4 年前
Ciro Continisio
26747ac5
Merge branch 'treivize/feature/art/transparent_support' into art-assets
4 年前
Ciro Continisio
e5e7acc6
Merge branch 'art-assets' into main
4 年前
kgc00
b06aad3e
updates
4 年前
Ciro Continisio
bbca6fd1
Imported rigged Phoenix Chick + 2 animations
4 年前
kgc00
f6474b49
undid prefab change
4 年前
treivize
e2449c18
[WIP] Plant Critter - Model UV Color Rig Animations
4 年前
Ciro Continisio
ededb7c0
Merge branch 'state-machine-improvements' into main
4 年前
treivize
245438bb
Fixed Fresnel effect done before outline and add water like movement
4 年前
treivize
612432c6
Added Slime Critters variants and final Toon_Fresnel Shader
4 年前
treivize
b5ba51b4
Added meshed eyes with animation for them
4 年前
treivize
d21bf195
Fix prefabs and FBX import
4 年前
kgc00
253b73a3
Merge remote-tracking branch 'upstream/main' into main
4 年前
treivize
896fc63a
Removed eyes from Plant Critter and set up a proper animator
4 年前
kgc00
7b04a609
Merge branch 'main' into simple-menu-controls
4 年前
Ciro Continisio
d14b0e45
Cleanup
4 年前
treivize
e9e05bd8
Updated Alert animation and clean up branch
4 年前
Ciro Continisio
7be88cca
Removed script Character, moved StateMachine SOs
4 年前
Chema Damak
464fd3cf
Merge branch 'pr/130' into Inventory
4 年前
kgc00
46aadc33
removed action asset reference in event system on prefab
4 年前
Chema Damak
3aaa37cc
Add UI system, Inventory UI and update Inventory System
4 年前
Ciro Continisio
3db2e782
Added the ability to talk
4 年前
rainaldisatria
a0293eb3
Merge remote-tracking branch 'upstream/main' into branching-feature-in-dialogue-system
4 年前
Ciro Continisio
7354551c
Preselect default button
4 年前
Ciro Continisio
12f2649c
Talk animation re-implemented
4 年前
Ciro Continisio
3e2ad7f2
Integrated dust particles
4 年前
Marek Takac
b02de935
Changed Pottery game object collider to box
4 年前
Ciro Continisio
5fcc526a
Merge branch 'use-box-collider-for-pottery-objects' of https://github.com/mtakac/open-project-1 into main
4 年前
Ciro Continisio
6804ad52
Boat, Fry king, Lantern fixes
4 年前
Ciro Continisio
11c7a35b
Pig chef fixed animations
4 年前
Ciro Continisio
99c4ccb4
Audio functionality
4 年前
Ciro Continisio
09492dfa
Merge branch 'main' into pr-bashing
4 年前
Ciro Continisio
21cfe483
Art showcase tweaks
4 年前
jamieTSC
549a8569
+ added 4 new wildflowers (meshes, Material, texture and prefabs)
4 年前
jamieTSC
dd7ca1cc
+ added more wildflowers
+ added vertex painting for correction wind
+ added mask map for Andy's shader variants
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
Ciro Continisio
8c8cc61d
Fixed boat hierarchy
4 年前
Llaczky
955d7516
Nature Assets Fix V1.2
- Changes in the Textures, Topology and pivots
-Different types of plants and one big house.
4 年前
Eduardo de Albuquerque
5a311bc8
Updated the outline value to 2 as recommended in the Art Guidelines and created a prefab
4 年前
Llaczky
a05af5c2
Merge branch 'main' into art-assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
shuttle127
47c639cb
Create silhouette pass
Added some URP render features to silhouette characters when they're behind static scenery
4 年前
Llaczky
b9257924
TownAssets
More enviroment 3D assets.
-Small house in the same style.
-Empty market stands
-Small market items for decoration
-A door.
4 年前
Ciro Continisio
09419cf4
Tweaks, dither shader
4 年前
Ciro Continisio
71b3bcca
Merge branch 'art-assets' of https://github.com/Llaczky/open-project-1 into art-assets
4 年前
Ciro Continisio
a0ac9ece
Imported and tweaked extra vegetation
4 年前
Ciro Continisio
b414fbe0
Merge branch 'art-assets' into main
4 年前
Ciro Continisio
36980642
Merge branch 'HammerTool' of https://github.com/erizzoalbuquerque/open-project-1 into art-assets
4 年前
Ciro Continisio
c1c36a96
Imported hammer
4 年前
Ciro Continisio
821a306a
Imported accessories
4 年前
Ciro Continisio
ab1e315f
Merge branch 'art-assets' of https://github.com/JamieNooten/open-project-1 into art-assets
4 年前
Ciro Continisio
291ae413
New flowers, fixes
Switched many small assets to bake with light probes instead of lightmaps
4 年前
Ciro Continisio
1d26bec4
Merge branch 'main' into state-machine-improvements
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Eduardo de Albuquerque
8845aa98
Merge branch 'main' into HollowBoatEffect
# Conflicts:
# UOP1_Project/Assets/Settings/Graphics/ToonRendererData.asset
# UOP1_Project/ProjectSettings/TagManager.asset
4 年前
Ciro Continisio
420aec35
Imported new rocks, asset fixes
Tweaked size of some trees
4 年前
Ciro Continisio
d9dd5e5e
Tweaked RenderFeatures
4 年前
Ciro Continisio
ce50c2eb
Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets
4 年前
Ciro Continisio
87226439
Put the big rocks on the OccludingObjects layer
4 年前
Ciro Continisio
ded7ec7c
Merge branch 'feature/art/pant_critter' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
163fb9ae
Merge branch 'feature/art/slime_critter' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
0661be42
Re-preffabbed the slimes
4 年前
Ciro Continisio
1413811f
Material properties
4 年前
Ciro Continisio
bd14256e
Material and prefab tweaks
4 年前
GitHub
5a9a452f
Fix Plant Critter mesh scaling and name ( #239 )
4 年前
Ciro Continisio
101906b4
Townsfolk_M animations, Palm2
4 年前
Dane Byrd
bd72e4e6
Merge remote-tracking branch 'UnityTechnologies/art-assets' into art-assets
4 年前
Ciro Continisio
f588e37a
New tree type
4 年前
GitHub
7559c2e4
[WIP] Added some table furniture ( #233 )
* Added some table furnitures
* Corrected all furniture prefabs to be prefab variant
4 年前
GitHub
6bf8be1d
Added back recklol Dissolve effect ( #217 )
* Added recklol dissolve effect with some tweaks
* Added names to dissolve outputs
* Added a dissolve effect option in contextual menu and add alpha cutoff in Toon_Disolve
4 年前
Amel Negra
4687dbf1
Added interaction to main character prefab
4 年前
Amel Negra
1f2315aa
Added Rigidbody component to the Interaction GO on the pig
4 年前
Ciro Continisio
3def478b
Imported Smurjo's models, reorganised folders
4 年前
Ciro Continisio
11189097
Merge remote-tracking branch '_tech-mkt/art-assets' into art-assets
4 年前
Jan Urbanec
03b337f2
Updated prefabs
4 年前
Ciro Continisio
8da148bf
Introduced RuntimeAnchors
Used in Spawn and CameraSystem for decoupling purposes
4 年前
Ciro Continisio
efd5063f
Imported latest town assets
4 年前
Amel
9918fbce
Interaction go on the pig is now a prefab
4 年前
GitHub
74658126
Added Frying Pan asset ( #252 )
* Added Frying pan assets
* Changed material smothness
4 年前
GitHub
8c61e1d3
Updated furnishing texture and colliders on furniture ( #251 )
4 年前
Amel
582ea351
Added interaction events and updated interaction manager
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
Ciro Continisio
b5c513e4
Small tweaks
4 年前
Ciro Continisio
443b4a6c
New FryKing animations and prefab
4 年前
Ciro Continisio
648aa035
First setup
4 年前
Amel
90998767
Merge remote-tracking branch 'origin/Inventory' into interaction
4 年前
Amel
8d423ac9
post merge fixes
4 年前
Ciro Continisio
de0da3ef
ChefHat accessory
4 年前
Ciro Continisio
e7b2e446
New art assets
4 年前
Chema Damak
8871d820
Changed Events to Event Channels
4 年前
Amel Negra
770c4301
setup IK for the pig on the arms
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel
5418926e
added null check before event raise on interaction
4 年前
Ciro Continisio
7438112a
Reworked the CM camera, added collider, noise
4 年前
Chema Damak
2051a72a
Adding interaction UI + Events
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Chema Damak
76c0c04b
Fix last commit
4 年前
Chema Damak
1cd68b6d
Add an on Interaction Ended Event raise
4 年前
Amel
ceeb6c1e
Added collider on bard hare prefab
4 年前
uChema
6434aa7b
Renaming and cleaning folders
4 年前
Amel Negra
564a406f
Added new interaction scene example
4 年前
uChema
bbcf3752
Add control over cooking when near pot
4 年前
Amel Negra
96e4f244
Merge remote-tracking branch 'origin/interaction' into interaction
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Ciro Continisio
716120b4
Bushes, new Fern plant
4 年前
Ciro Continisio
fed9be4d
Reintroduced camera noise
4 年前
Ciro Continisio
cd138aa3
Imported lobster, palm leaf set, tavern owner's hair
4 年前
Ciro Continisio
86b055e0
Merge remote-tracking branch 'amel-unity/main' into pr-bash
4 年前
Ciro Continisio
2149cc50
AnimationRigging setup, lantern grab clip
4 年前
Ciro Continisio
26d5b059
Added the ability to run for keyboard players
4 年前
Ciro Continisio
f96d9f1e
Input and Camera tweaking
4 年前
Ciro Continisio
f6be0d86
Input and Camera tweaking
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
Bartha Szabolcs
3476d6ab
Added new Accessory: Unibrow
Unibrow is a new accessory, similiar in style to the moustache, intended to use the same textures.
4 年前
lpchow
9946260e
Add anims for slimecritter, create animcontroller, update its prefab with latest rig
4 年前
Hey-Mikelangelo
786fb321
Fixed colliders on the trees
Added child GO to the trees named "leaves", added colliders to the leaves and set layer of leaves to "TreeLeaves" (So, also added this new layer. Set in physics properties to not collide with anything). In CameraSystem/FreeLook_VCam in "Cinemachine collider" added "TreeLeaves" layer in the field "Collide Against".
4 年前
Ciro Continisio
d80af9c6
Imported new art
Fern2, Shell2 and Shell3, new faint animation
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
HarshNarayanJha
e1f4210f
A Wooden Bench to Sit and eat
4 年前
Ciro Continisio
6294ecab
Merge branch 'art-assets' into pr-bash
4 年前
lpchow
93934dc5
recreate SlimeCritter_Base prefab with the right SlimeCritter_Rig fbx
4 年前
David Henshaw
2bf575bd
Tweak Landing Particle effects
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
Dan Young
038d588e
Oven from DanTen66
Here is the Oven that I have been working on with Albedo, Material and a Prefab Variant. I am including the .meta files just in case.
You mentioned not to adjust the material shader, though this one has an outline and from what I understand the buildings and enviroment are not supposed to.
4 年前
Ciro Continisio
48a39328
Merge remote-tracking branch 'davidhenshaw/main' into pr-bash
4 年前
Ciro Continisio
5efb9eed
Tweaks to landing particles
4 年前
uChema
c852ab5b
Update Cutscenes to use Event Channels
4 年前
uChema
c128feff
Fix Dialogue branching and add UI
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
Ciro Continisio
0f81c55a
Merge branch 'simple-menu-controls' into pr-bash
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
# UOP1_Project/Assets/Scripts/Input/GameInput.cs
4 年前
uChema
a16fe655
Dialogue And Quest Managers + Refractoring some scripts
4 年前
uChema
748ff00f
Add a quest, and test; WIP
4 年前
Smurjo
50b64a9a
added ginger, applied transform at Blender fbx export for almonds, artichokes, cucumber and lemons
added ginger
applied transform at Blender fbx export for almonds, artichokes, cucumber and lemons
moved prefabs to prefab folder "food"
4 年前
uChema
edca0f63
Rename Task to Step
4 年前
Smurjo
0c706b8e
applied transform at Blender fbx export for oranges, onions, truffles and vanilla
applied transform at Blender fbx export for oranges, onions, truffles and vanilla
moved prefabs to prefab folder
4 年前
uChema
b2cf2c5b
Refractoring
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
Smurjo
10477f56
Added maize
It's the same texture for all, 1024x1024.
Triangles:
- maize cob 640
- single grain 88
- maize in box 1630
4 年前
HarshNarayanJha
37b819b9
Revisioned The Bench
4 年前
Smurjo
61e85048
Added mangetout
2 slightly different versions plus one with the ends cut off
The texture is 1024x1024.
Triangles:
mangetout pod (2 versions) 380 and 290
mangetout cooked 134
mangetout in box 2885
4 年前
Smurjo
90fe71a7
critter eggs, critter seeds and chicolade
Fantasy food ingredients obtained from critters.
4 年前
Ciro Continisio
9d05162d
Merge branch 'main' of https://github.com/Hey-Mikelangelo/open-project-1 into pr-bash
4 年前
Ciro Continisio
8412c94b
Small camera tweak
4 年前
Amel Negra
553316ab
Made SceneLoader a prefab
4 年前
Amel Negra
fca4d219
Menu and location specific editor initializers
4 年前
Amel Negra
466ba8a5
added event ref to spawn prefab
4 年前
Amel Negra
62cef1ec
renamed LocationLoader prefab to SceneLoader
4 年前
Amel Negra
d00568b8
Added the event for editor initializer and updated prefabs to ref it
4 年前
Amel Negra
03bdc2e4
Now loading screen works
4 年前
Amel Negra
a6b2a938
Using bool instead of event because on the same GO
4 年前
Amel Negra
e8d73e33
Merge branch 'scenes-re-architecture' into main
4 年前
Ciro Continisio
b15b206e
Merge branch 'main' of https://github.com/HarshNarayanJha/open-project-1 into pr-bash
4 年前
Ciro Continisio
ef68d3e0
Imported WoodenBench
4 年前
Ciro Continisio
c925b56b
Merge branch 'feature/code/plant_critter_sm' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
e6e1f38f
Merge branch 'feature/sub/plant_critter_combat_system' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
162a06e3
Refactoring, renaming, comments
4 年前
Ciro Continisio
84e76f64
Fixes, typos and tweaks
4 年前
Ciro Continisio
6e9237b6
Walkling cane as weapon, tweaks to animations
4 年前
Ciro Continisio
7c088a1f
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
1cd999fc
Merge branch 'art-assets' of https://github.com/lpchow/open-project-1 into pr-bash
4 年前
GitHub
fb323a77
Allow multiple entry/exit points in Locations ( #284 )
* added support for multiple entry/exit points using PathSO
* + added entrance & exit in TestingGround scene going to the Beach scene
* + LocationExit: renamed a private method
* Added spawn location tag
* Added tag to entrances in different locations
* Find entrances with tag before spawning
* Added array initialization
* Made entrance a prefab
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
Ciro Continisio
c6c67ff0
New sound effects
Wired new sound effects: jump, pickup, swing cane and footsteps
Laid the foundation work for more
Script playing sfx on player from animation clips
4 年前
Ciro Continisio
49f39298
Imported new animations
4 年前
Ciro Continisio
6e1104f0
Merge branch 'pr-bash' into main
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
GitHub
1853f7ab
Added Critter SO - Item drop when killed - FR critter names ( #299 )
4 年前
uChema
008bad73
Fix Merge
4 年前
Amel Negra
01936592
Merge remote-tracking branch 'origin/art-assets' into main
4 年前
Ciro Continisio
4b89665c
Wind shader improved and painted more meshes
4 年前
GitHub
54f79bad
Added slime critter behavior ( #312 )
* Slime Critter initial behavior
* Added slime critter behavior
4 年前
Ciro Continisio
183fdac0
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
uChema
4e8cb14b
Replace Dialogue lines with Localized string, Fix Quest System with questline
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Nathan V
82b90ca9
Created a Farmer Hat for Accessories
Added a prefab, model, and a texture for the Farmer Hat.
4 年前
GitHub
faf70fc8
Slime critter propel attack ( #315 )
4 年前
Amel Negra
361478ea
re added pick up event in interaction prefab
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Ciro Continisio
2f001d27
Prefab tweaks
4 年前
Ciro Continisio
1c9c17d2
Reorganisation
4 年前
Ciro Continisio
2c375fd1
Merge branch 'art-assets' of https://github.com/MortyJHin/open-project-1 into pr-bash
4 年前
Ciro Continisio
01b4cabf
Food and vegetables
# Conflicts:
# UOP1_Project/Packages/packages-lock.json
# UOP1_Project/ProjectSettings/PackageManagerSettings.asset
# UOP1_Project/ProjectSettings/ProjectVersion.txt
4 年前
Ciro Continisio
2e94b876
Renames
4 年前
Ciro Continisio
4ffa416f
Rename again
4 年前
Ciro Continisio
bba6e8cc
Merge branch 'art-assets' of https://github.com/danten66/open-project-1 into pr-bash
4 年前
Ciro Continisio
4ca6acbc
Oven in scene
4 年前
Ciro Continisio
81be45e7
Merge branch 'art-assets' of https://github.com/BarthaSzabolcs/open-project-1 into main
4 年前
Ciro Continisio
b8227469
Moustache prefabbed
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Smurjo
9b89eaca
Whiteboxing with reduced size
Scene "GeneralMapReduced". Including art asset "BigFallenTreeWithLeaves" which serves to block the path until the player has finished the tutorial quest.
4 年前
Ciro Continisio
5ca74ffe
Beach and Glade midboxing
4 年前
uChema
837d24dd
Fix Shared Tables (Localization) conflict.
4 年前
Ciro Continisio
a30ece4a
Merge branch 'pr-bash' into art-assets
4 年前
Ciro Continisio
bd2b6359
Midboxing again
4 年前
Ciro Continisio
b60fe6c7
Tweaks and bamboos
4 年前
Yohann Puyhaubert
07983754
Added Slime Critter droplets when moving
4 年前
GitHub
81481d8b
Merge pull request #4 from UnityTechnologies/main
update my local branch
4 年前
Smurjo
456c7bdd
Whiteboxing of general map in medium size divided into 6 scenes
- contains minimalistic scene loading and unloading scripts only for trying this out
- contains small editor tool to create views. Don't delete deactivated objects in spawn scene if you want to update the views. There is the issue that the created views are too dark, I suspect it is a problem between the Texture2D-Format and the RenderTexture-Format - I would appreciate advice which formats to use.
- contains few additional art assets like shiitake mushrooms, big trees, bushes and creepers. The bushes are intended only for the whiteboxing to be replaced with more elaborate art assets later. The creepers and big trees are to be refined somewhat if we decide to use them.
To try out the map open the spawn scene and press play in the editor. Make sure all scenes were added to the build settings.
4 年前
Ciro Continisio
1bf52eb2
2.5D sounds on character
4 年前
Ciro Continisio
290cf250
Merge branch 'pr-bash' into main
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
01f30d5a
Imported animations and art
4 年前
alex
9fd881be
Fix Interaction System doesn't follow the FSM
4 年前
alex
1dc5ecc0
Fix Interaction System doesn't follow the FSM
4 年前
GitHub
87e0c403
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO ( #325 )
* Critter refactor using state machine capabilities and adding config SO
* Fixes following DeivSky's review
* Optimized NavMeshAgent null check
* Added abstractions between Critter script and ConfigSO
* Corrections following Amel review
* Split transition tables - move to fsm chasing and roaming settings
* Fixes on transition table
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Yohann Puyhaubert
a5261cf1
Combat System - Added player getting hit and killed states
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
Ciro Continisio
1690f35f
PigChef jump fixes, particles on jump liftoff
4 年前
Yohann Puyhaubert
ed7d963f
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
alex
4ca519fc
Fix Interaction System doesn't follow the FSM
4 年前
Ciro Continisio
0d4b9d8a
Refactoring, moved items
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
3d4ab5fa
Merge branch 'feature/combat-player-get-hit' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/Prefabs/Characters/PlantCritter.prefab
# UOP1_Project/Assets/Prefabs/Characters/SlimeCritter_Base.prefab
4 年前
Ciro Continisio
7ea6bfdf
Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_False_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_True_OnEnter.asset.meta
4 年前
Ciro Continisio
28d4d3bb
Attack system overhaul
4 年前
Ciro Continisio
761001e0
Merge branch 'art/slime-critter-droplet' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
3d347e8f
Slime droplets adjustments
4 年前
Ciro Continisio
c799113a
Small tweaks to UI Fader
Still not functional
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Nathan V
3ba4a5e6
More Accessories
Clothes:
Belt
Cavalier Hat
Lappvattnet
RuffCollar
ToolBelt
Tudor
Items:
HayStraw
Lute
PanFlute
PitchFork
Tambourine
4 年前
uChema
7f7c4818
Fix Merge
4 年前
Chema Damak
e7bcdcfd
Fixing the merge
4 年前
Chema Damak
fab44b36
Merge fixes completed
4 年前
Ciro Continisio
7cd4ce12
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
Ciro Continisio
8a53579e
Refactor done
Individual scene starting from the editor not functional
4 年前
GitHub
d07ee56f
Merge pull request #1 from UnityTechnologies/main
Latest changes
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Ciro Continisio
bd33c8df
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
Ciro Continisio
477798f0
Relocated temp assets in whiteboxing folder
4 年前
GitHub
4df86a3d
Pathway Component ( #371 )
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Update PathwayEditor.cs
* Pathway component
* Update PathwayEditor.cs
* Pathway component
* Update PathwayGismos.cs
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
Not doing polls at this time.
* Update PathwayGismos.cs
* Update PathwayGismos.cs
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
* Pathway component
* Pathway comp...
4 年前
Ciro Continisio
ee3efeff
Prefab renaming and relocation
4 年前
Yohann Puyhaubert
068abd40
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
22788ea0
Included pathway component to edit PathwayConfigSO
4 年前
Ciro Continisio
52cb413e
Capitalisation fix part2
4 年前
Ciro Continisio
dcf0b00e
Refactor part 3
4 年前
Ciro Continisio
7eee90e5
Loading refactor part 4
4 年前
GitHub
1a55f5b1
More Accessories ( #358 )
Clothes:
Belt
Cavalier Hat
Lappvattnet
RuffCollar
ToolBelt
Tudor
Items:
HayStraw
Lute
PanFlute
PitchFork
Tambourine
4 年前
RTBRuhan
9dadf27e
Created Fence
I am not sure if the material is set properly. And I have used 4k texture for them. Here 👇 is the link to download the model project. Please feel free to do anything with it 😊 and stay healthy.
https://drive.google.com/file/d/1_V9Np0h9emKdIrJ0cd4HNZq2FenlYn-P/view?usp=sharing
4 年前
Bronson Zgeb
253267ff
Save Data when you add or remove an item
4 年前
GitHub
c20ffd23
Added slash effect when player is triggering an attack ( #356 )
* Added slash effect when player is triggering an attack
* Corrected after merge from main
* renamed script to correct typing mistake
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
Amel Negra
7bc138f1
Merge remote-tracking branch 'MortyJHin/art-assets' into main
4 年前
Bronson Zgeb
a19b2328
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
2f0661e3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
646874a1
Merge branch 'art-assets' of https://github.com/RTBRuhan/open-project-1 into pr-bash
4 年前
Ciro Continisio
e59508f5
Imported fence assets
4 年前
Ciro Continisio
05b8a006
Merge branch 'main' into art-assets
4 年前
Bronson Zgeb
80efbc3c
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
70978d9d
Audio changes
4 年前
Amel Negra
2e6b1d55
Merge remote-tracking branch 'origin/main' into main
4 年前
Ciro Continisio
07f4bf25
Music playing
4 年前
Ciro Continisio
26ab9830
Fixed CaneSwing SFX, new toon Slash effect
4 年前
uChema
3d4fdc12
UI Integration (WIP)
4 年前
uChema
5e51d58b
UI Improvements
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
uChema
7321e9d0
UI Integration (WIP)
4 年前
Kyle Minors
1bec3630
Updated water shader added.
Stored with a new plane, material and timeline asset.
4 年前
uChema
da6359bd
small improvements
4 年前
Ciro Continisio
91a763b7
Updated project to 2020 LTS
4 年前
Yohann Puyhaubert
b1d0c051
Correction following Alexandre review
4 年前
uChema
5bb0b53c
Fixing some UIs / Adding localized preview image for the items
4 年前
Ciro Continisio
bfe7e497
New fire effect
4 年前
uChema
627867d3
UI Tweeks + some items descriptions
4 年前
Carlos Anderson
aadc5919
Add beer keg model, material, and prefab
4 年前
uChema
7abf0997
WIP - UI Integration
4 年前
Ciro Continisio
09ce5d71
Tweaks
4 年前
Carlos Anderson
65674583
Add cutting board model, material, and prefab
4 年前
Ciro Continisio
4474d79c
Fire prefabs and torch
4 年前
Ciro Continisio
13426031
Tweak
4 年前
Amel Negra
67e5ce82
Merge remote-tracking branch 'treivize/feature/npc-pathway-movement' into main
4 年前
Ciro Continisio
e63ce59b
Lighting adjustments, probes
4 年前
Amel Negra
5464088e
Merge branch 'feature/combat-update-consume-input' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
c0e6aa2f
New painted skybox
4 年前
Ciro Continisio
ccbaa8cd
Recreating clips with staff
4 年前
Ciro Continisio
f52bd332
Skybox v2
4 年前
Ciro Continisio
148520ea
Animation tweaks
4 年前
Ciro Continisio
6683b1e2
Torches, shader changes
4 年前
Ciro Continisio
eaff6ea8
Fire, embers, smoke
4 年前
Ciro Continisio
abada924
Torch number of particles
4 年前
Ciro Continisio
293f994f
Merge branch 'graphic-rework'
4 年前
Amel
75d340a3
Merge remote-tracking branch 'redcurry/art-assets' into main
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
uChema
27225bd9
Fix localization error
4 年前
uChema
09ec279d
Fix Input when closing Inventory
4 年前
uChema
3d8f54ca
Select with controller method
4 年前
uChema
2a357495
Open/Close Inventory with Input system. No mouse needed
4 年前
Ciro Continisio
0509be25
Refactored the whole cold startup mechanism
4 年前
uChema
129eaee3
Control Dialogue with keyboard/controller
4 年前
uChema
e4b71f99
Add controls
4 年前
uChema
5d435a5e
Merge branch 'main' into UI
4 年前
uChema
9ac17dff
Change Tab in inventory with Left/right shoulder and T/Y keyboard buttons
4 年前
uChema
5c109f22
Fix Items / Condense Localization tables. NB : Quests are not working anymore
4 年前
uChema
86db6931
Rename Quest Data to quest manager + Add Game Manager
4 年前
uChema
0db80293
Change disabled and Selected button graphics. Add reset UI when reloaded
4 年前
uChema
d1f0a9e1
Add healthbar logic
4 年前
uChema
2847ceef
Fix current questline + Add UI Healthbar into Game play scene
4 年前
Ciro Continisio
76adf666
Tweaks to plants
All 3D models of vegetation have been tweaked in size, and have proper green channel for wind. Removed isolated mesh assets.
4 年前
uChema
0ed45c81
Add Collectible Prefab
4 年前
Ciro Continisio
3bd54bf1
New colliders for BigRocks and BigTree
4 年前
Amel
b5d3a5bb
Townsfolks prefabs
4 年前
Ciro Continisio
6dbe9c46
Trees collider tweaks
4 年前
uChema
20cfec67
clean up folders
4 年前
Ciro Continisio
49d768c5
Rebaked TestingGround and ArtShowcase
4 年前
Ciro Continisio
2d718f1c
Merge branch 'main' into vegetation-tweaks
# Conflicts:
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
4 年前
Ciro Continisio
f40bd45e
Phoenix Chick 2.0
4 年前
Ciro Continisio
05c41c7f
Rebaked scenes
4 年前
Amel Negra
051c3841
Adding townsfolk backup prefabs before merge
4 年前
uChema
f5139875
Inventory Prefab fix
4 年前
uChema
3aeda760
Change collectable Item to trigger
4 年前
Ciro Continisio
73995838
Merge remote-tracking branch 'tech-mkt/main'
4 年前
GitHub
509abae6
Add small bridge model, material, and prefab ( #423 )
4 年前
Ciro Continisio
6620446f
Navigation-related prefab tweaks
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
Ciro Continisio
8f5b1bdb
Refined PigChef animations
4 年前
Amel Negra
2e8f265c
After merge townsfolk back up
4 年前
Amel Negra
ebc69c75
New path configs for townsfolk walking
4 年前
Amel Negra
7004ced9
Updating townsfolk F and M prefabs
4 年前
uChema
3ce06cf5
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
81b3de1b
Fix interaction
4 年前
uChema
7120f338
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
uChema
3c2d8e55
Fix UI Interaction
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前
Amel Negra
c094f333
Merge branch 'main' into AmelMain
4 年前
uChema
cf9b5d2c
WIP Settings menu
4 年前
Amel Negra
d0830611
Updating townsfolk prefab
4 年前
uChema
b52c1a1f
Add UI to Main Menu + Add Popup + Working on Settings
4 年前
Amel Negra
e8da7a59
Adding intractable prefabs for townsfolk we can interact with
4 年前
uChema
30ea906a
Add close button to Settings and Credits screens
4 年前
Amel Negra
9a5842e7
removed not needed old prefabs
4 年前
uChema
78eac924
Pause Screen
4 年前
Amel Negra
837dcf96
removed state machine added twice on prefab
4 年前
uChema
7828a4fe
Asset folder Clean up
4 年前
Amel Negra
aef41f89
All townsfolk are intractable (removed variant)
4 年前
uChema
c3699920
Fix Subscribe/unsubscribe issue in UI. Implement Pause Menu with all its functions
4 年前
Amel Negra
1bdfb7ff
Added townsfolk walking condition
4 年前
Amel Negra
1f8d4c95
Updated prefabs to add new event from step controller
4 年前
Ciro Continisio
3b82d4e6
Editor cold startup tweaks
It now works even if the SceneDataSO is not referenced
4 年前
Ciro Continisio
e4d15d8c
Relocated whiteboxing scenes and folders
4 年前
Ciro Continisio
4c903dff
Whiteboxing master scene v1
4 年前
Amel Negra
84d448b1
Reordered Townsfolk M prefab components to match F prefab
4 年前
Ciro Continisio
bcecfc68
Whiteboxing master scene v2
4 年前
Ciro Continisio
6c927ef3
Whiteboxing master scene v3
4 年前
Amel Negra
ab253bb8
adjusting colliders so characters don't go through each other when talking
4 年前
Ciro Continisio
7dc8e8aa
Whiteboxing v5
4 年前
Amel
86f9401b
Updating townsfolk prefabs to be prefab variants from fbx
4 年前
Amel
b1dc4e31
Added NPC script to Bard Hare
4 年前
Amel
30038c42
Bard hare Animator controller and Prefab update
4 年前
Amel Negra
8151f1b5
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
350159af
Merge branch 'main' into whiteboxing
4 年前
uChema
be536522
Merge with main and fix Selection bug
4 年前
Ciro Continisio
7d552600
Sectioned world into Prefabs
4 年前
uChema
6c3280b4
Fix Dialogue closing when finished and Inventory close button
4 年前
Amel Negra
8965948b
Rock Critter egg prefab and
4 年前
Amel Negra
079dfbbc
Rock Critter full prefab added
4 年前
Amel Negra
b506fbc5
renamed slime critter
4 年前
Amel Negra
7633b40d
pushing rock critter prefab
4 年前
Amel Negra
e0700a24
slowing walk speed for slime critter
4 年前
Amel Negra
6bb088d5
Attack animation works
4 年前
Amel Negra
348c8c14
Merge branch 'AmelMain' into main
4 年前
Amel Negra
c7f86452
Merge remote-tracking branch 'origin/main' into main
4 年前
uChema
c24dd21f
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
52d6b39f
post merge bard hare fix
4 年前
uChema
66b47933
Default Button improvement
4 年前
Amel Negra
ac509ab2
Merge remote-tracking branch 'origin/main' into main
4 年前
uChema
52a617fe
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
d41e7e87
Merge branch 'whiteboxing'
# Conflicts:
# UOP1_Project/UserSettings/EditorUserSettings.asset
4 年前
Ciro Continisio
eed33324
ForestEntrance landmass
4 年前
uChema
46aad295
Fixing bug in Button selection (Confirmation Popup)
4 年前
Ciro Continisio
4a525440
Scene separated
4 年前
uChema
b13a9a92
Refactor and rearrange folders
4 年前
Ciro Continisio
42b7725e
Connected almost all scenes
Missing TownMarket and TownUpper
4 年前
Amel Negra
946cf3fe
updating bard hare state machine with new changes from townsfolk v2 SM
4 年前
uChema
75076141
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
uChema
b73d6df4
Fix last commit + Make Interaction item resizable
4 年前
Ciro Continisio
e6dcfc27
Merge branch 'main' into whiteboxing
4 年前
Ciro Continisio
474f2d07
Camera tweaks
4 年前
Ciro Continisio
49a9a175
Baked all location scenes
4 年前
Amel Negra
2ad7557f
Added collider + NPC tag and needed components for Fry King prefab
4 年前
Amel Negra
f4f39c50
Adding Dialogue shot VCam for the different NPC prefabs
4 年前
Amel Negra
586b9eed
Added noise for dialogue shot cameras of NPCs
4 年前
Amel Negra
0b4f451f
Merge branch 'AmelMain' into main
4 年前
uChema
aa88e701
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
72d88c0d
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/AddressableAssetsData/OSX/addressables_content_state.bin.meta
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity.meta
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
# UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
4 年前
Ciro Continisio
5183e8cd
Reverted camera speed
4 年前
Ciro Continisio
23bd82d4
Beach landmass painting v1
4 年前
Amel
33211714
Using new rock critter state machine on the prefab
3 年前
Ciro Continisio
ebe81a73
Worldbuilding in progress
Landmasses vertex paint, water plane tweaks
4 年前
Ciro Continisio
a2299fee
Water shaders, landmasses
4 年前
Ciro Continisio
5cc9de68
Beach changes, worldbuilding
Light settings, shader changes, prefab tweaks, model tweaks
3 年前
Ciro Continisio
f5afc4ea
Scenery
3 年前
uChema
ad0bf614
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
6bf9cfe1
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Ciro Continisio
47ed0d6a
Merge branch 'main' into worldbuilding
3 年前
Ciro Continisio
17ad7091
Random tint shader
Added wind to random position tint shader
3 年前
Ciro Continisio
c22729d3
More worldbuilding
Full bake of all scenes
3 年前
GitHub
47348d31
Bridges and Earrings(Mesh, Material, and Prefabs) ( #429 )
Added more accessories for the [Accessories for Townsfolk card]
I also added the Bridge with the Side Railings.
3 年前
uChema
735363c3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
31008d48
Added critter audio class to the plant critter prefab
3 年前
Amel
6f206e69
Merge remote-tracking branch 'origin/main' into mainAmel
3 年前
Amel
3765dafe
Adding critter audio script and its SOs to the slime critter prefab
3 年前
Amel
61430f4d
Adding audio critter script to rock critter
3 年前
Amel
fecdb9df
Merge branch 'main' into mainAmel
3 年前
Amel Negra
7654f9e8
Merge remote-tracking branch 'amel-unity/main' into main
3 年前
uChema
d0523373
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
fbfa7e61
Adding NPC script to prefabs and assigned AudioCue SOs
3 年前
Amel Negra
68d32d66
Bard hare prefab update on audio
3 年前
Amel
4f16b6a2
pushing bard hare prefab after updating sounds
3 年前
Amel
43ef6d4e
Townsfolk F and M now talk as long as the animation plays
3 年前
Amel
fc682e87
Critter prefabs now use new sound config 3D
3 年前
Amel
29cb354f
Legendary Chef now talk as long as the animation plays
3 年前
Amel
de5ce681
Pig chef audio event added to fbx and pushing prefab
3 年前
Amel
bc98f737
Bard hare prefab after updates
3 年前
Amel
a0b65245
Dialogue shot tweaking
3 年前
Ciro Continisio
59efe5a3
Rock prefabs
3 年前
Ciro Continisio
bbf35a4d
SFX tweaks
Volume adjustments, moved Audio listener to Protagonist
3 年前
Ciro Continisio
4bd4a06c
Lightmap rebakes
3 年前
Ciro Continisio
8d6a3cb2
Audio tweaks
3 年前
Ciro Continisio
53d9fe16
Scene work
3 年前
Ciro Continisio
85c5bf58
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
3 年前
Ciro Continisio
8167037b
Worldbuilding
3 年前
Ciro Continisio
38af1d45
PigChef tweaks
Added jump and land sfx
Jump animation now broken in 3 states (liftoff, in air, land)
Added extra late transition between cane swings, so the character is never waiting idle too long when the attack button is pressed
3 年前
Ciro Continisio
7798b04e
Addressable changes
Packaged more files into Addressables
3 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
2e9fcf21
BigTree shadow caster tweaks
Created custom shadow casting geometry for BigTrees, to get more light in the forest
3 年前
uChema
283617f7
Creating Win/Lose quests and how to handle - Saving quests WIP
3 年前
Ciro Continisio
636d8dbd
Lighting tweaks
3 年前
Ciro Continisio
dc51f9ac
More scenery work
3 年前
Ciro Continisio
34861adb
Location entrance camera
We can now configure a custom camera shot for each location entrance
3 年前
Ciro Continisio
51187a9d
Location work
3 年前
Ciro Continisio
587a2230
Worldbuilding
Scenes, rocks, waterfalls, foam, ...
Added fog
Rebaked all lighting
3 年前
Ciro Continisio
709521fa
Merge branch 'main' into worldbuilding
3 年前
Ciro Continisio
53cfbb69
Camera tweaks
3 年前
uChema
d36df8f3
Adding save to disk on questline update
3 年前
uChema
71dcdcfd
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
1b98a3e3
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
3 年前
Ciro Continisio
d2ffcb9e
Added IK and new animations for BardHare
Adeed IK to the legs
Created new Sing_Sitting and Sing_Sitting2 sing variations
Created a new Listening animation starting from a talk one
3 年前
GitHub
9fd51f47
Add camera shake on protagonist hit. ( #454 )
* Add camera shake on protagonist hit.
* add cam shake on critters hit
3 年前
Ciro Continisio
86579ca9
Camera tweaks
Tweaks to the prefab
Added Ground layer, camera now avoids that (but landmasses not on the Ground layer yet)
3 年前
Ciro Continisio
f8947aa6
Sound tweaks and timing
Tweaked SFX timing on animation clips
3 年前
Ciro Continisio
5f2c082e
Put sound on torches
Also added them to Field_Hill
3 年前
Ciro Continisio
e25d45dc
Audio tweaks and reorganisation
Renamed some voice files (evidencing when short or long)
Reorganised protagonist GetHit and Die AudioCues
Created variations on GetHit
3 年前
uChema
0f212cd8
Add Questline Testing ground
3 年前
GitHub
a30ef766
Added Statue(Mesh, Material, and Prefabs) ( #458 )
Statue was a contribution that was discussed in the forums and not based on any codecks card. The name I do have for him is from a Youtube Video, so I don't have any ideas for an original name if needed.
Meshes and Prefabs are in their specific folders.
Please delete the questions below, and type the answers in their place instead
3 年前
Ciro Continisio
ab2b6a73
Tweaks to Statue prefab
Different collider, static flags
3 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
065751a8
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
# Conflicts:
# UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
# UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
# UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
# UOP1_Project/Assets/Scripts/SceneManagement/LocationExit.cs
# UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
3 年前
Ciro Continisio
d8f2c2f3
Merge branch 'main' into ciro
3 年前
Ciro Continisio
cc99c71a
Added 3D to main menu (temp)
3 年前
uChema
8a2721d9
Setting Questline + rename SO's files
3 年前
uChema
09ae3bfc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
fd58c9ac
Add new item icons
3 年前
GitHub
06df8c3e
Add script to orient audio listener with the camera ( #457 )
* Add script to orient audio listener with the camera
* Use TransformAnchor to compute listener orientation
3 年前
Ciro Continisio
4b2bcaf1
Mountain Path scene
3 年前
Ciro Continisio
115a64e1
Cave and Path entrance/exit
3 年前
uChema
e022f2ee
Rework on questline naming
3 年前
GitHub
0d96fe7f
Implement pause menu music ( #463 )
3 年前
Amel Negra
42ba5e06
Merge remote-tracking branch 'origin/main' into AmelMain
3 年前
uChema
b4892bfe
Merge with main
3 年前
Amel Negra
d9900de0
Cutscene can be triggered by specific cinematic events (+ kept collider trigger for test purpose)
3 年前
Amel Negra
719e6464
updating prefab and scene for cutscene
3 年前
Amel Negra
79c4bba1
Removed not needed child game objects from cutscene prefab
3 年前
Ciro Continisio
b214f102
Work on character controller
3 年前
Ciro Continisio
f3bd8b00
Three raycasts
3 年前
Ciro Continisio
c3118a36
New day, new test
3 年前
Ciro Continisio
5b2ff381
More tweaks to CC
3 年前
Ciro Continisio
832dd088
Merge branch 'ciro'
3 年前
uChema
d7205d06
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
3 年前
uChema
f26da778
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
ad52a32a
hot fixes - Questline integration
3 年前
uChema
4413ebd5
Adding missing items + missing questline to a finite quest. Fixing errors.
Use TestingInventory with TestingGround_Questline scene to test the full quest
3 年前
Ciro Continisio
e7a11cf3
Interactables for Beach, Hill and Farms
3 年前
Nathan V
a1b0eb29
Modifying Railed Bridge Meshes
This PR was based on a discussion on the Forums, where I modified the bridges for specific reasons, such as having support beams to reach the ground or no support beams to make the bridge look like it's floating.
Longer Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-7
No Support Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-8
3 年前
Ciro Continisio
ba483324
Ayud and Felfel looks
3 年前
Ciro Continisio
eee951e1
Farms
3 年前
Ciro Continisio
509b93fe
Removed ForestEntrance scene
3 年前
Ciro Continisio
472b2651
Merge branch 'main' of https://github.com/MortyJHin/open-project-1 into worldbuilding
3 年前
Ciro Continisio
60b486d5
Scene work
3 年前
Ciro Continisio
3835c521
Skybox and water tweaks
Now endless water plane!
3 年前
Ciro Continisio
056f6536
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
3 年前
Ciro Continisio
5ef923fb
Material and model tweaks
3 年前
Ciro Continisio
a0a16da1
Scene work
3 年前
uChema
718b6321
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
cdba81f2
Pushing animations, ACs and prefabs tweaked for cutscenes
3 年前
uChema
441fd47b
Add Mountain rock critter variant.
3 年前
Amel Negra
bce4012a
Made the cutscene prefab specific to the candy cutscene
3 年前
Amel Negra
a156875a
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel Negra
d9d8d631
Adding talk sfx events to pig chef talk clips
3 年前
uChema
02a13eae
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
a4661c6b
Beach cutscene as a prefab on the beach scene
3 年前
uChema
fab03691
Merge branch 'pr/396' into main . Fix Player Inventory/ Testing inventory data.
3 年前
Ciro Continisio
e858cef4
Market landmasses
3 年前
fqureshi
7c507f4a
Create save file on editor cold startup if needed
4 年前
Ciro Continisio
93832439
Landmass work
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前
Ciro Continisio
984180df
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/02a28a9c355f4fac879be8ab591f1a6a.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/0f35a51a6d884c8ab30219b5a3b05de7.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/108b5a6e887748a1875141cf7eefbf8e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/177f1a363471462daaaa7e27712e2b77.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/17f9a240deb94feb8a71fae200bf7ff1.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/26347a43a1d94f6eba6efb6ca3d40208.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2ab75110e077404aaaa2789feb3cc82e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2f392744e4d142f7a81da2a69bdaa99f.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/512005dcb52a4d588ffc91db589f24ff.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/61ff26a351934...
3 年前
Amel Negra
d3f9f09c
Added general cutscenePlayableDirector prefab
3 年前
Ciro Continisio
6479be22
Ground patches
3 年前
Amel Negra
6c5d90c9
Adding slime cutscene prefab and playable
3 年前
Ciro Continisio
1aeed5db
Water mill
3 年前
Ciro Continisio
33395788
RockCritter egg and Gold RockCritter egg
3 年前
Ciro Continisio
d3537763
Art assets
Tweaked wooden bench UVs and texture, created Campfire prefab out of PotOverFire
3 年前
Ciro Continisio
8e056bbc
Wok
Added wok model, created composite wok cooking prefab, added CookingSteam fx
3 年前
Ciro Continisio
2d712a99
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
3 年前
Ciro Continisio
e0c72522
Fixed BardHare dialogue camera being on at all times
3 年前
Amel Negra
a676cd5d
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel Negra
12905f99
Prefabs and playableDirectors placeholders created for different cutscenes
3 年前
Ciro Continisio
2de40c96
Work on mountain
3 年前
Ciro Continisio
c0f37c31
Merge branch 'worldbuilding'
3 年前
Amel Negra
178534d3
Adding v1 of slime critters cutscene
3 年前
Amel Negra
339144dd
Pushing path config changes as prefab
3 年前
Amel Negra
8128c471
Tweaking cutscene camera shake frequency and amplitude
3 年前
Ciro Continisio
81c9fb97
Graphic work (mostly Cave)
3 年前
Ciro Continisio
25505e81
Worldbuilding
3 年前
Ciro Continisio
8e61f477
Added light probes to prefabs
3 年前
Ciro Continisio
e693d85c
Worldbuilding
3 年前
Ciro Continisio
e4121299
TownMarket work
3 年前
Ciro Continisio
c0d04e7a
TownMarket
3 年前
Ciro Continisio
83ea7526
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity
3 年前
Amel Negra
a60d5a44
Adding Townsfolk NPCs prefab variants examples
3 年前
uChema
b1c2f634
Integrating Cutscenes and Questlines in final scenes
3 年前
Amel Negra
ecc29c82
Sweet dish prefab
3 年前
uChema
1121acab
Reset Interactable prefab
3 年前
Amel Negra
a75fef44
Moving table in front of Chef Comb (only prefab touched, not scene)
3 年前
uChema
9f6faf19
Change default Dialogue for Bard hare in town
3 年前
Amel Negra
e9f4e34e
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel
38195933
Disable audio sfx events on animation during cutscenes
3 年前
Amel
de1dc005
Add game state to pig chef prefab
3 年前
Amel
17e7e8f4
Pushing cutscene placeholders to the different scenes
3 年前
Ciro Continisio
b8f152c8
Beach light fixes and rebaked lightmaps
3 年前
Amel Negra
6790825d
Adding game state ref to Chef Comb and Bard Hare prefabs
3 年前
Ciro Continisio
c5f38fb8
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Amel Negra
2f39fb35
NPCs examples accessories hierarchy order fixed
3 年前
Amel Negra
2a8c28f6
Sweet dish cutscene wip
3 年前
Amel Negra
97322354
Disabling interaction GO on pigchef during cutscene (To remove talk UI)
3 年前
Amel Negra
4836919b
Disabled trigger and play on awake for cutscene
3 年前
Amel
75728ee5
wip win cutscene
3 年前
Amel
eea075cb
Integrating new phoenix chick animations into candy cutscene + tweaking
3 年前
Amel Negra
125046cc
polishing candy cutscene
3 年前
Amel Negra
6242d7cf
wip win cutscene
3 年前
Amel
29d23b0e
Beach game end cutscene
3 年前
Amel
7db5cdba
placeholder for final cutscene
3 年前
Amel
b472d7a2
Adding load scene signal to load a location from timeline
3 年前
Amel
ca019671
Disabled debug transition on pig chef
3 年前
Amel
ee9d138e
Sweet dish cutscene now loads final beach cutscene on the end
3 年前
Amel
4b681a41
Adding more towsfolk variants for the crowd
3 年前
Amel
98847b01
Added celebration animations to cutscene
3 年前
Amel Negra
b3541b2e
Updated townsfolk example prefab
3 年前
Amel Negra
ec8eb680
Beach night final cutscene now starts main menu in the end
3 年前
Amel Negra
b75d5771
Polishing celebration part on win cutscene and added phoenix chick animation
3 年前
Amel Negra
e751564b
Tweaking sweet dish cutscene
3 年前
Amel Negra
265dcb02
Added savory dish cutscene
3 年前
uChema
90cc66d9
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
3 年前
uChema
1ce93bca
Small fixes in Game State System
3 年前
uChema
4ad4a353
Settings System
3 年前
uChema
9511bfd5
Fixing Asset Table
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前
uChema
41cc566f
Merge Settings with main
3 年前
uChema
0a1c31a0
Add healthbar
3 年前
GitHub
c0237ad9
Merge branch 'UnityTechnologies:main' into main
3 年前
uChema
378fc807
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
3 年前
uChema
0e1137be
Adding Icons + New Interaction system
3 年前
uChema
f29c7129
Add Icons placeholders - Set Game Scene UI - Add Aggro System
3 年前
uChema
92cb047d
Merge remote-tracking branch 'upstream/main' into main
3 年前
uChema
8a36c2bf
Fix UI Rescaling. Test The whole game. WIP Interaction after cutscene
3 年前
Amel
5511adb3
Disabled cutscene test colliders for 2 final cutscenes
3 年前
Amel
1d5d51cb
Added beach intro cutscene + plays only when we play new game
3 年前
Amel
c2dc91c9
Added placeholder on UI for intro cutscene since it's wip
3 年前
Amel
5319d9b4
Disable the cutscene placeholder text by default
3 年前
uChema
93300a72
Rolling Credits
3 年前
uChema
1eaafa64
Add Rolling credits to GameplayScene
3 年前
Amel
22980250
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel
79795bad
Credits integration in final cutscene
3 年前
Amel
7b7510b3
Fix dialogue shots
3 年前
Amel
c263ded6
Fixing beach cutscenes timeline binding confusion
3 年前
Amel
bad6196e
Fixed talk interaction enabled forever after cutscenes
3 年前
Amel Negra
667efa1d
Added farming animation with wip example
3 年前
Amel Negra
662602a1
Glucoses now show up only after cutscene
3 年前
Amel Negra
e529677a
Glucoses now show up only after cutscene and removed line pause in cutscene
3 年前
Amel Negra
b8e46c19
New farming animation in-place with Timeline example
3 年前
uChema
57caaba3
Keep health between scenes
3 年前
uChema
5ad05c8e
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
94daf002
Restore health and Apply changes to MainMenuCanvas prefab
3 年前
uChema
2e7057c0
Error message when can't cook
3 年前
uChema
5c14c0b9
Update Switch tab button display to show both controls
3 年前
uChema
265562c0
"Add to Inventory" animated panel
3 年前
Amel
6520caab
Separated Timeline scene loading from the LocationExit script
3 年前
Amel
80427a24
Disabled fire flame on phoenix chick during cutscene
3 年前
Amel
a0e8bc6f
character disabled during beach intro cutscene
3 年前
Amel
cb4d2d6e
E interaction disabled during cutscenes
3 年前
Ciro Continisio
7fdb5bae
Merge branch 'main' into UI-icons
3 年前
Ciro Continisio
510caa41
Small tweaks to UI elements
3 年前
GitHub
20443cb5
Added Short Stone Wall(Mesh, Material, and Prefabs) ( #492 )
This includes:
A prefab of a Stone Wall Section
Stone Wall Mesh/Prefab
And a piece that you can attach on the sides of the walls
3 年前
Ciro Continisio
30e472a6
Work on night scene
3 年前
Ciro Continisio
202b38ba
More code refactoring around Anchors
3 年前
Ciro Continisio
534f3a7b
Fixes to ScriptableObjects values
3 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前
Ciro Continisio
5af375fa
Various changes around health management
Fixed UIHealthBar reset hearts bug
Relocated UI event channels under the Health folder
Enemies no longer fire UpdateUI events
Fixed PigChef's missing sounds
3 年前
Ciro Continisio
f1c2b9e1
Added Teleporter cheat menu
Press C key to activate, only in the editor
3 年前
Ciro Continisio
f0d72306
Moving files and tweaks
3 年前
Ciro Continisio
2a223039
Fixed bugs
Addressable issues (stray loc tables), and a bug on the UI (inventory menu not updating a button prompt)
3 年前