浏览代码
Merge branch 'master' into custom-lighting-shader
Merge branch 'master' into custom-lighting-shader
# Conflicts: # UOP1_Project/Packages/manifest.json # UOP1_Project/ProjectSettings/ProjectVersion.txt/main
Ciro Continisio
4 年前
当前提交
e27f318b
共有 100 个文件被更改,包括 8424 次插入 和 210 次删除
-
20README.md
-
3UOP1_Project/Assets/Prefabs/Pig.prefab
-
185UOP1_Project/Assets/Scenes/CharController.unity
-
17UOP1_Project/Assets/Scripts/CameraManager.cs
-
94UOP1_Project/Assets/Scripts/Characters/Character.cs
-
46UOP1_Project/Assets/Scripts/Characters/Protagonist.cs
-
27UOP1_Project/Assets/Scripts/InputReader.cs
-
12UOP1_Project/Packages/manifest.json
-
14UOP1_Project/Packages/packages-lock.json
-
4UOP1_Project/ProjectSettings/Packages/com.unity.probuilder/Settings.json
-
4UOP1_Project/ProjectSettings/ProjectVersion.txt
-
13.github/pull_request_template.md
-
5CONTRIBUTING.md
-
38UOP1_Project/.editorconfig
-
14UOP1_Project/Assets/Prefabs/Input Reader.asset
-
8UOP1_Project/Assets/Prefabs/Input Reader.asset.meta
-
82UOP1_Project/Assets/Prefabs/SpawnSystem.prefab
-
7UOP1_Project/Assets/Prefabs/SpawnSystem.prefab.meta
-
77UOP1_Project/Assets/Scripts/SpawnSystem.cs
-
11UOP1_Project/Assets/Scripts/SpawnSystem.cs.meta
-
8UOP1_Project/Assets/TextMesh Pro.meta
-
30.github/workflows/linter.yml
-
8UOP1_Project/Assets/TextMesh Pro/Documentation.meta
-
1001UOP1_Project/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
-
7UOP1_Project/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta
-
8UOP1_Project/Assets/TextMesh Pro/Fonts.meta
-
46UOP1_Project/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt
-
8UOP1_Project/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta
-
1001UOP1_Project/Assets/TextMesh Pro/Fonts/LiberationSans.ttf
-
19UOP1_Project/Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta
-
8UOP1_Project/Assets/TextMesh Pro/Resources.meta
-
9UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials.meta
-
106UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat
-
8UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta
-
337UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
-
8UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta
-
104UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat
-
8UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta
-
1001UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
-
8UOP1_Project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta
-
1UOP1_Project/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt
-
8UOP1_Project/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta
-
1UOP1_Project/Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt
-
8UOP1_Project/Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta
-
9UOP1_Project/Assets/TextMesh Pro/Resources/Shaders.meta
-
142UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta
-
144UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader.meta
-
142UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader.meta
-
316UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader.meta
-
246UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader
-
9UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader.meta
-
239UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader.meta
-
239UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader.meta
-
137UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader.meta
-
156UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader.meta
-
316UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader.meta
-
113UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader
-
9UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader.meta
-
84UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc.meta
-
85UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc.meta
-
115UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc
-
7UOP1_Project/Assets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc.meta
-
9UOP1_Project/Assets/TextMesh Pro/Resources/Sprite Assets.meta
-
638UOP1_Project/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset
-
8UOP1_Project/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta
-
9UOP1_Project/Assets/TextMesh Pro/Resources/Style Sheets.meta
-
68UOP1_Project/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset
-
8UOP1_Project/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta
-
43UOP1_Project/Assets/TextMesh Pro/Resources/TMP Settings.asset
-
8UOP1_Project/Assets/TextMesh Pro/Resources/TMP Settings.asset.meta
-
8UOP1_Project/Assets/TextMesh Pro/Sprites.meta
-
3UOP1_Project/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt
-
7UOP1_Project/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta
-
156UOP1_Project/Assets/TextMesh Pro/Sprites/EmojiOne.json
-
8UOP1_Project/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta
-
205UOP1_Project/Assets/TextMesh Pro/Sprites/EmojiOne.png
-
431UOP1_Project/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta
-
8UOP1_Project/Assets/Tests.meta
|
|||
![Unity Open Projects](https://imgur.com/Y0svl0w.png) |
|||
# Unity Open Projects: Project #1 |
|||
# Unity Open Project #1 |
|||
Welcome! This is the repository for the first **Unity Open Project**, an initiative where Unity and the community collaborate together to create **a small game**, in an open source way. As of now the game is still unnamed so we just refer to it as *Project #1*. |
|||
Welcome! This is the repository for the first Unity **Open Project**, an initiative where Unity and the community collaborate together to create **a small game**, in an open source way. As of now the game is still unnamed so we just refer to it as *Open Project #1*. |
|||
The [public Roadmap](#) for the game is the central location to know what's coming to it. Also a great way to find something to contribute on! |
|||
The [sub-forum](https://forum.unity.com/forums/unity-open-projects.531/) on the Unity Forums is where the Unity team and the whole community discuss and brainstorm ideas. |
|||
The [dedicated sub-forum](https://forum.unity.com/forums/open-projects.531/) on the Unity Forums is where the Unity team and the whole community discuss and brainstorm ideas. |
|||
|
|||
The [public roadmap](https://open.codecks.io/unity-open-project-1) is the central location to know what's coming to the game. Also a great way to find something to contribute on! |
|||
We would love to get your contributions into the game! Whether you create code, art, narrative, sounds; whether you feel you are experienced enough or not; there is something you can add to it. |
|||
We would love to get your contributions into the game! Whether you create code, art, narrative, sounds; whether you feel you are experienced enough or not; there is probably something you can add to it. |
|||
To learn all about contributing, head to the [Contribution Guidelines](https://docs.google.com/document/d/1PwBF4yQl69RxvVHZ2m2iiy5pYjd9QO-VcuXWDjB7QwA/edit#). |
|||
To learn all about contributing, head to the [Contribution Guidelines](https://docs.google.com/document/d/1PwBF4yQl69RxvVHZ2m2iiy5pYjd9QO-VcuXWDjB7QwA/edit#). |
|||
⚠ Please **create a thread [on the forum](https://forum.unity.com/forums/open-projects.531/) there before starting to work on big contributions!** |
|||
If you feel like taking on some **bugs**, check out the [Issues page](https://github.com/UnityTechnologies/UOP1/issues) on this very repo. In fact, another thing you could help with is by doing some **QA testing**: download the [latest release](https://github.com/UnityTechnologies/UOP1/releases) of the game, play it, and report issues in the appropriate page. That's also a perfectly fine way to be part of this project! |
|||
If you feel like taking on some **bugs**, check out the [Issues page](https://github.com/UnityTechnologies/open-project-1/issues) on this very repo. In fact, another thing you could help with is by doing some **QA testing**: download the [latest release](https://github.com/UnityTechnologies/open-project-1/releases) of the game, play it, and report issues in the appropriate page. That's also a great way to be part of this project! |
|||
|
|||
This project is built on **Unity 2019.4 LTS**, whatever latest patch is available. |
|||
Just want to try the game out? Head to the [release page](https://github.com/UnityTechnologies/UOP1/releases) and grab the latest version. |
|||
Just want to try the game out? Head to the [release page](https://github.com/UnityTechnologies/open-project-1/releases) and grab the latest version. |
|||
|
|||
## |
|||
|
|
|||
m_EditorVersion: 2019.4.10f1 |
|||
m_EditorVersionWithRevision: 2019.4.10f1 (5311b3af6f69) |
|||
m_EditorVersion: 2019.4.11f1 |
|||
m_EditorVersionWithRevision: 2019.4.11f1 (2d9804dddde7) |
|
|||
_Please delete the questions below, and type the answers in their place instead_ |
|||
|
|||
**[for Generic PRs]** |
|||
Do you have a forum thread linked to this PR? |
|||
What will this PR bring to the project for everyone? |
|||
Why are these changes necessary? |
|||
How did you implement them? |
|||
|
|||
**[for Bugfix PRs]** |
|||
Is this PR linked to an issue? If so please link it here, if not please create one first, then link it. |
|||
Is there a forum thread linked to this issue? If so please link it here. |
|||
How did you resolve this issue? |
|||
How can it be verified that the issue has actually been resolved? |
|
|||
# Contribution Guidelines |
|||
|
|||
Everything you need to know to contribute to Open Project #1 is included in the [Contribution Guidelines](https://docs.google.com/document/d/1PwBF4yQl69RxvVHZ2m2iiy5pYjd9QO-VcuXWDjB7QwA/edit?usp=sharing) |
|||
|
|||
Please read it before contributing or creating a thread on the forums. |
|
|||
[*.cs] |
|||
indent_style = tab |
|||
indent_size = tab |
|||
indent_with_tabs = 2 |
|||
align_with_tabs = true |
|||
align_keep_tabs = true |
|||
insert_final_newline = true |
|||
trim_trailing_whitespace = true |
|||
csharp_new_line_before_open_brace = all |
|||
csharp_new_line_before_else = true |
|||
csharp_new_line_before_catch = true |
|||
csharp_new_line_before_finally = true |
|||
csharp_new_line_between_query_expression_clauses = true |
|||
csharp_indent_case_contents = true |
|||
csharp_indent_switch_labels = true |
|||
csharp_indent_case_contents_when_block = false |
|||
csharp_space_around_binary_operators = before_and_after |
|||
csharp_space_between_method_declaration_parameter_list_parentheses = false |
|||
csharp_space_after_cast = false |
|||
csharp_space_after_keywords_in_control_flow_statements = true |
|||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false |
|||
csharp_space_between_method_declaration_name_and_open_parenthesis = false |
|||
csharp_space_between_method_call_parameter_list_parentheses = false |
|||
csharp_space_between_method_call_empty_parameter_list_parentheses = false |
|||
csharp_space_between_method_call_name_and_opening_parenthesis = false |
|||
csharp_space_after_comma = true |
|||
csharp_space_before_comma = false |
|||
csharp_space_after_dot = false |
|||
csharp_space_before_dot = false |
|||
csharp_space_after_semicolon_in_for_statement = true |
|||
csharp_space_before_semicolon_in_for_statement = false |
|||
csharp_space_around_declaration_statements = false |
|||
csharp_space_before_open_square_brackets = false |
|||
csharp_space_between_empty_square_brackets = false |
|||
csharp_space_between_square_brackets = false |
|||
csharp_preserve_single_line_statements = false |
|||
csharp_preserve_single_line_blocks = true |
|||
csharp_using_directive_placement = outside_namespace |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!114 &11400000 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_GameObject: {fileID: 0} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 143f1e276019d54448855eb41708d190, type: 3} |
|||
m_Name: Input Reader |
|||
m_EditorClassIdentifier: |
|
|||
fileFormatVersion: 2 |
|||
guid: 945ec0365077176418488737deed54be |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!1 &2125786285293829329 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
serializedVersion: 6 |
|||
m_Component: |
|||
- component: {fileID: 2125786285293829335} |
|||
- component: {fileID: 2125786285293829334} |
|||
m_Layer: 0 |
|||
m_Name: SpawnSystem |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!4 &2125786285293829335 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_GameObject: {fileID: 2125786285293829329} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 0, z: 0} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: |
|||
- {fileID: 2125786286893897154} |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 0 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!114 &2125786285293829334 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_GameObject: {fileID: 2125786285293829329} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 65dde41d869e66e4d87103c43970a518, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
_defaultSpawnIndex: 0 |
|||
_playerPrefab: {fileID: 211818859182309264, guid: 0fa393e1e37bc9e4e829c25a9452bcd3, |
|||
type: 3} |
|||
_inputReader: {fileID: 0} |
|||
_gameplayCamera: {fileID: 0} |
|||
_spawnLocations: [] |
|||
--- !u!1 &2125786286893897213 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
serializedVersion: 6 |
|||
m_Component: |
|||
- component: {fileID: 2125786286893897154} |
|||
m_Layer: 0 |
|||
m_Name: Location 01 |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 3936346786652291628, guid: 0000000000000000d000000000000000, type: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!4 &2125786286893897154 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_GameObject: {fileID: 2125786286893897213} |
|||
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} |
|||
m_LocalPosition: {x: -14.173, y: 0.69, z: -9.637} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 2125786285293829335} |
|||
m_RootOrder: 0 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} |
|
|||
fileFormatVersion: 2 |
|||
guid: e978d53d440e0814086759404585ac32 |
|||
PrefabImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Linq; |
|||
using UnityEngine; |
|||
|
|||
public class SpawnSystem : MonoBehaviour |
|||
{ |
|||
[Header("Settings")] |
|||
[SerializeField] private int _defaultSpawnIndex = 0; |
|||
|
|||
[Header("Project References")] |
|||
[SerializeField] private Protagonist _playerPrefab = null; |
|||
|
|||
[Header("Scene References")] |
|||
[SerializeField] private CameraManager _cameraManager; |
|||
[SerializeField] private Transform[] _spawnLocations; |
|||
|
|||
void Awake() |
|||
{ |
|||
try |
|||
{ |
|||
Spawn(_defaultSpawnIndex); |
|||
} |
|||
catch (Exception e) |
|||
{ |
|||
Debug.LogError($"[SpawnSystem] Failed to spawn player. {e.Message}"); |
|||
} |
|||
} |
|||
|
|||
void Reset() |
|||
{ |
|||
AutoFill(); |
|||
} |
|||
|
|||
[ContextMenu("Attempt Auto Fill")] |
|||
private void AutoFill() |
|||
{ |
|||
if (_cameraManager == null) |
|||
_cameraManager = FindObjectOfType<CameraManager>(); |
|||
|
|||
if (_spawnLocations == null || _spawnLocations.Length == 0) |
|||
_spawnLocations = transform.GetComponentsInChildren<Transform>(true) |
|||
.Where(t => t != this.transform) |
|||
.ToArray(); |
|||
} |
|||
|
|||
private void Spawn(int spawnIndex) |
|||
{ |
|||
Transform spawnLocation = GetSpawnLocation(spawnIndex, _spawnLocations); |
|||
Protagonist playerInstance = InstantiatePlayer(_playerPrefab, spawnLocation, _cameraManager); |
|||
SetupCameras(playerInstance); |
|||
} |
|||
|
|||
private Transform GetSpawnLocation(int index, Transform[] spawnLocations) |
|||
{ |
|||
if (spawnLocations == null || spawnLocations.Length == 0) |
|||
throw new Exception("No spawn locations set."); |
|||
|
|||
index = Mathf.Clamp(index, 0, spawnLocations.Length - 1); |
|||
return spawnLocations[index]; |
|||
} |
|||
|
|||
private Protagonist InstantiatePlayer(Protagonist playerPrefab, Transform spawnLocation, CameraManager _cameraManager) |
|||
{ |
|||
if (playerPrefab == null) |
|||
throw new Exception("Player Prefab can't be null."); |
|||
|
|||
Protagonist playerInstance = Instantiate(playerPrefab, spawnLocation.position, spawnLocation.rotation); |
|||
|
|||
return playerInstance; |
|||
} |
|||
|
|||
private void SetupCameras(Protagonist player) |
|||
{ |
|||
player.gameplayCamera = _cameraManager.mainCamera.transform; |
|||
_cameraManager.SetupProtagonistVirtualCamera(player.transform); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 65dde41d869e66e4d87103c43970a518 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: f54d1bd14bd3ca042bd867b519fee8cc |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
name: Linter |
|||
|
|||
# Run this workflow every time a new commit pushed to your repository |
|||
on: push |
|||
|
|||
jobs: |
|||
# Set the job key. The key is displayed as the job name |
|||
# when a job name is not provided |
|||
super-lint: |
|||
# Name the Job |
|||
name: Lint code base |
|||
# Set the type of machine to run on |
|||
runs-on: ubuntu-latest |
|||
env: |
|||
working-directory : ./UOP1_Project/ |
|||
|
|||
steps: |
|||
- uses: actions/checkout@v2 |
|||
- run: git pull |
|||
- run: dotnet tool install -g dotnet-format |
|||
- name: format |
|||
run: dotnet-format -f Assets/Scripts -v d |
|||
working-directory: ${{env.working-directory}} |
|||
- name: Commit changes |
|||
uses: EndBug/add-and-commit@v5 |
|||
with: |
|||
message: "[Bot] Automated dotnet-format update" |
|||
add: "*.cs" |
|||
env: |
|||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
|
|||
fileFormatVersion: 2 |
|||
guid: 8e7e8f5a82a3a134e91c54efd2274ea9 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
UOP1_Project/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 1b8d251f9af63b746bf2f7ffe00ebb9b |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 6ab70aee4d56447429c680537fbf93ed |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
Digitized data copyright (c) 2010 Google Corporation |
|||
with Reserved Font Arimo, Tinos and Cousine. |
|||
Copyright (c) 2012 Red Hat, Inc. |
|||
with Reserved Font Name Liberation. |
|||
|
|||
This Font Software is licensed under the SIL Open Font License, Version 1.1. |
|||
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL |
|||
|
|||
----------------------------------------------------------- |
|||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 |
|||
----------------------------------------------------------- |
|||
|
|||
PREAMBLE |
|||
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. |
|||
|
|||
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. |
|||
|
|||
DEFINITIONS |
|||
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. |
|||
|
|||
"Reserved Font Name" refers to any names specified as such after the copyright statement(s). |
|||
|
|||
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). |
|||
|
|||
"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. |
|||
|
|||
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. |
|||
|
|||
PERMISSION & CONDITIONS |
|||
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: |
|||
|
|||
1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. |
|||
|
|||
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. |
|||
|
|||
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. |
|||
|
|||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. |
|||
|
|||
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. |
|||
|
|||
TERMINATION |
|||
This license becomes null and void if any of the above conditions are not met. |
|||
|
|||
DISCLAIMER |
|||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. |
|
|||
fileFormatVersion: 2 |
|||
guid: 6e59c59b81ab47f9b6ec5781fa725d2c |
|||
timeCreated: 1484171296 |
|||
licenseType: Pro |
|||
TextScriptImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
UOP1_Project/Assets/TextMesh Pro/Fonts/LiberationSans.ttf
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: e3265ab4bf004d28a9537516768c1c75 |
|||
timeCreated: 1484171297 |
|||
licenseType: Pro |
|||
TrueTypeFontImporter: |
|||
serializedVersion: 2 |
|||
fontSize: 16 |
|||
forceTextureCase: -2 |
|||
characterSpacing: 1 |
|||
characterPadding: 0 |
|||
includeFontData: 1 |
|||
use2xBehaviour: 0 |
|||
fontNames: [] |
|||
fallbackFontReferences: [] |
|||
customCharacters: |
|||
fontRenderingMode: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 243e06394e614e5d99fab26083b707fa |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 731f1baa9d144a9897cb1d341c2092b8 |
|||
folderAsset: yes |
|||
timeCreated: 1442040525 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_Name: LiberationSans SDF - Drop Shadow |
|||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} |
|||
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON |
|||
m_LightmapFlags: 5 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _Cube: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _FaceTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, |
|||
type: 2} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OutlineTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _Ambient: 0.5 |
|||
- _Bevel: 0.5 |
|||
- _BevelClamp: 0 |
|||
- _BevelOffset: 0 |
|||
- _BevelRoundness: 0 |
|||
- _BevelWidth: 0 |
|||
- _BumpFace: 0 |
|||
- _BumpOutline: 0 |
|||
- _ColorMask: 15 |
|||
- _Diffuse: 0.5 |
|||
- _DiffusePower: 1 |
|||
- _FaceDilate: 0.1 |
|||
- _FaceUVSpeedX: 0 |
|||
- _FaceUVSpeedY: 0 |
|||
- _GlowInner: 0.05 |
|||
- _GlowOffset: 0 |
|||
- _GlowOuter: 0.05 |
|||
- _GlowPower: 0.75 |
|||
- _GradientScale: 10 |
|||
- _LightAngle: 3.1416 |
|||
- _MaskSoftnessX: 0 |
|||
- _MaskSoftnessY: 0 |
|||
- _OutlineSoftness: 0 |
|||
- _OutlineUVSpeedX: 0 |
|||
- _OutlineUVSpeedY: 0 |
|||
- _OutlineWidth: 0.1 |
|||
- _PerspectiveFilter: 0.875 |
|||
- _Reflectivity: 10 |
|||
- _ScaleRatioA: 0.9 |
|||
- _ScaleRatioB: 0.73125 |
|||
- _ScaleRatioC: 0.64125 |
|||
- _ScaleX: 1 |
|||
- _ScaleY: 1 |
|||
- _ShaderFlags: 0 |
|||
- _Sharpness: 0 |
|||
- _SpecularPower: 2 |
|||
- _Stencil: 0 |
|||
- _StencilComp: 8 |
|||
- _StencilOp: 0 |
|||
- _StencilReadMask: 255 |
|||
- _StencilWriteMask: 255 |
|||
- _TextureHeight: 1024 |
|||
- _TextureWidth: 1024 |
|||
- _UnderlayDilate: 0 |
|||
- _UnderlayOffsetX: 0.5 |
|||
- _UnderlayOffsetY: -0.5 |
|||
- _UnderlaySoftness: 0.05 |
|||
- _VertexOffsetX: 0 |
|||
- _VertexOffsetY: 0 |
|||
- _WeightBold: 0.75 |
|||
- _WeightNormal: 0 |
|||
m_Colors: |
|||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} |
|||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} |
|||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} |
|||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} |
|
|||
fileFormatVersion: 2 |
|||
guid: e73a58f6e2794ae7b1b7e50b7fb811b0 |
|||
timeCreated: 1484172806 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2180264 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_Name: LiberationSans SDF Material |
|||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} |
|||
m_ShaderKeywords: |
|||
m_LightmapFlags: 1 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _Cube: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _FaceTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 28268798066460806} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OutlineTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _Ambient: 0.5 |
|||
- _Bevel: 0.5 |
|||
- _BevelClamp: 0 |
|||
- _BevelOffset: 0 |
|||
- _BevelRoundness: 0 |
|||
- _BevelWidth: 0 |
|||
- _BumpFace: 0 |
|||
- _BumpOutline: 0 |
|||
- _BumpScale: 1 |
|||
- _ColorMask: 15 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _Diffuse: 0.5 |
|||
- _DstBlend: 0 |
|||
- _FaceDilate: 0 |
|||
- _FaceUVSpeedX: 0 |
|||
- _FaceUVSpeedY: 0 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.5 |
|||
- _GlossyReflections: 1 |
|||
- _GlowInner: 0.05 |
|||
- _GlowOffset: 0 |
|||
- _GlowOuter: 0.05 |
|||
- _GlowPower: 0.75 |
|||
- _GradientScale: 10 |
|||
- _LightAngle: 3.1416 |
|||
- _MaskSoftnessX: 0 |
|||
- _MaskSoftnessY: 0 |
|||
- _Metallic: 0 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _OutlineSoftness: 0 |
|||
- _OutlineUVSpeedX: 0 |
|||
- _OutlineUVSpeedY: 0 |
|||
- _OutlineWidth: 0 |
|||
- _Parallax: 0.02 |
|||
- _PerspectiveFilter: 0.875 |
|||
- _Reflectivity: 10 |
|||
- _ScaleRatioA: 0.90909094 |
|||
- _ScaleRatioB: 0.73125 |
|||
- _ScaleRatioC: 0.7386364 |
|||
- _ScaleX: 1 |
|||
- _ScaleY: 1 |
|||
- _ShaderFlags: 0 |
|||
- _Sharpness: 0 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SpecularPower: 2 |
|||
- _SrcBlend: 1 |
|||
- _Stencil: 0 |
|||
- _StencilComp: 8 |
|||
- _StencilOp: 0 |
|||
- _StencilReadMask: 255 |
|||
- _StencilWriteMask: 255 |
|||
- _TextureHeight: 512 |
|||
- _TextureWidth: 512 |
|||
- _UVSec: 0 |
|||
- _UnderlayDilate: 0 |
|||
- _UnderlayOffsetX: 0 |
|||
- _UnderlayOffsetY: 0 |
|||
- _UnderlaySoftness: 0 |
|||
- _VertexOffsetX: 0 |
|||
- _VertexOffsetY: 0 |
|||
- _WeightBold: 0.75 |
|||
- _WeightNormal: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} |
|||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} |
|||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} |
|||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} |
|||
--- !u!114 &11400000 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_GameObject: {fileID: 0} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3} |
|||
m_Name: LiberationSans SDF - Fallback |
|||
m_EditorClassIdentifier: |
|||
hashCode: -1699145518 |
|||
material: {fileID: 2180264} |
|||
materialHashCode: -1183942120 |
|||
m_Version: 1.1.0 |
|||
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75 |
|||
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, |
|||
type: 3} |
|||
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3} |
|||
m_AtlasPopulationMode: 1 |
|||
m_FaceInfo: |
|||
m_FamilyName: Liberation Sans |
|||
m_StyleName: Regular |
|||
m_PointSize: 86 |
|||
m_Scale: 1 |
|||
m_LineHeight: 98.8916 |
|||
m_AscentLine: 77.853516 |
|||
m_CapLine: 59 |
|||
m_MeanLine: 45 |
|||
m_Baseline: 0 |
|||
m_DescentLine: -18.22461 |
|||
m_SuperscriptOffset: 77.853516 |
|||
m_SuperscriptSize: 0.5 |
|||
m_SubscriptOffset: -18.22461 |
|||
m_SubscriptSize: 0.5 |
|||
m_UnderlineOffset: -12.261719 |
|||
m_UnderlineThickness: 6.298828 |
|||
m_StrikethroughOffset: 18 |
|||
m_StrikethroughThickness: 6.298828 |
|||
m_TabWidth: 24 |
|||
m_GlyphTable: [] |
|||
m_CharacterTable: [] |
|||
m_AtlasTextures: |
|||
- {fileID: 28268798066460806} |
|||
m_AtlasTextureIndex: 0 |
|||
m_UsedGlyphRects: [] |
|||
m_FreeGlyphRects: |
|||
- m_X: 0 |
|||
m_Y: 0 |
|||
m_Width: 511 |
|||
m_Height: 511 |
|||
m_fontInfo: |
|||
Name: Liberation Sans |
|||
PointSize: 86 |
|||
Scale: 1 |
|||
CharacterCount: 250 |
|||
LineHeight: 98.90625 |
|||
Baseline: 0 |
|||
Ascender: 77.84375 |
|||
CapHeight: 59.1875 |
|||
Descender: -18.21875 |
|||
CenterLine: 0 |
|||
SuperscriptOffset: 77.84375 |
|||
SubscriptOffset: -12.261719 |
|||
SubSize: 0.5 |
|||
Underline: -12.261719 |
|||
UnderlineThickness: 6.298828 |
|||
strikethrough: 23.675 |
|||
strikethroughThickness: 0 |
|||
TabWidth: 239.0625 |
|||
Padding: 9 |
|||
AtlasWidth: 1024 |
|||
AtlasHeight: 1024 |
|||
atlas: {fileID: 0} |
|||
m_AtlasWidth: 512 |
|||
m_AtlasHeight: 512 |
|||
m_AtlasPadding: 9 |
|||
m_AtlasRenderMode: 4169 |
|||
m_glyphInfoList: [] |
|||
m_KerningTable: |
|||
kerningPairs: [] |
|||
m_FallbackFontAssetTable: [] |
|||
m_CreationSettings: |
|||
sourceFontFileName: |
|||
sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75 |
|||
pointSizeSamplingMode: 0 |
|||
pointSize: 86 |
|||
padding: 9 |
|||
packingMode: 4 |
|||
atlasWidth: 512 |
|||
atlasHeight: 512 |
|||
characterSetSelectionMode: 1 |
|||
characterSequence: 32 - 126, 160 - 255, 8192 - 8303, 8364, 8482, 9633 |
|||
referencedFontAssetGUID: 8f586378b4e144a9851e7b34d9b748ee |
|||
referencedTextAssetGUID: |
|||
fontStyle: 0 |
|||
fontStyleModifier: 0 |
|||
renderMode: 4169 |
|||
includeFontFeatures: 1 |
|||
m_FontWeightTable: |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
fontWeights: |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
- regularTypeface: {fileID: 0} |
|||
italicTypeface: {fileID: 0} |
|||
normalStyle: 0 |
|||
normalSpacingOffset: 0 |
|||
boldStyle: 0.75 |
|||
boldSpacing: 7 |
|||
italicStyle: 35 |
|||
tabSize: 10 |
|||
--- !u!28 &28268798066460806 |
|||
Texture2D: |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_Name: LiberationSans SDF Atlas |
|||
m_ImageContentsHash: |
|||
serializedVersion: 2 |
|||
Hash: 00000000000000000000000000000000 |
|||
m_ForcedFallbackFormat: 4 |
|||
m_DownscaleFallback: 0 |
|||
serializedVersion: 2 |
|||
m_Width: 0 |
|||
m_Height: 0 |
|||
m_CompleteImageSize: 0 |
|||
m_TextureFormat: 1 |
|||
m_MipCount: 1 |
|||
m_IsReadable: 1 |
|||
m_StreamingMipmaps: 0 |
|||
m_StreamingMipmapsPriority: 0 |
|||
m_AlphaIsTransparency: 0 |
|||
m_ImageCount: 1 |
|||
m_TextureDimension: 2 |
|||
m_TextureSettings: |
|||
serializedVersion: 2 |
|||
m_FilterMode: 1 |
|||
m_Aniso: 1 |
|||
m_MipBias: 0 |
|||
m_WrapU: 0 |
|||
m_WrapV: 0 |
|||
m_WrapW: 0 |
|||
m_LightmapFormat: 0 |
|||
m_ColorSpace: 0 |
|||
image data: 0 |
|||
_typelessdata: |
|||
m_StreamData: |
|||
offset: 0 |
|||
size: 0 |
|||
path: |
|
|||
fileFormatVersion: 2 |
|||
guid: 2e498d1c8094910479dc3e1b768306a4 |
|||
timeCreated: 1484171803 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_CorrespondingSourceObject: {fileID: 0} |
|||
m_PrefabInstance: {fileID: 0} |
|||
m_PrefabAsset: {fileID: 0} |
|||
m_Name: LiberationSans SDF - Outline |
|||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} |
|||
m_ShaderKeywords: OUTLINE_ON |
|||
m_LightmapFlags: 5 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _Cube: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _FaceTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, |
|||
type: 2} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||