uChema 4 年前
当前提交
aa88e701
共有 48 个文件被更改,包括 1876 次插入220 次删除
  1. 3
      UOP1_Project/Assets/AddressableAssetsData/AddressableAssetSettings.asset
  2. 6
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English (en).asset
  3. 6
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French (fr).asset
  4. 5
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian (it).asset
  5. 525
      UOP1_Project/Assets/Art/Characters/FryKing/Animation/FryKing.controller
  6. 72
      UOP1_Project/Assets/Art/Characters/PhoenixChick/Animation/PhoenixChick.controller
  7. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors Shared Data.asset
  8. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_en.asset
  9. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_fr.asset
  10. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue Shared Data.asset
  11. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_en.asset
  12. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_fr.asset
  13. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_it.asset
  14. 135
      UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab
  15. 361
      UOP1_Project/Assets/Prefabs/Characters/FryKing.prefab
  16. 137
      UOP1_Project/Assets/Prefabs/Characters/Townsfolk_F.prefab
  17. 137
      UOP1_Project/Assets/Prefabs/Characters/Townsfolk_M.prefab
  18. 155
      UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
  19. 2
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Dying.asset
  20. 2
      UOP1_Project/Assets/Scripts/Characters/NPC.cs
  21. 8
      UOP1_Project/Assets/Scripts/Quests/StepController.cs
  22. 31
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English.asset
  23. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English.asset.meta
  24. 31
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French.asset
  25. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French.asset.meta
  26. 30
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian.asset
  27. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian.asset.meta
  28. 43
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-English_BundledAssetGroupSchema.asset
  29. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-English_BundledAssetGroupSchema.asset.meta
  30. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-English_ContentUpdateGroupSchema.asset
  31. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-English_ContentUpdateGroupSchema.asset.meta
  32. 43
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-French_BundledAssetGroupSchema.asset
  33. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-French_BundledAssetGroupSchema.asset.meta
  34. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-French_ContentUpdateGroupSchema.asset
  35. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-French_ContentUpdateGroupSchema.asset.meta
  36. 43
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-Italian_BundledAssetGroupSchema.asset
  37. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-Italian_BundledAssetGroupSchema.asset.meta
  38. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-Italian_ContentUpdateGroupSchema.asset
  39. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-Italian_ContentUpdateGroupSchema.asset.meta
  40. 24
      UOP1_Project/Assets/ScriptableObjects/Dialogue/Default-FryKing.asset
  41. 8
      UOP1_Project/Assets/ScriptableObjects/Dialogue/Default-FryKing.asset.meta
  42. 21
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/FryKing.asset
  43. 8
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/FryKing.asset.meta
  44. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
  45. 96
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing/FryKing_TransitionTable.asset
  46. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing/FryKing_TransitionTable.asset.meta

3
UOP1_Project/Assets/AddressableAssetsData/AddressableAssetSettings.asset


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UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English (en).asset


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UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French (fr).asset


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UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian (it).asset


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UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
文件差异内容过多而无法显示
查看文件

2
UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Dying.asset


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UOP1_Project/Assets/Scripts/Characters/NPC.cs


using System.Collections.Generic;
using UnityEngine;
public enum NPCState { Idle = 0, Walk, Talk, Eat };
public enum NPCState { Idle = 0, Walk, Talk};
public class NPC : MonoBehaviour
{

8
UOP1_Project/Assets/Scripts/Quests/StepController.cs


[Header("Broadcasting on channels")]
//[SerializeField]
public DialogueDataChannelSO _startDialogueEvent = default;
[Header("Dialogue Shot Camera")]
public GameObject dialogueShot;
//check if character is actif. An actif character is the character concerned by the step.
private DialogueDataSO _currentDialogue;

private void Start()
{
if (dialogueShot) dialogueShot.SetActive(false);
}
void PlayDefaultDialogue()

_winDialogueEvent.OnEventRaised += PlayWinDialogue;
_loseDialogueEvent.OnEventRaised += PlayLoseDialogue;
isInDialogue = true;
if (dialogueShot) dialogueShot.SetActive(true);
}
void EndDialogue()
{

ResumeConversation();
isInDialogue = false;
if (dialogueShot) dialogueShot.SetActive(false);
}
void PlayLoseDialogue()

31
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