Chema Damak
4 年前
当前提交
2051a72a
共有 44 个文件被更改,包括 1688 次插入 和 224 次删除
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6UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset
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14UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset
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5UOP1_Project/Assets/Prefabs/UI/UIManager.prefab
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330UOP1_Project/Assets/Scenes/UI Scene.unity
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4UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs
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1UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
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4UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs
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40UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs
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19UOP1_Project/Assets/Scripts/Inventory/InventoryFiller.cs
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3UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs
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53UOP1_Project/Assets/Scripts/UI/UIManager.cs
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8UOP1_Project/Assets/Inventory/Scripts.meta
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8UOP1_Project/Assets/Localization Files/Asset Tables/Interaction.meta
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430UOP1_Project/Assets/Prefabs/UI/Game Screen.prefab
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7UOP1_Project/Assets/Prefabs/UI/Game Screen.prefab.meta
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543UOP1_Project/Assets/Prefabs/UI/InteractionItem.prefab
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7UOP1_Project/Assets/Prefabs/UI/InteractionItem.prefab.meta
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8UOP1_Project/Assets/ScriptableObjects/UI.meta
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17UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs
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11UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs.meta
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8UOP1_Project/Assets/Scripts/UI/ScriptableObject.meta
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22UOP1_Project/Assets/UIInteractionItemFiller.cs
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11UOP1_Project/Assets/UIInteractionItemFiller.cs.meta
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23UOP1_Project/Assets/UIInteractionPanelFiller.cs
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11UOP1_Project/Assets/UIInteractionPanelFiller.cs.meta
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52UOP1_Project/Assets/Localization Files/Asset Tables/Interaction/Interactions Shared Data.asset
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8UOP1_Project/Assets/Localization Files/Asset Tables/Interaction/Interactions Shared Data.asset.meta
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22UOP1_Project/Assets/Localization Files/Asset Tables/Interaction/Interactions.asset
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8UOP1_Project/Assets/Localization Files/Asset Tables/Interaction/Interactions.asset.meta
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46UOP1_Project/Assets/Localization Files/Asset Tables/Interaction/Interactions_en.asset
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8UOP1_Project/Assets/Localization Files/Asset Tables/Interaction/Interactions_en.asset.meta
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46UOP1_Project/Assets/Localization Files/Asset Tables/Interaction/Interactions_fr.asset
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8UOP1_Project/Assets/Localization Files/Asset Tables/Interaction/Interactions_fr.asset.meta
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22UOP1_Project/Assets/ScriptableObjects/UI/Pickup_Interaction.asset
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8UOP1_Project/Assets/ScriptableObjects/UI/Pickup_Interaction.asset.meta
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22UOP1_Project/Assets/ScriptableObjects/UI/StartCooking_Interaction.asset
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8UOP1_Project/Assets/ScriptableObjects/UI/StartCooking_Interaction.asset.meta
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22UOP1_Project/Assets/ScriptableObjects/UI/Talk_Interaction.asset
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8UOP1_Project/Assets/ScriptableObjects/UI/Talk_Interaction.asset.meta
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20UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs
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11UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs.meta
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using UnityEngine.Events; |
|||
using UnityEngine; |
|||
|
|||
/// <summary>
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|||
/// This class is used for Events that have one int argument.
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/// Example: An Achievement unlock event, where the int is the Achievement ID.
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/// </summary>
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{ |
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public void RaiseEvent(bool value) |
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{ |
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OnEventRaised.Invoke(value); |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Localization.Components; |
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using TMPro; |
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|
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public class UIInteractionItemFiller : MonoBehaviour |
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{ |
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|
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[SerializeField] |
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LocalizeStringEvent interactionName; |
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|
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[SerializeField] |
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TextMeshProUGUI interactionKeyButton; |
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|
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|
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public void FillInteractionPanel(InteractionSO interactionItem) { |
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interactionName.StringReference = interactionItem.InteractionName; |
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interactionKeyButton.text = KeyCode.E.ToString(); // this keycode will be modified later on
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class UIInteractionPanelFiller : MonoBehaviour |
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{ |
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[SerializeField] |
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private List<InteractionSO> listInteractions; |
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[SerializeField] |
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private UIInteractionItemFiller interactionItem; |
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|
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public void FillInteractionPanel(InteractionType interactionType) |
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{ |
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if ((listInteractions != null) && (interactionItem != null)) |
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if (listInteractions.Exists(o => o.InteractionType == interactionType)) |
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{ |
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interactionItem.FillInteractionPanel(listInteractions.Find(o => o.InteractionType == interactionType)); |
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} |
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using UnityEngine; |
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using UnityEngine.Localization; |
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|
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[CreateAssetMenu(fileName = "Interaction", menuName = "UI/Interaction", order = 51)] |
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public class InteractionSO : ScriptableObject |
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{ |
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[Tooltip("The interaction name")] |
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[SerializeField] |
|||
private LocalizedString _interactionName; |
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|
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[Tooltip("The Interaction Type")] |
|||
[SerializeField] |
|||
private InteractionType _interactionType; |
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|
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|
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|
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public LocalizedString InteractionName => _interactionName; |
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public InteractionType InteractionType => _interactionType; |
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|
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} |
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