这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

36 行
1.4 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Takes care of all things dialogue, whether they are coming from within a Timeline or just from the interaction with a character, or by any other mean.
/// Keeps track of choices in the dialogue (if any) and then gives back control to gameplay when appropriate.
/// </summary>
public class DialogueManager : MonoBehaviour
{
[SerializeField] private InputReader _inputReader = default;
[SerializeField] DialogueLineChannelSO dialogueLineEvent;
/// <summary>
/// Called to begin a dialogue, i.e. a sequence of lines that require the player's input to move forward.
/// </summary>
/// <param name="firstLine"></param>
public void BeginDialogue(DialogueLineSO firstLine)
{
_inputReader.EnableDialogueInput();
DisplayDialogueLine(firstLine);
}
/// <summary>
/// Displays a line of dialogue in the UI, by requesting it to the <c>DialogueManager</c>.
/// This function is also called by <c>DialogueBehaviour</c> from clips on Timeline during cutscenes.
/// </summary>
/// <param name="dialogueLine"></param>
public void DisplayDialogueLine(DialogueLineSO dialogueLine)
{
//TODO: Interface with a UIManager to allow displayal of the line of dialogue in the UI
//Debug.Log("A line of dialogue has been spoken: \"" + dialogueLine.Sentence + "\" by " + dialogueLine.Actor.ActorName);
if(dialogueLineEvent!=null)
dialogueLineEvent.OnEventRaised(dialogueLine);
}
}