浏览代码

Beach whitebox (#145)

* beach whitebox 1 optimized

originally by @itsLevi0sa (on forums), optimized by @jamercer

* Swapped the missing tree prefab

* beach trees

owch.

* Tree Collider Mesh Assigned

you cannot walk through trees now!

* Trees are now prefabs

Co-authored-by: Unknown <amel.negra@unity3d.com>
/release
GitHub 4 年前
当前提交
dde7dc4c
共有 14 个文件被更改,包括 1301 次插入136 次删除
  1. 81
      UOP1_Project/Assets/Prefabs/PrototypingTree.prefab
  2. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/Beach.meta
  3. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1.meta
  4. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BardHare_Mat.mat
  5. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BardHare_Mat.mat.meta
  6. 1001
      UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity
  7. 7
      UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
  8. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/Tutorial_Mat.mat
  9. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/Tutorial_Mat.mat.meta
  10. 136
      UOP1_Project/Assets/Prefabs/TreeRound.prefab
  11. 0
      /UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta

81
UOP1_Project/Assets/Prefabs/PrototypingTree.prefab


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4407920285869427620
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8456790727395301846}
- component: {fileID: 2593456569747311679}
- component: {fileID: 295329147593554165}
m_Layer: 0
m_Name: TreeRound
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 4294967295
m_IsActive: 1
--- !u!4 &8456790727395301846
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4407920285869427620}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2593456569747311679
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4407920285869427620}
m_Mesh: {fileID: -203984733284032044, guid: 0cc589ab20a19e14c9b7c52965ebd4eb, type: 3}
--- !u!23 &295329147593554165
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4407920285869427620}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 983a987a0441e504ba2ed5b4bba085fd, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

8
UOP1_Project/Assets/Scenes/Whiteboxing/Beach.meta


fileFormatVersion: 2
guid: 7241f4acf0559a54c8158467cad5ce47
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1.meta


fileFormatVersion: 2
guid: c30a8be6d82f73842b83768125294f40
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

90
UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BardHare_Mat.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BardHare_Mat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.5849056, g: 0.019312933, b: 0.4415856, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
--- !u!114 &1219520851369811571
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2

8
UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BardHare_Mat.mat.meta


fileFormatVersion: 2
guid: a1f215d9c0f35fd458bc574bbae09f2a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

1001
UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity
文件差异内容过多而无法显示
查看文件

7
UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta


fileFormatVersion: 2
guid: 664e4318f0a04f74c941725db190f374
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

90
UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/Tutorial_Mat.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Tutorial_Mat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.4356747, g: 0.754717, b: 0.3097188, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
--- !u!114 &6038222773108850105
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2

8
UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/Tutorial_Mat.mat.meta


fileFormatVersion: 2
guid: e2ff74c207117cb42a50da618660e38e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

136
UOP1_Project/Assets/Prefabs/TreeRound.prefab


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!64 &6181268272258296829
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7500093032234365829}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 4
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: 2494185979427425891, guid: c776f5f6bce58524788dbb1dbf44dc32, type: 3}
--- !u!1001 &7265651115557588692
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_RootOrder
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 375517915199365746, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_StaticEditorFlags
value: 4294967295
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_Name
value: TreeRound
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_StaticEditorFlags
value: 4294967295
objectReference: {fileID: 0}
- target: {fileID: 2348053109929956537, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: 983a987a0441e504ba2ed5b4bba085fd, type: 2}
- target: {fileID: 8966787361680467729, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8966787361680467729, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8966787361680467729, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8966787361680467729, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8966787361680467729, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8966787361680467729, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c776f5f6bce58524788dbb1dbf44dc32, type: 3}
--- !u!1 &7500093032234365829 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: c776f5f6bce58524788dbb1dbf44dc32,
type: 3}
m_PrefabInstance: {fileID: 7265651115557588692}
m_PrefabAsset: {fileID: 0}

/UOP1_Project/Assets/Prefabs/TreeRound.prefab.meta → /UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta

正在加载...
取消
保存