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Added beach intro cutscene + plays only when we play new game

/main
Amel 3 年前
当前提交
1d5d51cb
共有 9 个文件被更改,包括 1318 次插入21 次删除
  1. 40
      UOP1_Project/Assets/Prefabs/Cutscenes/BeachCandyCutscene.prefab
  2. 12
      UOP1_Project/Assets/Scripts/Cutscenes/CutsceneTrigger.cs
  3. 575
      UOP1_Project/Assets/Cutscenes/BeachIntroCutscene.playable
  4. 8
      UOP1_Project/Assets/Cutscenes/BeachIntroCutscene.playable.meta
  5. 674
      UOP1_Project/Assets/Prefabs/Cutscenes/BeachIntroCutscene.prefab
  6. 7
      UOP1_Project/Assets/Prefabs/Cutscenes/BeachIntroCutscene.prefab.meta
  7. 15
      UOP1_Project/Assets/ScriptableObjects/Quests/Events/StartCinematic-IntroBeach.asset
  8. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Events/StartCinematic-IntroBeach.asset.meta

40
UOP1_Project/Assets/Prefabs/Cutscenes/BeachCandyCutscene.prefab


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12
UOP1_Project/Assets/Scripts/Cutscenes/CutsceneTrigger.cs


private PlayableDirector _playableDirector = default;
[SerializeField] private bool _playOnStart = default;
[SerializeField] private bool _playOnce = default;
[SerializeField] private QuestManagerSO _questManager = default;
[Header("Listening to channels")]
[SerializeField] private VoidEventChannelSO _playSpeceficCutscene = default;

if (_playOnStart)
if (_playCutsceneEvent != null)
_playCutsceneEvent.RaiseEvent(_playableDirector);
}
//Check if we are playing a new game, we should play the intro cutscene
if (_questManager)
{
if (_questManager.isNewGame())
{
_playableDirector.Play();
}
}
}
private void OnEnable()
{

575
UOP1_Project/Assets/Cutscenes/BeachIntroCutscene.playable


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