GitHub
4 年前
当前提交
d07ee56f
共有 434 个文件被更改,包括 3433 次插入 和 1333 次删除
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2UOP1_Project/Assets/AddressableAssetsData/AddressableAssetSettings.asset
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14UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-AssetTables.asset
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10UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset
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7UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Locales.asset
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17UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset
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2UOP1_Project/Assets/Art/Nature/Flowers.meta
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114UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable
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6UOP1_Project/Assets/Inventory/ScriptableObjects/PlayerInventory.asset
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32UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab
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233UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
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14UOP1_Project/Assets/Prefabs/Managers/InventoryManager.prefab
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16UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab
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2UOP1_Project/Assets/Prefabs/Props/Collectible Item.prefab
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399UOP1_Project/Assets/Prefabs/UI/DialoguePanel.prefab
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164UOP1_Project/Assets/Prefabs/UI/Game Screen.prefab
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5UOP1_Project/Assets/Prefabs/UI/Ingredient Type tab.prefab
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7UOP1_Project/Assets/Prefabs/UI/IngredientForRecipe.prefab
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5UOP1_Project/Assets/Prefabs/UI/InteractionItem.prefab
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16UOP1_Project/Assets/Prefabs/UI/Inventory Item.prefab
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814UOP1_Project/Assets/Prefabs/UI/InventoryScreen.prefab
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155UOP1_Project/Assets/Scenes/Examples/CutsceneExample.unity
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31UOP1_Project/Assets/Scenes/Examples/InteractionExample.unity
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500UOP1_Project/Assets/Scenes/Gameplay.unity
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450UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
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2UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMapReduced/Materials/WhiteboxingReduced.mat
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2UOP1_Project/Assets/ScriptableObjects/Events/UI/ChangeTabInventoryUIEvent.asset
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2UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk.asset
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2UOP1_Project/Assets/ScriptableObjects/SceneData.meta
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2UOP1_Project/Assets/ScriptableObjects/SceneData/Locations.meta
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2UOP1_Project/Assets/ScriptableObjects/SceneData/Menus.meta
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2UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist.meta
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2UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions.meta
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2UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Conditions.meta
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2UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States.meta
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2UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/DropRewardSO.cs
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42UOP1_Project/Assets/Scripts/Cutscenes/CutsceneManager.cs
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9UOP1_Project/Assets/Scripts/Cutscenes/CutsceneTrigger.cs
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22UOP1_Project/Assets/Scripts/Cutscenes/DialogueControlTrack/DialogueBehaviour.cs
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8UOP1_Project/Assets/Scripts/Cutscenes/DialogueControlTrack/DialogueClip.cs
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7UOP1_Project/Assets/Scripts/Cutscenes/DialogueControlTrack/DialogueTrack.cs
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77UOP1_Project/Assets/Scripts/Dialogues/DialogueDataSO.cs
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139UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
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2UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs
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7UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs
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2UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs
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7UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs
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37UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs
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58UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs
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97UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs
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2UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs
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3UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs
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4UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs
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13UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs
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12UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs
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52UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
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16UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs
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15UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs
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15UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs
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18UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs
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6UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs
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8UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs
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16UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs
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2UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs
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4UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs
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10UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs
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34UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs
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11UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs
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11UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs
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59UOP1_Project/Assets/Scripts/UI/UIManager.cs
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2UOP1_Project/Assets/LocalizationFiles/LocalizationSettings.asset
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8UOP1_Project/Assets/LocalizationFiles/AssetTables/Recipes/Recipes_fr.asset
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8UOP1_Project/Assets/LocalizationFiles/AssetTables/Recipes/Recipes_en.asset
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8UOP1_Project/Assets/LocalizationFiles/AssetTables/Recipes/Recipes Shared Data.asset
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16UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_fr.asset
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16UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_en.asset
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16UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name Shared Data.asset
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16UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_fr.asset
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16UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_en.asset
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18UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description Shared Data.asset
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6UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_fr.asset
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6UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_en.asset
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10UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors Shared Data.asset
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8UOP1_Project/Assets/Inventory/Scripts.meta
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8UOP1_Project/Assets/LocalizationFiles.meta
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51UOP1_Project/Assets/Prefabs/Managers/CutsceneManager.prefab
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7UOP1_Project/Assets/Prefabs/Managers/CutsceneManager.prefab.meta
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57UOP1_Project/Assets/Prefabs/Managers/DialogueManager.prefab
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7UOP1_Project/Assets/Prefabs/Managers/DialogueManager.prefab.meta
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57UOP1_Project/Assets/Prefabs/Managers/QuestManager.prefab
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7UOP1_Project/Assets/Prefabs/Managers/QuestManager.prefab.meta
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54UOP1_Project/Assets/Prefabs/Managers/StepController.prefab
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7UOP1_Project/Assets/Prefabs/Managers/StepController.prefab.meta
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464UOP1_Project/Assets/Prefabs/UI/ButtonChoice.prefab
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7UOP1_Project/Assets/Prefabs/UI/ButtonChoice.prefab.meta
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8UOP1_Project/Assets/Samples/Localization.meta
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8UOP1_Project/Assets/Scenes/Examples/Branching Examples.meta
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8UOP1_Project/Assets/ScriptableObjects/Dialogue.meta
814
UOP1_Project/Assets/Prefabs/UI/InventoryScreen.prefab
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450
UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
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using System.Collections.Generic; |
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using System; |
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using System.Collections.Generic; |
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using UnityEngine.Localization; |
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using UnityEditor.Localization; |
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public enum DialogueType |
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{ |
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startDialogue, |
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winDialogue, |
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loseDialogue, |
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defaultDialogue, |
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} |
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public enum ChoiceActionType |
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{ |
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doNothing, |
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continueWithStep |
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} |
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[CreateAssetMenu(fileName = "newDialogue", menuName = "CutsceneSystem/Dialogue Data")] |
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[CreateAssetMenu(fileName = "newDialogue", menuName = "Dialogues/Dialogue Data")] |
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public List<DialogueLineSO> dialogueLines; |
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[SerializeField] private ActorSO _actor = default; |
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[SerializeField] private List<LocalizedString> _dialogueLines = default; |
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[SerializeField] private List<Choice> _choices = default; |
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[SerializeField] private DialogueType _dialogueType = default; |
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public ActorSO Actor => _actor; |
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public List<LocalizedString> DialogueLines => _dialogueLines; |
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public List<Choice> Choices => _choices; |
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public DialogueType DialogueType => _dialogueType; |
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private void OnEnable() |
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{ |
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SetDialogueLines(); |
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} |
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void SetDialogueLines() |
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{ |
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_dialogueLines.Clear(); |
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StringTableCollection collection = LocalizationEditorSettings.GetStringTableCollection("Questline Dialogue"); |
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if (collection != null) |
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{ |
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int index = 0; |
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LocalizedString _dialogueLine = null; |
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do |
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{ |
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index++; |
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string key = "L" + index + "-" + this.name; |
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if (collection.SharedData.Contains(key)) |
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{ |
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_dialogueLine = new LocalizedString() { TableReference = "Questline Dialogue", TableEntryReference = key }; |
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_dialogueLines.Add(_dialogueLine); |
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} |
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else |
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{ |
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_dialogueLine = null; |
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} |
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} while (_dialogueLine != null); |
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} |
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} |
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} |
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[Serializable] |
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public class Choice |
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{ |
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[SerializeField] private LocalizedString _response = default; |
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[SerializeField] private DialogueDataSO _nextDialogue = default; |
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[SerializeField] private ChoiceActionType _actionType = default; |
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public LocalizedString Response => _response; |
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public DialogueDataSO NextDialogue => _nextDialogue; |
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public ChoiceActionType ActionType => _actionType; |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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[SerializeField] private Item _currentItem; |
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[SerializeField] private SpriteRenderer[] _itemImages; |
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public Item CurrentItem |
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{ |
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set => _currentItem = value; |
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} |
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[SerializeField] private Item _currentItem = default; |
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[SerializeField] private SpriteRenderer[] _itemImages = default; |
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SetItem(); |
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if (_itemImages != null) |
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SetCubeItem(); |
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Debug.Log("current item " + _currentItem); |
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public void SetItem(Item item) |
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{ |
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_currentItem = item; |
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// TODO: This function is only for testing
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public void SetItem() |
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} |
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//this function is only for testing
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public void SetCubeItem() |
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} |
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public void OnTriggerEnter(Collider other) |
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{ |
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if (other.tag == "Player") |
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{ |
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if (other.gameObject.TryGetComponent<ItemPicker>(out ItemPicker itemPickerComp)) |
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{ |
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} |
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itemPickerComp.PickItem(_currentItem); |
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} |
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} |
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} |
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} |
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