uChema
4 年前
当前提交
d1f0a9e1
共有 15 个文件被更改,包括 687 次插入 和 6 次删除
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121UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
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2UOP1_Project/Assets/Scripts/.DS_Store
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4UOP1_Project/Assets/Scripts/Quests/QuestManagerSO.cs
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394UOP1_Project/Assets/Prefabs/UI/UIHealthbar.prefab
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7UOP1_Project/Assets/Prefabs/UI/UIHealthbar.prefab.meta
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8UOP1_Project/Assets/ScriptableObjects/Events/Healthbar.meta
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77UOP1_Project/Assets/UIHealthBarManager.cs
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11UOP1_Project/Assets/UIHealthBarManager.cs.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/InflictDamageEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/InflictDamageEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/RestoreHealthEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/RestoreHealthEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/SetHealthbarEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/SetHealthbarEvent.asset.meta
2
UOP1_Project/Assets/Scripts/.DS_Store
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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public class UIHealthBarManager : MonoBehaviour |
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{ |
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Transform target; |
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int maxHealth=0; |
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int currentHealth=0; |
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[SerializeField] private Slider _healthBar = default; |
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|
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[Header("Listening to")] |
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[SerializeField] private IntEventChannelSO _setHealthBar = default; |
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[SerializeField] private IntEventChannelSO _inflictDamage = default; |
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[SerializeField] private IntEventChannelSO _restoreHealth = default; |
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|
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private void OnEnable() |
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{ |
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|
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if((GetComponent<Canvas>()!=null)&&(Camera.main!=null)) |
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{ |
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GetComponent<Canvas>().worldCamera = Camera.main; |
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target = Camera.main.transform; |
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|
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} |
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} |
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private void Start() |
|||
{ |
|||
if (_setHealthBar != null) |
|||
{ |
|||
_setHealthBar.OnEventRaised += SetHealthBar; |
|||
} |
|||
if (_inflictDamage != null) |
|||
{ |
|||
_inflictDamage.OnEventRaised += InflictDamage; |
|||
} |
|||
if (_restoreHealth != null) |
|||
{ |
|||
_restoreHealth.OnEventRaised += RestoreHealth; |
|||
} |
|||
} |
|||
public void SetHealthBar(int _maxHealth) |
|||
{ |
|||
maxHealth = _maxHealth; |
|||
currentHealth = _maxHealth; |
|||
setSlider(); |
|||
|
|||
} |
|||
public void InflictDamage(int _damage) |
|||
{ |
|||
currentHealth -= _damage; |
|||
setSlider(); |
|||
} |
|||
public void RestoreHealth(int _healthToAdd) |
|||
{ |
|||
currentHealth += _healthToAdd; |
|||
setSlider(); |
|||
} |
|||
|
|||
void setSlider() |
|||
{ |
|||
//clamp current value
|
|||
currentHealth = Mathf.Clamp(currentHealth, 0, maxHealth); |
|||
//find new slider value
|
|||
float sliderValue = 0; |
|||
sliderValue = currentHealth / maxHealth; |
|||
_healthBar.value = sliderValue; |
|||
|
|||
} |
|||
|
|||
private void Update() |
|||
{ |
|||
if (target != null) |
|||
transform.LookAt(target, Vector3.down); |
|||
} |
|||
} |
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