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Update Switch tab button display to show both controls

/main
uChema 3 年前
当前提交
5c14c0b9
共有 11 个文件被更改,包括 2028 次插入1106 次删除
  1. 704
      UOP1_Project/Assets/Prefabs/UI/GameplayScene/Canvas-Gameplay.prefab
  2. 292
      UOP1_Project/Assets/Prefabs/UI/GameplayScene/GameScreen.prefab
  3. 4
      UOP1_Project/Assets/Prefabs/UI/GameplayScene/Inventory/InventoryScreen.prefab
  4. 998
      UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
  5. 2
      UOP1_Project/Assets/Scripts/UI/Inventory/UIInventory.cs
  6. 7
      UOP1_Project/Assets/Scripts/UI/UIManager.cs
  7. 2
      UOP1_Project/ProjectSettings/QualitySettings.asset
  8. 138
      UOP1_Project/Assets/Art/UI/PlaceHolders/PlaceholderIcon/SwitchTabIcon.PNG
  9. 120
      UOP1_Project/Assets/Art/UI/PlaceHolders/PlaceholderIcon/SwitchTabIcon.PNG.meta
  10. 860
      UOP1_Project/Assets/Prefabs/UI/GameplayScene/SwitchTabDisplay.prefab
  11. 7
      UOP1_Project/Assets/Prefabs/UI/GameplayScene/SwitchTabDisplay.prefab.meta

704
UOP1_Project/Assets/Prefabs/UI/GameplayScene/Canvas-Gameplay.prefab


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998
UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
文件差异内容过多而无法显示
查看文件

2
UOP1_Project/Assets/Scripts/UI/Inventory/UIInventory.cs


if (itemToInspect.ItemType.ActionType == ItemInventoryActionType.Cook)
{
isInteractable = _currentInventory.hasIngredients(itemToInspect.IngredientsList) && _isNearPot;
_errorPotMessage.SetActive(!isInteractable);
_errorPotMessage.SetActive(!_isNearPot);
}
else if (itemToInspect.ItemType.ActionType == ItemInventoryActionType.DoNothing)
{

7
UOP1_Project/Assets/Scripts/UI/UIManager.cs


[SerializeField] private UIInteraction _interactionPanel = default;
[SerializeField] private GameObject _switchTabDisplay = default;
[SerializeField] private UIPause _pauseScreen = default;
[SerializeField] private UISettingsController _settingScreen = default;

_interactionPanel.gameObject.SetActive(false);
_switchTabDisplay.SetActive(false);
Time.timeScale = 1;
}

}
_inventoryPanel.gameObject.SetActive(true);
_switchTabDisplay.SetActive(true);
_inputReader.EnableMenuInput();
_gameStateManager.UpdateGameState(GameState.Inventory);

_inputReader.menuCloseEvent -= CloseInventoryScreen;
_inputReader.closeInventoryEvent -= CloseInventoryScreen;
_switchTabDisplay.SetActive(false);
_inventoryPanel.gameObject.SetActive(false);
if (isForCooking)

2
UOP1_Project/ProjectSettings/QualitySettings.asset


skinWeights: 4
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 2
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1

138
UOP1_Project/Assets/Art/UI/PlaceHolders/PlaceholderIcon/SwitchTabIcon.PNG

之前 之后
宽度: 1193  |  高度: 553  |  大小: 47 KiB

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