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Merge branch 'main' into whiteboxing

# Conflicts:
#	UOP1_Project/Assets/AddressableAssetsData/OSX/addressables_content_state.bin.meta
#	UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity.meta
#	UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
#	UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
/main
Ciro Continisio 4 年前
当前提交
72d88c0d
共有 59 个文件被更改,包括 1986 次插入308 次删除
  1. 7
      UOP1_Project/.gitignore
  2. 4
      UOP1_Project/Assets/.DS_Store
  3. 3
      UOP1_Project/Assets/AddressableAssetsData/AddressableAssetSettings.asset
  4. 6
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English (en).asset
  5. 6
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French (fr).asset
  6. 5
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian (it).asset
  7. 525
      UOP1_Project/Assets/Art/Characters/FryKing/Animation/FryKing.controller
  8. 72
      UOP1_Project/Assets/Art/Characters/PhoenixChick/Animation/PhoenixChick.controller
  9. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors Shared Data.asset
  10. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_en.asset
  11. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_fr.asset
  12. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue Shared Data.asset
  13. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_en.asset
  14. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_fr.asset
  15. 4
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_it.asset
  16. 135
      UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab
  17. 361
      UOP1_Project/Assets/Prefabs/Characters/FryKing.prefab
  18. 137
      UOP1_Project/Assets/Prefabs/Characters/Townsfolk_F.prefab
  19. 137
      UOP1_Project/Assets/Prefabs/Characters/Townsfolk_M.prefab
  20. 317
      UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
  21. 2
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Dying.asset
  22. 2
      UOP1_Project/Assets/Scripts/Characters/NPC.cs
  23. 4
      UOP1_Project/Assets/Scripts/Dialogues/DialogueDataSO.cs
  24. 10
      UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs
  25. 2
      UOP1_Project/Assets/Scripts/Quests/Resources/QuestEditorWindow.uss
  26. 2
      UOP1_Project/Assets/Scripts/Quests/Resources/QuestEditorWindow.uxml
  27. 8
      UOP1_Project/Assets/Scripts/Quests/StepController.cs
  28. 31
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English.asset
  29. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English.asset.meta
  30. 31
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French.asset
  31. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French.asset.meta
  32. 30
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian.asset
  33. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian.asset.meta
  34. 43
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-English_BundledAssetGroupSchema.asset
  35. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-English_BundledAssetGroupSchema.asset.meta
  36. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-English_ContentUpdateGroupSchema.asset
  37. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-English_ContentUpdateGroupSchema.asset.meta
  38. 43
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-French_BundledAssetGroupSchema.asset
  39. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-French_BundledAssetGroupSchema.asset.meta
  40. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-French_ContentUpdateGroupSchema.asset
  41. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-French_ContentUpdateGroupSchema.asset.meta
  42. 43
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-Italian_BundledAssetGroupSchema.asset
  43. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-Italian_BundledAssetGroupSchema.asset.meta
  44. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-Italian_ContentUpdateGroupSchema.asset
  45. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-String-Tables-Italian_ContentUpdateGroupSchema.asset.meta
  46. 1
      UOP1_Project/Assets/LocalizationFiles/AssetTables/.DS_Store
  47. 24
      UOP1_Project/Assets/ScriptableObjects/Dialogue/Default-FryKing.asset
  48. 8
      UOP1_Project/Assets/ScriptableObjects/Dialogue/Default-FryKing.asset.meta
  49. 21
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/FryKing.asset
  50. 8
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/FryKing.asset.meta
  51. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
  52. 96
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing/FryKing_TransitionTable.asset
  53. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing/FryKing_TransitionTable.asset.meta
  54. 1
      UOP1_Project/Assets/Scripts/Quests/.DS_Store
  55. 1
      UOP1_Project/Assets/Scripts/.DS_Store
  56. 4
      .DS_Store
  57. 0
      /UOP1_Project/Assets/Scripts/Quests/Resources/DialogueUSS.uss
  58. 0
      /UOP1_Project/Assets/Scripts/Quests/Resources/DialogueUSS.uss.meta

7
UOP1_Project/.gitignore


*.apk
*.unitypackage
#Mac invisible folder files
*.DS_Store
# Crashlytics generated file
crashlytics-build.properties

/Assets/StreamingAssets
*.bin
# A marker file of which existence is used to decide whether to run the first-launch experience, for example show the welcome dialog.
# A marker file which is used to decide whether to run the first-launch experience, for example show the welcome dialog
# Tutorial Framework has a backup option for the project's content, let's ignore the possible backup folder.
# Tutorial Framework has a backup option for the project's content, let's ignore the possible backup folder
/Tutorial Defaults/

4
UOP1_Project/Assets/.DS_Store
文件差异内容过多而无法显示
查看文件

3
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317
UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
文件差异内容过多而无法显示
查看文件

2
UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Dying.asset


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2
UOP1_Project/Assets/Scripts/Characters/NPC.cs


using System.Collections.Generic;
using UnityEngine;
public enum NPCState { Idle = 0, Walk, Talk, Eat };
public enum NPCState { Idle = 0, Walk, Talk};
public class NPC : MonoBehaviour
{

4
UOP1_Project/Assets/Scripts/Dialogues/DialogueDataSO.cs


// Each line would also have an event associated, or another Dialogue
private void OnEnable()
{
//SetDialogueLines();
SetDialogueLines();
if (_dialogueLines == null)
_dialogueLines = new List<LocalizedString>();
_dialogueLines.Clear();
StringTableCollection collection = LocalizationEditorSettings.GetStringTableCollection("Questline Dialogue");

10
UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs


[MenuItem("ChopChop/QuestEditorWindow")]
public static void ShowWindow()
{
Debug.Log("Show Window");
QuestEditorWindow wnd = GetWindow<QuestEditorWindow>();
wnd.titleContent = new GUIContent("QuestEditorWindow");

QuestEditorWindow window = GetWindow<QuestEditorWindow>();
// Adds a title to the window.
Debug.Log("Show Window");
window.titleContent = new GUIContent("QuestEditorWindow");
// Sets a minimum size to the window.

}
public void CreateGUI()
{
VisualElement root = rootVisualElement;
Debug.Log("Create GUI");
VisualElement root = rootVisualElement;
// Import UXML
var visualTree = Resources.Load<VisualTreeAsset>("QuestEditorWindow");
root.Add(visualTree.CloneTree());

private void LoadAllQuestsData()
{
Debug.Log("LoadAllQuestsData");
//Load all questlines
FindAllSOByType(out QuestlineSO[] questLineSOs);
RefreshListView(out ListView allQuestlinesListView, "questlines-list", questLineSOs);

}
}
Debug.Log("AllDialogueList" + AllDialogueList.ToArray());
if (AllDialogueList != null)
AllDialogue = AllDialogueList.ToArray();

2
UOP1_Project/Assets/Scripts/Quests/Resources/QuestEditorWindow.uss


margin-right: auto;
}
.3rdColumn {
#3rd-column {
width: 40%;
background-color: rgb(185, 185, 185);
}

2
UOP1_Project/Assets/Scripts/Quests/Resources/QuestEditorWindow.uxml


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<Style src="QuestEditorWindow.uss" />
<Style src="/Assets/DialogueUSS.uss" />
<Style src="DialogueUSS.uss" />
<ui:VisualElement name="quest-editor-window" style="flex-direction: row; height: 100%; width: 100%; min-height: 700px;">
<ui:VisualElement name="1st-column" style="width: 30%;">
<ui:VisualElement name="questlines" class="padding5 ColorStyling1" style="width: auto; height: 150px;">

8
UOP1_Project/Assets/Scripts/Quests/StepController.cs


[Header("Broadcasting on channels")]
//[SerializeField]
public DialogueDataChannelSO _startDialogueEvent = default;
[Header("Dialogue Shot Camera")]
public GameObject dialogueShot;
//check if character is actif. An actif character is the character concerned by the step.
private DialogueDataSO _currentDialogue;

private void Start()
{
if (dialogueShot) dialogueShot.SetActive(false);
}
void PlayDefaultDialogue()

_winDialogueEvent.OnEventRaised += PlayWinDialogue;
_loseDialogueEvent.OnEventRaised += PlayLoseDialogue;
isInDialogue = true;
if (dialogueShot) dialogueShot.SetActive(true);
}
void EndDialogue()
{

ResumeConversation();
isInDialogue = false;
if (dialogueShot) dialogueShot.SetActive(false);
}
void PlayLoseDialogue()

31
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UOP1_Project/Assets/LocalizationFiles/AssetTables/.DS_Store
文件差异内容过多而无法显示
查看文件

24
UOP1_Project/Assets/ScriptableObjects/Dialogue/Default-FryKing.asset


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