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uChema 3 年前
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共有 156 个文件被更改,包括 19280 次插入6016 次删除
  1. 6
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
  2. 6
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/LocationScenes.asset
  3. 29
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef.controller
  4. 244
      UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable
  5. 294
      UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
  6. 2
      UOP1_Project/Assets/Prefabs/Gameplay/MusicPlayer.prefab
  7. 15
      UOP1_Project/Assets/Prefabs/UI/GameplayScene/Pause_Screen.prefab
  8. 995
      UOP1_Project/Assets/Prefabs/_SceneChunks/Landmasses/RockyPath_Landmass.prefab
  9. 214
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_Front.prefab
  10. 6
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Town_BackDivider.prefab
  11. 10
      UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/512005dcb52a4d588ffc91db589f24ff.asset
  12. 796
      UOP1_Project/Assets/Scenes/Examples/CutsceneExample.unity
  13. 126
      UOP1_Project/Assets/Scenes/Locations/Beach.unity
  14. 914
      UOP1_Project/Assets/Scenes/Locations/Mountain_Cave.unity
  15. 115
      UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
  16. 782
      UOP1_Project/Assets/Scenes/WIP/IslandMaster.unity
  17. 2
      UOP1_Project/Assets/ScriptableObjects/Paths/MountainCave_MountainPath_BottomExit.asset
  18. 2
      UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Mountain_Path.asset
  19. 17
      UOP1_Project/Assets/Scripts/Audio/MusicPlayer.cs
  20. 4
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs
  21. 11
      UOP1_Project/Assets/Scripts/Cutscenes/CutsceneManager.cs
  22. 8
      UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
  23. 7
      UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs
  24. 2
      UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/FadeChannelSO.cs
  25. 3
      UOP1_Project/Assets/Scripts/UI/UIPause.cs
  26. 6
      UOP1_Project/Assets/Scripts/UI/FadeController.cs
  27. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-0_comp_light.exr.meta
  28. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-1_comp_light.exr.meta
  29. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-2_comp_light.exr.meta
  30. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-3_comp_light.exr.meta
  31. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-4_comp_light.exr.meta
  32. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-5_comp_light.exr.meta
  33. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/ReflectionProbe-0.exr.meta
  34. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-4_comp_light.exr
  35. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-10_comp_light.exr
  36. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-9_comp_light.exr
  37. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-8_comp_light.exr
  38. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-5_comp_light.exr
  39. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-13_comp_light.exr
  40. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-8_comp_light.exr.meta
  41. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-7_comp_light.exr.meta
  42. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-6_comp_light.exr.meta
  43. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-9_comp_light.exr.meta
  44. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-13_comp_light.exr.meta
  45. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-12_comp_light.exr.meta
  46. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-11_comp_light.exr.meta
  47. 2
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-10_comp_light.exr.meta
  48. 214
      UOP1_Project/Assets/Prefabs/_Compositions/SimpleBridge_Big.prefab
  49. 7
      UOP1_Project/Assets/Prefabs/_Compositions/SimpleBridge_Big.prefab.meta
  50. 1001
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Cave.prefab
  51. 7
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Cave.prefab.meta
  52. 910
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_CaveBase.prefab
  53. 753
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_Checkpoint.prefab
  54. 7
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_Checkpoint.prefab.meta
  55. 1001
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_FirstBridge.prefab
  56. 7
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_FirstBridge.prefab.meta
  57. 814
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_FirstSteps.prefab
  58. 7
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_FirstSteps.prefab.meta
  59. 319
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_SecondBridge.prefab
  60. 7
      UOP1_Project/Assets/Prefabs/_SceneChunks/Rocks/Rocks_Path_SecondBridge.prefab.meta
  61. 8
      UOP1_Project/Assets/Scenes/Examples/CutsceneExample.meta
  62. 7
      UOP1_Project/Assets/Scenes/Locations/Mountain_Cave.unity.meta
  63. 8
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path.meta
  64. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path.unity
  65. 8
      UOP1_Project/Assets/Scenes/Locations/Mountain_Cave.meta
  66. 8
      UOP1_Project/Assets/ScriptableObjects/Paths/MountainCave_MountainPath_BottomExit.asset.meta
  67. 14
      UOP1_Project/Assets/ScriptableObjects/Paths/MountainPath_MountainCave_Shaft.asset
  68. 8
      UOP1_Project/Assets/ScriptableObjects/Paths/MountainPath_MountainCave_Shaft.asset.meta
  69. 14
      UOP1_Project/Assets/ScriptableObjects/Paths/TownMarket_MountainPath.asset
  70. 31
      UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Mountain_Cave.asset
  71. 8
      UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Mountain_Cave.asset.meta
  72. 31
      UOP1_Project/Assets/ScriptableObjects/SceneData/WIP/CutsceneExample.asset
  73. 8
      UOP1_Project/Assets/ScriptableObjects/SceneData/WIP/CutsceneExample.asset.meta
  74. 14
      UOP1_Project/Assets/ScriptableObjects/UI/OnPauseOpened.asset
  75. 8
      UOP1_Project/Assets/ScriptableObjects/UI/OnPauseOpened.asset.meta
  76. 16
      UOP1_Project/Assets/Scripts/Audio/OrientListener.cs
  77. 11
      UOP1_Project/Assets/Scripts/Audio/OrientListener.cs.meta
  78. 27
      UOP1_Project/Assets/Scripts/UI/LoadingInterfaceController.cs
  79. 17
      UOP1_Project/Assets/Scripts/UI/UISpinner.cs
  80. 109
      UOP1_Project/Assets/WIP/Materials/Debug_Cutscene.mat
  81. 8
      UOP1_Project/Assets/WIP/Materials/Debug_Cutscene.mat.meta
  82. 38
      UOP1_Project/Assets/Scenes/Examples/CutsceneExample/NavMesh.asset
  83. 8
      UOP1_Project/Assets/Scenes/Examples/CutsceneExample/NavMesh.asset.meta
  84. 60
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/LightingData.asset
  85. 8
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/LightingData.asset.meta
  86. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-0_comp_light.exr
  87. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-11_comp_light.exr
  88. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-12_comp_light.exr
  89. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-1_comp_light.exr
  90. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-2_comp_light.exr
  91. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-3_comp_light.exr
  92. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-6_comp_light.exr
  93. 1001
      UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-7_comp_light.exr
  94. 8
      UOP1_Project/Assets/Scenes/Locations/Mountain_Cave/LightingData.asset.meta
  95. 96
      UOP1_Project/Assets/Scenes/Locations/Mountain_Cave/Lightmap-0_comp_light.exr.meta

6
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6
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29
UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef.controller


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294
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115
UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity


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782
UOP1_Project/Assets/Scenes/WIP/IslandMaster.unity
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2
UOP1_Project/Assets/ScriptableObjects/Paths/MountainCave_MountainPath_BottomExit.asset


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2
UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Mountain_Path.asset


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17
UOP1_Project/Assets/Scripts/Audio/MusicPlayer.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
public class MusicPlayer : MonoBehaviour
{

[SerializeField] private AudioConfigurationSO _audioConfig = default;
[Header("Pause music configuration")]
[SerializeField] private AudioCueSO _pauseMusic = default;
[SerializeField] private BoolEventChannelSO _onPauseOpened = default;
_onPauseOpened.OnEventRaised += PlayPauseMusic;
_onSceneReady.OnEventRaised += PlayMusic;
}

_onPauseOpened.OnEventRaised -= PlayPauseMusic;
}
private void PlayPauseMusic(bool open)
{
if (open)
_playMusicOn.RaisePlayEvent(_pauseMusic, _audioConfig);
else
PlayMusic();
}
}

4
UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs


//Component references
private PlayerEffectController _dustController;
private Transform _transform;
private CharacterController _characterController;
private float _coolDown = 0.3f;
private float t = 0f;

{
_dustController = stateMachine.GetComponent<PlayerEffectController>();
_transform = stateMachine.transform;
_characterController = stateMachine.GetComponent<CharacterController>();
}
public override void OnStateEnter()

float dY = Mathf.Abs(_fallStartY - _fallEndY);
float fallIntensity = Mathf.InverseLerp(0, _maxFallDistance, dY);
if (Time.time >= t + _coolDown)
if (Time.time >= t + _coolDown && _characterController.isGrounded)
{
_dustController.PlayLandParticles(fallIntensity);
t = Time.time;

11
UOP1_Project/Assets/Scripts/Cutscenes/CutsceneManager.cs


_activePlayableDirector.stopped -= HandleDirectorStopped;
_inputReader.EnableGameplayInput();
_dialogueManager.DialogueEndedAndCloseDialogueUI();
_dialogueManager.CutsceneDialogueEnded();
}
public void LineEnded()
{
_dialogueManager.CutsceneDialogueEnded();
}
private void HandleDirectorStopped(PlayableDirector director) => CutsceneEnded();

private void OnAdvance()
{
if (_isPaused)
{
LineEnded();
}
}
/// <summary>

8
UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs


}
public void DialogueEndedAndCloseDialogueUI()
public void CutsceneDialogueEnded()
{
if (_endDialogueEvent != null)
_endDialogueEvent.RaiseEvent((int)DialogueType.defaultDialogue);
}
void DialogueEndedAndCloseDialogueUI()
{
//raise the special event for end of dialogue if any
_currentDialogue.FinishDialogue();

7
UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs


using UnityEngine.Events;
using UnityEngine;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// This class is used for Events that have one int argument.

public UnityAction<int> OnEventRaised;
public void RaiseEvent(int value)
{
OnEventRaised.Invoke(value);
if (OnEventRaised != null)
OnEventRaised.Invoke(value);
}
}

2
UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/FadeChannelSO.cs


}
/// <summary>
/// Generic fade function. Communicates with <seealso cref="FadeManager.cs"/>.
/// Generic fade function. Communicates with <seealso cref="FadeController.cs"/>.
/// </summary>
/// <param name="fadeIn">If true, the rectangle fades in. If false, the rectangle fades out.</param>
/// <param name="duration">How long it takes to the image to fade in/out.</param>

3
UOP1_Project/Assets/Scripts/UI/UIPause.cs


public UnityAction BackToMainRequested = default;
[SerializeField] private InputReader _inputReader = default;
[SerializeField] private BoolEventChannelSO _onPauseOpened = default;
_onPauseOpened?.OnEventRaised(true);
_resumeButton.SetButton(true);
_inputReader.menuCloseEvent += Resume;
_resumeButton.Clicked += Resume;

private void OnDisable()
{
_onPauseOpened?.OnEventRaised(false);
_inputReader.menuCloseEvent -= Resume;
_resumeButton.Clicked -= Resume;

6
UOP1_Project/Assets/Scripts/UI/FadeController.cs


using System.Collections;
using UnityEngine;
using UnityEngine;
using System;
public class FadeManager : MonoBehaviour
public class FadeController : MonoBehaviour
{
[SerializeField] private FadeChannelSO _fadeChannelSO;
[SerializeField] private Image _imageComponent;

2
UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-0_comp_light.exr.meta


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1001
UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-4_comp_light.exr
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1001
UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-10_comp_light.exr
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1001
UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-9_comp_light.exr
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1001
UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-8_comp_light.exr
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1001
UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-5_comp_light.exr
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1001
UOP1_Project/Assets/Scenes/Locations/Mountain_Path/Lightmap-13_comp_light.exr
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214
UOP1_Project/Assets/Prefabs/_Compositions/SimpleBridge_Big.prefab


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