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Setting Questline + rename SO's files

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uChema 3 年前
当前提交
8a2721d9
共有 148 个文件被更改,包括 1332 次插入173 次删除
  1. 16
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description Shared Data.asset
  2. 16
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_en.asset
  3. 12
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name Shared Data.asset
  4. 12
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_en.asset
  5. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue Shared Data.asset
  6. 28
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_en.asset
  7. 2
      UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/SlimeCritter.prefab
  8. 21
      UOP1_Project/Assets/Prefabs/Droppable/Collectable_RockCritterEgg.prefab
  9. 5
      UOP1_Project/Assets/Prefabs/Managers/GameManager.prefab
  10. 2
      UOP1_Project/Assets/Scenes/Menus/MainMenu.unity
  11. 118
      UOP1_Project/Assets/Scenes/WIP/TestingGround_Questline.unity
  12. 7
      UOP1_Project/Assets/ScriptableObjects/Inventory/PlayerInventory.asset
  13. 52
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Icons/Icon_Fork.png.meta
  14. 7
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpecialSpoon.asset
  15. 2
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/CakeWithRockCandy_Dish.asset
  16. 6
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SweetCream_Dish.asset
  17. 4
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyCakeWithPepper_Dish.asset
  18. 5
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/TestingItems/SlimeCritterEgg.asset
  19. 5
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/QL1.asset
  20. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Q1-QL1.asset
  21. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step1/S1-Q1-QL1.asset
  22. 10
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step1/SD-S1-Q1-QL1.asset
  23. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step3/CD-S3-Q1-QL1.asset
  24. 5
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step3/S3-Q1-QL1.asset
  25. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step3/SD-S3-Q1-QL1.asset
  26. 1
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Q1-QL2.asset
  27. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step2/S2-Q1-QL2.asset
  28. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step2/SD-S2-Q1-QL2.asset
  29. 9
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step4/CD-S4-Q1-QL2.asset
  30. 5
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step4/S4-Q1-QL2.asset
  31. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step4/SD-S4-Q1-QL2.asset
  32. 1
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Q2-QL2.asset
  33. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Step1/CD-S1-Q2-QL2.asset
  34. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Step1/S1-Q2-QL2.asset
  35. 6
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Step1/SD-S1-Q2-QL2.asset
  36. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Step3/CD-S3-Q2-QL2.asset
  37. 7
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Step3/S3-Q2-QL2.asset
  38. 6
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Step3/SD-S3-Q2-QL2.asset
  39. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline3/Quest1/Step1/S1-Q1-QL3.asset
  40. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step3/SD-S3-Q1-QL4.asset
  41. 5
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step4/S4-Q1-QL4.asset
  42. 6
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step4/SD-S4-Q1-QL4.asset
  43. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step6/CD-S6-Q1-QL4.asset
  44. 7
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step6/S6-Q1-QL4.asset
  45. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step6/SD-S6-Q1-QL4.asset
  46. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline5/Quest1/Step2/CD-S2-Q1-QL5.asset
  47. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline5/Quest1/Step2/ID-S2-Q1-QL5.asset
  48. 6
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline5/Quest1/Step2/S2-Q1-QL5.asset
  49. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline5/Quest1/Step2/SD-S2-Q1-QL5.asset
  50. 2
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/Health/PlayerHealthConfig.asset
  51. 8
      UOP1_Project/Assets/Scripts/Characters/Config/DroppableRewardConfigSO.cs
  52. 4
      UOP1_Project/Assets/Scripts/Characters/DropItem.cs
  53. 6
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/DropRewardSO.cs
  54. 3
      UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
  55. 4
      UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSO.cs
  56. 41
      UOP1_Project/Assets/Scripts/Gameplay/GameManager.cs
  57. 2
      UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs
  58. 6
      UOP1_Project/Assets/Scripts/Inventory/CollectableItem.cs
  59. 16
      UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs
  60. 4
      UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs
  61. 2
      UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs
  62. 6
      UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs
  63. 2
      UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemTypeSO.cs
  64. 2
      UOP1_Project/Assets/Scripts/Quests/QuestManagerSO.cs
  65. 4
      UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/StepSO.cs
  66. 8
      UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
  67. 2
      UOP1_Project/Assets/Scripts/UI/Inventory/UIInspectorDescription.cs
  68. 2
      UOP1_Project/Assets/Scripts/UI/Inventory/UIInspectorPreview.cs
  69. 14
      UOP1_Project/Assets/Scripts/UI/Inventory/UIInventory.cs
  70. 2
      UOP1_Project/Assets/Scripts/UI/Inventory/UIInventoryActionButton.cs
  71. 4
      UOP1_Project/Assets/Scripts/UI/Inventory/UIInventoryInspector.cs
  72. 2
      UOP1_Project/Assets/Scripts/UI/Inventory/UIInventoryItem.cs
  73. 167
      UOP1_Project/Assets/Prefabs/Droppable/Collectable_SlimeCritterEgg.prefab
  74. 7
      UOP1_Project/Assets/Prefabs/Droppable/Collectable_SlimeCritterEgg.prefab.meta
  75. 152
      UOP1_Project/Assets/Prefabs/Droppable/Collectable_SpecialSpoon.prefab
  76. 7
      UOP1_Project/Assets/Prefabs/Droppable/Collectable_SpecialSpoon.prefab.meta
  77. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/CakeWithRockCandy_Recipe.asset
  78. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/CakeWithRockCandy_Recipe.asset.meta
  79. 34
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/PhoenixChick.asset
  80. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/PhoenixChick.asset.meta
  81. 34
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCandy_Dish.asset
  82. 40
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCandy_Recipe.asset
  83. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCandy_Recipe.asset.meta
  84. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyCakeWithPepper_Recipe.asset
  85. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyCakeWithPepper_Recipe.asset.meta
  86. 34
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyDough_Dish.asset
  87. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyDough_Recipe.asset
  88. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyDough_Recipe.asset.meta
  89. 34
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpicySauce_Dish.asset
  90. 40
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpicySauce_Recipe.asset
  91. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpicySauce_Recipe.asset.meta
  92. 38
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SweetCream_Recipe.asset
  93. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SweetCream_Recipe.asset.meta
  94. 34
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SweetDough_Dish.asset
  95. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SweetDough_Recipe.asset
  96. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SweetDough_Recipe.asset.meta
  97. 15
      UOP1_Project/Assets/ScriptableObjects/Quests/Events/Questline1Over-AddRockCandyRecipe.asset
  98. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Events/Questline1Over-AddRockCandyRecipe.asset.meta
  99. 25
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step1/CD-S1-Q1-QL1.asset
  100. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step1/CD-S1-Q1-QL1.asset.meta

16
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description Shared Data.asset


m_Key: GoldenEgg
m_Metadata:
m_Items: []
- m_Id: 81835358060142592
m_Key: Phoenix
m_Metadata:
m_Items: []
- m_Id: 81842352011730944
m_Key: SaltyDough
m_Metadata:
m_Items: []
- m_Id: 81842745601024000
m_Key: SaltyDough_recipe
m_Metadata:
m_Items: []
- m_Id: 81849058913542144
m_Key: SpicySauce
m_Metadata:
m_Items: []
m_Metadata:
m_Items: []
m_KeyGenerator:

16
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_en.asset


m_Localized: Golden Egg
m_Metadata:
m_Items: []
- m_Id: 81835358060142592
m_Localized: This is the phoenix Chick
m_Metadata:
m_Items: []
- m_Id: 81842352011730944
m_Localized: 'This is a salty dough dish '
m_Metadata:
m_Items: []
- m_Id: 81842745601024000
m_Localized: This is a salty dough recipe
m_Metadata:
m_Items: []
- m_Id: 81849058913542144
m_Localized: This is a spicy sauce dish
m_Metadata:
m_Items: []
references:
version: 1

12
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name Shared Data.asset


m_Key: CakeWithRockCandy-Dish
m_Metadata:
m_Items: []
- m_Id: 81851391684763648
m_Key: Phoenix
m_Metadata:
m_Items: []
- m_Id: 81858438455222272
m_Key: SaltyDough
m_Metadata:
m_Items: []
- m_Id: 81858725928624128
m_Key: SaltyDough_recipe
m_Metadata:
m_Items: []
m_Metadata:
m_Items: []
m_KeyGenerator:

12
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_en.asset


m_Localized: Cake With Rock Candy
m_Metadata:
m_Items: []
- m_Id: 81851391684763648
m_Localized: Phoenix Chick
m_Metadata:
m_Items: []
- m_Id: 81858438455222272
m_Localized: Salty dough
m_Metadata:
m_Items: []
- m_Id: 81858725928624128
m_Localized: Salty Dough
m_Metadata:
m_Items: []
references:
version: 1
00000000:

8
UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue Shared Data.asset


m_Key: L1-CD-S3-Q1-QL1
m_Metadata:
m_Items: []
- m_Id: 53578006731284480
m_Key: L1-CD-S2-Q1-QL2
m_Metadata:
m_Items: []
- m_Id: 53594234380214272
m_Key: L1-CD-S1-Q1-QL1
m_Metadata:
m_Items: []
m_Metadata:
m_Items:
- id: 66

28
UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_en.asset


m_Metadata:
m_Items: []
- m_Id: 47079046793519104
m_Localized: 'Can you help me finding pepper? '
m_Localized: 'Can you help me find pepper? '
m_Metadata:
m_Items: []
- m_Id: 47071771064393728

m_Metadata:
m_Items: []
- m_Id: 47066980158398464
m_Localized: Here's my recipe to create dough.
m_Localized: Here's my recipe to create sauce.
m_Metadata:
m_Items: []
- m_Id: 47099758912593920

m_Items: []
- m_Id: 51070625073979392
m_Localized: You're welcome
m_Metadata:
m_Items: []
- m_Id: 53161173213634560
m_Localized: You are welcome
m_Metadata:
m_Items: []
- m_Id: 53164289984159744
m_Localized: 'Oh yeah thank you for your help ! '
m_Metadata:
m_Items: []
- m_Id: 53164918227984384
m_Localized: 'Thanks! '
m_Metadata:
m_Items: []
- m_Id: 53167651165167616
m_Localized: Thanks
m_Metadata:
m_Items: []
- m_Id: 53578006731284480
m_Localized: Thank you
m_Metadata:
m_Items: []
- m_Id: 53594234380214272
m_Localized: Thank you
m_Metadata:
m_Items: []
references:

2
UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/SlimeCritter.prefab


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21
UOP1_Project/Assets/Prefabs/Droppable/Collectable_RockCritterEgg.prefab


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5
UOP1_Project/Assets/Prefabs/Managers/GameManager.prefab


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2
UOP1_Project/Assets/Scenes/Menus/MainMenu.unity


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118
UOP1_Project/Assets/Scenes/WIP/TestingGround_Questline.unity


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UOP1_Project/Assets/Scripts/Characters/Config/DroppableRewardConfigSO.cs


private List<DropGroup> _dropGroups = new List<DropGroup>();
public float ScatteringDistance => _scatteringDistance;
public virtual DropGroup DropSpecialItem()
{
return null;
}
}

4
UOP1_Project/Assets/Scripts/Characters/DropItem.cs


public class DropItem
{
[SerializeField]
Item _item;
ItemSO _item;
public Item Item => _item;
public ItemSO Item => _item;
public float ItemDropRate => _itemDropRate;
}

6
UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/DropRewardSO.cs


private DroppableRewardConfigSO _dropRewardConfig;
private Transform _currentTransform;
public override void Awake(StateMachine stateMachine)
{
_dropRewardConfig = stateMachine.GetComponent<Damageable>().DroppableRewardConfig;

private void DropAllRewards(Vector3 position)
{
DropGroup specialDropItem = _dropRewardConfig.DropSpecialItem();
if (specialDropItem != null) // drops a special item if any
DropOneReward(specialDropItem, position);
// Drop items
foreach (DropGroup dropGroup in _dropRewardConfig.DropGroups)
{

float dropDice = Random.value;
float _currentRate = 0.0f;
Item item = null;
ItemSO item = null;
GameObject itemPrefab = null;
foreach (DropItem dropItem in dropGroup.Drops)

3
UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs


DialogueEndedAndCloseDialogueUI();
break;
case ChoiceActionType.doNothing:
case ChoiceActionType.doNothing
:
if (choice.NextDialogue != null)
DisplayDialogueData(choice.NextDialogue);
else

4
UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSO.cs


[CreateAssetMenu(menuName = "Events/UI/Item Event Channel")]
public class ItemEventChannelSO : ScriptableObject
{
public UnityAction<Item> OnEventRaised;
public void RaiseEvent(Item item)
public UnityAction<ItemSO> OnEventRaised;
public void RaiseEvent(ItemSO item)
{
if (OnEventRaised != null)
OnEventRaised.Invoke(item);

41
UOP1_Project/Assets/Scripts/Gameplay/GameManager.cs


public class GameManager : MonoBehaviour
{
[SerializeField]
private QuestManagerSO _questManager = default;
[SerializeField]
private QuestManagerSO _questManager = default;
[SerializeField]
private GameStateSO _gameState = default;
[SerializeField]
private VoidEventChannelSO _addRockCandyRecipeEvent = default;
[SerializeField]
private ItemSO _rockCandyRecipe = default;
[SerializeField]
private InventorySO _inventory = default;
[SerializeField]
private GameStateSO _gameState = default;
// [SerializeField]
// private InputReader _inputReader = default;
private void Start()
{
StartGame();
}
private void OnEnable()
{
_addRockCandyRecipeEvent.OnEventRaised += AddRockCandyRecipe;
}
private void OnDisable()
{
_addRockCandyRecipeEvent.OnEventRaised -= AddRockCandyRecipe;
private void Start()
{
StartGame();
}
void AddRockCandyRecipe()
{
_inventory.Add(_rockCandyRecipe);
}
}
// Start is called before the first frame update
void StartGame()
{

2
UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs


if (_onObjectPickUp != null)
{
Item currentItem = itemObject.GetComponent<CollectableItem>().GetItem();
ItemSO currentItem = itemObject.GetComponent<CollectableItem>().GetItem();
_onObjectPickUp.RaiseEvent(currentItem);
}

6
UOP1_Project/Assets/Scripts/Inventory/CollectableItem.cs


public class CollectableItem : MonoBehaviour
{
[SerializeField] private Item _currentItem = default;
[SerializeField] private ItemSO _currentItem = default;
[SerializeField] private GameObject _itemGO = default;
private void Start()

public Item GetItem()
public ItemSO GetItem()
public void SetItem(Item item)
public void SetItem(ItemSO item)
{
_currentItem = item;

16
UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs


public class InventoryManager : MonoBehaviour
{
[SerializeField] private Inventory _currentInventory = default;
[SerializeField] private InventorySO _currentInventory = default;
[SerializeField] private ItemEventChannelSO _cookRecipeEvent = default;
[SerializeField] private ItemEventChannelSO _useItemEvent = default;
[SerializeField] private ItemEventChannelSO _equipItemEvent = default;

void AddItemWithUIUpdate(Item item)
void AddItemWithUIUpdate(ItemSO item)
{
_currentInventory.Add(item);

}
}
void RemoveItemWithUIUpdate(Item item)
void RemoveItemWithUIUpdate(ItemSO item)
{
ItemStack itemToUpdate = new ItemStack();

// UIManager.Instance.UpdateInventoryScreen(itemToUpdate, removeItem);
}
void AddItem(Item item)
void AddItem(ItemSO item)
void RemoveItem(Item item)
void RemoveItem(ItemSO item)
{
_currentInventory.Remove(item);
_saveSystem.SaveDataToDisk();

void CookRecipeEventRaised(Item recipe)
void CookRecipeEventRaised(ItemSO recipe)
{
//find recipe

}
public void UseItemEventRaised(Item item)
public void UseItemEventRaised(ItemSO item)
public void EquipItemEventRaised(Item item)
public void EquipItemEventRaised(ItemSO item)
{
}

4
UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs


public class ItemInstance : MonoBehaviour
{
[SerializeField]
private Item _item = default;
private ItemSO _item = default;
public Item Item => _item;
public ItemSO Item => _item;
}

2
UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs


{
[SerializeField] ItemEventChannelSO _addItemEvent = default;
public void PickItem(Item item)
public void PickItem(ItemSO item)
{
Debug.Log("Pick Item");
if (_addItemEvent != null)

6
UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs


public class ItemStack
{
[SerializeField]
private Item _item;
private ItemSO _item;
public Item Item => _item;
public ItemSO Item => _item;
public int Amount;
public ItemStack()

}
public ItemStack(Item item, int amount)
public ItemStack(ItemSO item, int amount)
{
_item = item;
Amount = amount;

2
UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemTypeSO.cs


}
[CreateAssetMenu(fileName = "ItemType", menuName = "Inventory/ItemType", order = 51)]
public class ItemType : ScriptableObject
public class ItemTypeSO : ScriptableObject
{
[Tooltip("The action associated with the item type")]
[SerializeField]

2
UOP1_Project/Assets/Scripts/Quests/QuestManagerSO.cs


{
[Header("Data")]
[SerializeField] private List<QuestlineSO> _questlines = default;
[SerializeField] private Inventory _inventory = default;
[SerializeField] private InventorySO _inventory = default;
[SerializeField] private VoidEventChannelSO _playWinningQuest = default;

4
UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/StepSO.cs


private DialogueDataSO _incompleteDialogue = default;
[Tooltip("The item to check/give/reward")]
[SerializeField]
private Item _item = default;
private ItemSO _item = default;
[Tooltip("The type of the step")]
[SerializeField]
private StepType _type = default;

get { return _incompleteDialogue; }
set { _incompleteDialogue = value; }
}
public Item Item => _item;
public ItemSO Item => _item;
public VoidEventChannelSO EndStepEvent => _endStepEvent;
public StepType Type => _type;

8
UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs


public class SaveSystem : ScriptableObject
{
[SerializeField] private LoadEventChannelSO _loadLocation = default;
[SerializeField] private Inventory _playerInventory=default;
[SerializeField] private InventorySO _playerInventory=default;
[SerializeField]
private QuestManagerSO _questManagerSO = default;
public string saveFilename = "save.chop";

public IEnumerator LoadSavedInventory()
{
_playerInventory.Items.Clear();
_playerInventory.Items.Clear();
var loadItemOperationHandle = Addressables.LoadAssetAsync<Item>(serializedItemStack.itemGuid);
var loadItemOperationHandle = Addressables.LoadAssetAsync<ItemSO>(serializedItemStack.itemGuid);
yield return loadItemOperationHandle;
if (loadItemOperationHandle.Status == AsyncOperationStatus.Succeeded)
{

public void SetNewGameData()
{
FileManager.WriteToFile(saveFilename, "");
_playerInventory.Items.Clear();
_playerInventory.Init();
_questManagerSO.ResetQuestlines();
SaveDataToDisk();

2
UOP1_Project/Assets/Scripts/UI/Inventory/UIInspectorDescription.cs


[SerializeField] private LocalizeStringEvent _textName = default;
public void FillDescription(Item itemToInspect)
public void FillDescription(ItemSO itemToInspect)
{
_textName.StringReference = itemToInspect.Name;

2
UOP1_Project/Assets/Scripts/UI/Inventory/UIInspectorPreview.cs


private Image _previewImage = default;
public void FillPreview(Item ItemToInspect)
public void FillPreview(ItemSO ItemToInspect)
{
_previewImage.gameObject.SetActive(true);

14
UOP1_Project/Assets/Scripts/UI/Inventory/UIInventory.cs


{
[SerializeField]
private Inventory _currentInventory = default;
private InventorySO _currentInventory = default;
[SerializeField]
private UIInventoryItem _itemPrefab = default;

public void InspectItem(Item itemToInspect)
public void InspectItem(ItemSO itemToInspect)
{
if (_availableItemSlots.Exists(o => o._currentItem.Item == itemToInspect))
{

}
void ShowItemInformation(Item item)
void ShowItemInformation(ItemSO item)
{
bool[] availabilityArray = _currentInventory.IngredientsAvailability(item.IngredientsList);

if (_availableItemSlots.Count > selectedItemId && selectedItemId > -1)
{
//find the item
Item itemToActOn = new Item();
ItemSO itemToActOn = new ItemSO();
itemToActOn = _availableItemSlots[selectedItemId]._currentItem.Item;
//check the selected Item type

}
}
void UseItem(Item itemToUse)
void UseItem(ItemSO itemToUse)
{
Debug.Log("USE ITEM " + itemToUse.name);

}
void EquipItem(Item itemToUse)
void EquipItem(ItemSO itemToUse)
void CookRecipe(Item recipeToCook)
void CookRecipe(ItemSO recipeToCook)
{
//get item

2
UOP1_Project/Assets/Scripts/UI/Inventory/UIInventoryActionButton.cs


public UnityAction Clicked;
public void FillInventoryButton(ItemType itemType, bool isInteractable = true)
public void FillInventoryButton(ItemTypeSO itemType, bool isInteractable = true)
{
_buttonAction.interactable = isInteractable;
_buttonActionText.StringReference = itemType.ActionName;

4
UOP1_Project/Assets/Scripts/UI/Inventory/UIInventoryInspector.cs


[SerializeField] private UIInspectorIngredients _recipeIngredients = default;
public void FillInspector(Item itemToInspect, bool[] availabilityArray = null)
public void FillInspector(ItemSO itemToInspect, bool[] availabilityArray = null)
{
bool isForCooking = (itemToInspect.ItemType.ActionType == ItemInventoryActionType.cook);

if (isForCooking)
if (isForCooking && availabilityArray!= null)
{
_recipeIngredients.FillIngredients(itemToInspect.IngredientsList, availabilityArray);
_recipeIngredients.gameObject.SetActive(true);

2
UOP1_Project/Assets/Scripts/UI/Inventory/UIInventoryItem.cs


[SerializeField] private Button _itemButton = default;
[SerializeField] private Image _bgInactiveImage = default;
public UnityAction<Item> ItemSelected;
public UnityAction<ItemSO> ItemSelected;
[SerializeField] private LocalizeSpriteEvent _bgLocalizedImage = default;

167
UOP1_Project/Assets/Prefabs/Droppable/Collectable_SlimeCritterEgg.prefab


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UOP1_Project/Assets/Prefabs/Droppable/Collectable_SpecialSpoon.prefab


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