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Fix Items / Condense Localization tables. NB : Quests are not working anymore

/UI
uChema 4 年前
当前提交
5c109f22
共有 134 个文件被更改,包括 1896 次插入1654 次删除
  1. 2
      UOP1_Project/Assets/AddressableAssetsData/AddressableAssetSettings.asset
  2. 5
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-English (en).asset
  3. 5
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-French (fr).asset
  4. 25
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset
  5. 27
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English (en).asset
  6. 27
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French (fr).asset
  7. 14
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian (it).asset
  8. 40
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description Shared Data.asset
  9. 47
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description.asset
  10. 38
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_en.asset
  11. 48
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_fr.asset
  12. 50
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_it.asset
  13. 44
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name Shared Data.asset
  14. 47
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name.asset
  15. 56
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_en.asset
  16. 56
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_fr.asset
  17. 38
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_it.asset
  18. 6
      UOP1_Project/Assets/LocalizationFiles/GoogleSheetService_ChopChop.asset
  19. 86
      UOP1_Project/Assets/Prefabs/UI/GameScreen.prefab
  20. 396
      UOP1_Project/Assets/Prefabs/UI/InteractionItem.prefab
  21. 531
      UOP1_Project/Assets/Prefabs/UI/InventoryScreen.prefab
  22. 5
      UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
  23. 10
      UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/CharacterCustomization.asset
  24. 10
      UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Dish.asset
  25. 10
      UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Ingredient.asset
  26. 10
      UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Recipe.asset
  27. 6
      UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Utensil.asset
  28. 10
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/LobsterSoup.asset
  29. 6
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/Recipe For Lobster Soup.asset
  30. 2
      UOP1_Project/Assets/ScriptableObjects/Inventory/tabType/CustomizationTab.asset
  31. 4
      UOP1_Project/Assets/ScriptableObjects/Inventory/tabType/IngredientsTab.asset
  32. 2
      UOP1_Project/Assets/ScriptableObjects/Inventory/tabType/RecipeTab.asset
  33. 5
      UOP1_Project/Assets/Scripts/.DS_Store
  34. 40
      UOP1_Project/Assets/Scripts/Input/GameInput.cs
  35. 10
      UOP1_Project/Assets/Scripts/Input/InputReader.cs
  36. 1
      UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
  37. 48
      UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs
  38. 13
      UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs
  39. 30
      UOP1_Project/Assets/Settings/Input/GameInput.inputactions
  40. 9
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/BackgroundKeyboard.png
  41. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/BackgroundKeyboard.png.meta
  42. 68
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc Shared Data.asset
  43. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc Shared Data.asset.meta
  44. 68
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc.asset
  45. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc.asset.meta
  46. 62
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc_en.asset
  47. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc_en.asset.meta
  48. 62
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc_fr.asset
  49. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc_fr.asset.meta
  50. 46
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc_it.asset
  51. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/InventoryMisc_it.asset.meta
  52. 277
      UOP1_Project/Assets/Prefabs/UI/UIButtonPrompt.prefab
  53. 7
      UOP1_Project/Assets/Prefabs/UI/UIButtonPrompt.prefab.meta
  54. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/SlimeCritterEgg.asset
  55. 36
      UOP1_Project/Assets/UIButtonPromptSetter.cs
  56. 11
      UOP1_Project/Assets/UIButtonPromptSetter.cs.meta
  57. 41
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-en_BundledAssetGroupSchema.asset
  58. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-en_BundledAssetGroupSchema.asset.meta
  59. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-en_ContentUpdateGroupSchema.asset
  60. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-en_ContentUpdateGroupSchema.asset.meta
  61. 41
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-fr_BundledAssetGroupSchema.asset
  62. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-fr_BundledAssetGroupSchema.asset.meta
  63. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-fr_ContentUpdateGroupSchema.asset
  64. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-fr_ContentUpdateGroupSchema.asset.meta
  65. 32
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-en.asset
  66. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-en.asset.meta
  67. 32
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-fr.asset
  68. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-fr.asset.meta
  69. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action Shared Data.asset.meta
  70. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action.asset.meta
  71. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action_en.asset.meta
  72. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action_fr.asset.meta
  73. 48
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type Shared Data.asset
  74. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type Shared Data.asset.meta
  75. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type.asset.meta
  76. 42
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type_en.asset
  77. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type_en.asset.meta
  78. 42
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type_fr.asset
  79. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type_fr.asset.meta
  80. 40
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs Shared Data.asset
  81. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs Shared Data.asset.meta
  82. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs.asset.meta
  83. 34
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs_en.asset
  84. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs_en.asset.meta
  85. 34
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs_fr.asset
  86. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs_fr.asset.meta
  87. 44
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action Shared Data.asset
  88. 38
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action_en.asset
  89. 38
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action_fr.asset
  90. 23
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type.asset
  91. 22
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type_it.asset
  92. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Type_it.asset.meta
  93. 23
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs.asset
  94. 22
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs_it.asset
  95. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Tabs_it.asset.meta
  96. 22
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action_it.asset
  97. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action_it.asset.meta
  98. 23
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Action.asset
  99. 43
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Flags Shared Data.asset
  100. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Flags Shared Data.asset.meta

2
UOP1_Project/Assets/AddressableAssetsData/AddressableAssetSettings.asset


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5
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-English (en).asset


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m_SerializedLabels:
- Locale-en
- m_GUID: 4561f7c0128574dc58b83aca6aa228e8
m_Address: Flags_en
m_ReadOnly: 1
m_SerializedLabels:
- Locale-en
- m_GUID: bbe77d261724c4e3b9bb399b76921202
m_Address: LocalizedDish_en
m_ReadOnly: 1

5
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-French (fr).asset


m_ReadOnly: 1
m_SerializedLabels:
- Locale-fr
- m_GUID: 0ed01caa4e5a746de8077e7bb66412e0
m_Address: Flags_fr
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m_SerializedLabels:
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25
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset


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m_Address: Buttons Shared Data
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m_SerializedLabels: []
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27
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English (en).asset


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27
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French (fr).asset


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14
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian (it).asset


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40
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description Shared Data.asset


m_TableCollectionName: Inventory Item Description
m_TableCollectionNameGuidString: 63bf683e4210c4e48a201dfa773125d5
m_Entries:
- m_Id: 9201246208
m_Key: Apple
m_Metadata:
m_Items: []
- m_Id: 90105176064
m_Key: Banana
m_Metadata:
m_Items: []
- m_Id: 147139321856
m_Key: Hat
m_Metadata:
m_Items: []
- m_Id: 232099143680
m_Key: T
m_Metadata:
m_Items: []
- m_Id: 310704594944
m_Key: Mixer
m_Metadata:
m_Items: []
- m_Id: 19966240984559616
m_Key: Sitar
m_Metadata:
m_Items: []
- m_Id: 24382107189145600
m_Key: Tomato
m_Metadata:
m_Items: []
- m_Id: 24384217666449408
m_Key: TomatoSoup
m_Metadata:
m_Items: []
- m_Id: 38479410477654016
m_Key: Hammer
m_Metadata:

m_Metadata:
m_Items: []
- m_Id: 38489896376066048
m_Key: Slime critter egg
m_Key: SlimeCritterEgg
m_Metadata:
m_Items: []
- m_Id: 38490832171425792

m_Metadata:
m_Items: []
- m_Id: 40615197902102528
m_Key: Lobster_Soup
m_Key: LobsterSoup
m_Metadata:
m_Items: []
- m_Id: 35059626239057920
m_Key: LobsterSoup_Recipe
m_Metadata:
m_Items: []
m_Metadata:

47
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description.asset


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m_Extensions: []
m_Extensions:
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38
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_en.asset


m_Metadata:
m_Items: []
m_TableData:
- m_Id: 9201246208
m_Localized: This is an apple
m_Metadata:
m_Items: []
- m_Id: 90105176064
m_Localized: This is a banana
m_Metadata:
m_Items: []
- m_Id: 147139321856
m_Localized: This is a hat
m_Metadata:
m_Items: []
- m_Id: 232099143680
m_Localized: This is a smoothie
m_Metadata:
m_Items: []
- m_Id: 310704594944
m_Localized: This is a mixer
m_Metadata:
m_Items: []
- m_Id: 19966240984559616
m_Localized: This is the bard hare's Sitar
m_Metadata:
m_Items: []
- m_Id: 24382107189145600
m_Localized: This is a Tomato
m_Metadata:
m_Items: []
- m_Id: 24384217666449408
m_Localized: This is a Tomato soup
- m_Id: 35059626239057920
m_Localized: 'The lobster soup is an old family recipe passed down from father
to son. It''s made from the flesh of the brightest lobster and the juiciest
lemons. '
m_Metadata:
m_Items: []
- m_Id: 38479410477654016

- m_Id: 38480203641511936
m_Localized: This is a Lemon
m_Localized: This is a yellow lemon
known for it's tender meat
known for its tender meat.
m_Metadata:
m_Items: []
- m_Id: 38489896376066048

48
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_fr.asset


m_Metadata:
m_Items: []
m_TableData:
- m_Id: 9201246208
m_Localized: Ceci est une pomme
m_Metadata:
m_Items: []
- m_Id: 90105176064
m_Localized: Ceci est une banane
m_Metadata:
m_Items: []
- m_Id: 147139321856
m_Localized: Ceci est un chapeau
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5
UOP1_Project/Assets/Scripts/.DS_Store
文件差异内容过多而无法显示
查看文件

40
UOP1_Project/Assets/Scripts/Input/GameInput.cs


""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""InventoryActionButton"",
""type"": ""Button"",
""id"": ""60a66e41-5063-4c5c-b8db-de7aa1aaa1de"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [

""action"": ""ChangeTab"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""4306a7b2-67e8-4e85-9264-99218bea9eb4"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardOrGamepad"",
""action"": ""InventoryActionButton"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""56d69440-226f-4a0e-bdfe-c5009b83d8cd"",
""path"": ""<Gamepad>/buttonWest"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardOrGamepad"",
""action"": ""InventoryActionButton"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},

m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true);
m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true);
m_Menus_ChangeTab = m_Menus.FindAction("ChangeTab", throwIfNotFound: true);
m_Menus_InventoryActionButton = m_Menus.FindAction("InventoryActionButton", throwIfNotFound: true);
// Dialogues
m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true);
m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true);

private readonly InputAction m_Menus_MouseMove;
private readonly InputAction m_Menus_Unpause;
private readonly InputAction m_Menus_ChangeTab;
private readonly InputAction m_Menus_InventoryActionButton;
public struct MenusActions
{
private @GameInput m_Wrapper;

public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove;
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause;
public InputAction @ChangeTab => m_Wrapper.m_Menus_ChangeTab;
public InputAction @InventoryActionButton => m_Wrapper.m_Menus_InventoryActionButton;
public InputActionMap Get() { return m_Wrapper.m_Menus; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }

@ChangeTab.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnChangeTab;
@ChangeTab.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnChangeTab;
@ChangeTab.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnChangeTab;
@InventoryActionButton.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnInventoryActionButton;
@InventoryActionButton.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnInventoryActionButton;
@InventoryActionButton.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnInventoryActionButton;
}
m_Wrapper.m_MenusActionsCallbackInterface = instance;
if (instance != null)

@ChangeTab.started += instance.OnChangeTab;
@ChangeTab.performed += instance.OnChangeTab;
@ChangeTab.canceled += instance.OnChangeTab;
@InventoryActionButton.started += instance.OnInventoryActionButton;
@InventoryActionButton.performed += instance.OnInventoryActionButton;
@InventoryActionButton.canceled += instance.OnInventoryActionButton;
}
}
}

void OnMouseMove(InputAction.CallbackContext context);
void OnUnpause(InputAction.CallbackContext context);
void OnChangeTab(InputAction.CallbackContext context);
void OnInventoryActionButton(InputAction.CallbackContext context);
}
public interface IDialoguesActions
{

10
UOP1_Project/Assets/Scripts/Input/InputReader.cs


public event UnityAction attackCanceledEvent = delegate { };
public event UnityAction interactEvent = delegate { }; // Used to talk, pickup objects, interact with tools like the cooking cauldron
public event UnityAction openInventoryEvent = delegate { }; // Used to bring up the inventory
public event UnityAction closeInventoryEvent = delegate { }; // Used to bring up the inventory
public event UnityAction closeInventoryEvent = delegate { };// Used to bring up the inventory
public event UnityAction inventoryActionButtonEvent = delegate { };
public event UnityAction pauseEvent = delegate { };
public event UnityAction<Vector2> moveEvent = delegate { };
public event UnityAction<Vector2, bool> cameraMoveEvent = delegate { };

if (context.phase == InputActionPhase.Performed)
closeInventoryEvent.Invoke();
}
public void OnInventoryActionButton(InputAction.CallbackContext context)
{
if (context.phase == InputActionPhase.Performed)
inventoryActionButtonEvent.Invoke();
}
public void OnInteract(InputAction.CallbackContext context)

1
UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs


{
OnInteractionEndedEvent.OnEventRaised += InteractionEnded;
}
if(_inputReader)
_inputReader.menuSwitchTab += SwitchTab;
}

48
UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs


[SerializeField]
private Button _buttonAction = default;
[SerializeField]
UIButtonPromptSetter buttonPromptSetter = default;
[SerializeField]
InputReader _inputReader = default;
[SerializeField]
VoidEventChannelSO _inventoryActionEvent = default;
bool hasEvent = false;
//bool isKeyboard = !(Input.GetJoystickNames() != null && Input.GetJoystickNames().Length > 0);
bool isKeyboard =true;
buttonPromptSetter.SetButtonPrompt(isKeyboard);
if (isInteractable)
{
if (_inputReader != null)
{
hasEvent = true;
_inputReader.inventoryActionButtonEvent += ActionButtonEventRaised;
}
}
else
{
if (_inputReader != null)
if (hasEvent )
_inputReader.inventoryActionButtonEvent -= ActionButtonEventRaised;
}
public void ActionButtonEventRaised()
{
if(_inventoryActionEvent!=null)
{
_inventoryActionEvent.RaiseEvent();
}
}
private void OnDisable()
{
if (_inputReader != null)
if (hasEvent)
_inputReader.inventoryActionButtonEvent -= ActionButtonEventRaised;
}
}

13
UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs


using UnityEngine;
using UnityEngine.Localization.Components;
using TMPro;
using UnityEngine.UI;
[SerializeField] TextMeshProUGUI _interactionKeyButton = default;
[SerializeField]
UIButtonPromptSetter buttonPromptSetter = default;
_interactionKeyButton.text = KeyCode.E.ToString(); // this keycode will be modified later on
bool isKeyboard = true;
// bool isKeyboard = !(Input.GetJoystickNames() != null && Input.GetJoystickNames().Length > 0);
buttonPromptSetter.SetButtonPrompt(isKeyboard);
}

30
UOP1_Project/Assets/Settings/Input/GameInput.inputactions


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"groups": "KeyboardOrGamepad",
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}
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9
UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/BackgroundKeyboard.png

之前 之后
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UOP1_Project/Assets/UIButtonPromptSetter.cs


using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UIButtonPromptSetter : MonoBehaviour
{
[SerializeField] Image _interactionKeyBG = default;
[SerializeField] TextMeshProUGUI _interactionKeyText = default;
[SerializeField] Sprite _controllerSprite = default;
[SerializeField] Sprite _keyboardSprite = default;
[SerializeField] string _interactionKeyboardCode = default;
[SerializeField] string _interactionJoystickKeyCode = default;
public void SetButtonPrompt(bool isKeyboard)
{
if (!isKeyboard)
{
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}
else
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