当前提交
350159af
共有 105 个文件被更改,包括 3507 次插入 和 555 次删除
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664UOP1_Project/Assets/Art/Characters/BardHare/Animation/BardHare.controller
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776UOP1_Project/Assets/Art/Characters/Townsfolk_M/Animation/Townsfolk_M.controller
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34UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab
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138UOP1_Project/Assets/Prefabs/Characters/Townsfolk_F.prefab
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2UOP1_Project/Assets/Prefabs/Characters/Townsfolk_F.prefab.meta
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106UOP1_Project/Assets/Prefabs/Characters/Townsfolk_M.prefab
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2UOP1_Project/Assets/Prefabs/Characters/Townsfolk_M.prefab.meta
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869UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
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2UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsTalking_False_OnExit.asset
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31UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/PigChef_TransitionTable.asset
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8UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/FaceProtagonistSO.cs
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10UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/MovementActions/PathwayMovementAction.cs
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6UOP1_Project/Assets/Scripts/Gameplay/GameStateSO.cs
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63UOP1_Project/Assets/Scripts/Quests/StepController.cs
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55UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCPathwayConfigTownsfolk.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCPathwayConfigTownsfolk.asset.meta
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45UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCPathwayConfigTownsfolk2.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCPathwayConfigTownsfolk2.asset.meta
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46UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCPathwayConfigTownsfolk3.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCPathwayConfigTownsfolk3.asset.meta
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36UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCPathwayConfigTownsfolkSmall.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCPathwayConfigTownsfolkSmall.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/TownsfolkEventChannel.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/TownsfolkEventChannel.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC.meta
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22UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Listen.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Listen.asset.meta
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12UOP1_Project/Assets/Scripts/Characters/NPC.cs
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11UOP1_Project/Assets/Scripts/Characters/NPC.cs.meta
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38UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/HasReachedWaypointSO.cs
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33UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCIdleSO.cs
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11UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCIdleSO.cs.meta
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31UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCInDialogueSO.cs
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11UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCInDialogueSO.cs.meta
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60UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCSayingTheLineSO.cs
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11UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCSayingTheLineSO.cs.meta
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31UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCTalkingSO.cs
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11UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCTalkingSO.cs.meta
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31UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCWalkingSO.cs
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11UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsNPCWalkingSO.cs.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions.meta
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16UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCSayingTheLine.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCSayingTheLine.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCIdle.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCInDialogue.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCTalking.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCIdle.asset
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14UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCInDialogue.asset
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14UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCTalking.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/StopTalking_TimeElapsed.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/StopTalking_TimeElapsed.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/BardHare.meta
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81UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/BardHare/BardHare_TransitionTable.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/BardHare/BardHare_TransitionTable.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/FaceProtagonist.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/FaceProtagonist.asset.meta
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20UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/IsTalking_True_OnEnter.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/IsTalking_True_OnEnter.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/IsTalking_False_OnExit.asset.meta
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20UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/IsTalking_False_OnExit.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/Idle.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/Talk.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/TalkToProtagonist.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/ListenToProtagonist.asset.meta
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16UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/Idle.asset
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17UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/ListenToProtagonist.asset
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18UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/Talk.asset
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19UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/TalkToProtagonist.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions.meta
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20UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_True_OnEnter.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_True_OnEnter.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/NPCMoveToNextDestination.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/NPCMoveToNextDestination.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/StopAgent.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/StopAgent.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_False_OnExit.asset.meta
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20UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_False_OnExit.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions.meta
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15UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/HasReachedRoamingWaypoint.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/HasReachedRoamingWaypoint.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsNPCWalking.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsNPCWalking.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/NPCMovementStopElapsed.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/NPCMovementStopElapsed.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/Timer_TownsfolkRoamingStopDuration.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/Timer_TownsfolkRoamingStopDuration.asset.meta
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Townsfolk_TransitionTable.asset.meta
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129UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Townsfolk_TransitionTable.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/States.meta
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869
UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public enum NPCState { Idle = 0, Walk, Talk, Eat }; |
|||
|
|||
public class NPC : MonoBehaviour |
|||
{ |
|||
public NPCState npcState; //This is checked by conditions in the StateMachine
|
|||
public GameObject[] talkingTo; |
|||
} |
|||
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|
|||
using UnityEngine; |
|||
using UnityEngine.AI; |
|||
using UOP1.StateMachine; |
|||
using UOP1.StateMachine.ScriptableObjects; |
|||
|
|||
|
|||
[CreateAssetMenu(fileName = "HasReachedRoamingDestination", menuName = "State Machines/Conditions/Has Reached Waypoint")] |
|||
public class HasReachedWaypointSO : StateConditionSO |
|||
{ |
|||
protected override Condition CreateCondition() => new HasReachedWaypoint(); |
|||
} |
|||
|
|||
public class HasReachedWaypoint : Condition |
|||
{ |
|||
private NavMeshAgent _agent; |
|||
|
|||
public override void Awake(StateMachine stateMachine) |
|||
{ |
|||
_agent = stateMachine.gameObject.GetComponent<NavMeshAgent>(); |
|||
} |
|||
|
|||
protected override bool Statement() |
|||
{ |
|||
if (!_agent.pathPending) |
|||
{ |
|||
//set the stop distance to 0.1 if it is set to 0 in the inspector
|
|||
if (_agent.stoppingDistance == 0) _agent.stoppingDistance = 0.1f; |
|||
if (_agent.remainingDistance <= _agent.stoppingDistance) |
|||
{ |
|||
if (!_agent.hasPath || _agent.velocity.sqrMagnitude == 0f) |
|||
{ |
|||
return true; |
|||
} |
|||
} |
|||
} |
|||
return false; |
|||
} |
|||
} |
|
|||
using UnityEngine; |
|||
using UOP1.StateMachine; |
|||
using UOP1.StateMachine.ScriptableObjects; |
|||
|
|||
[CreateAssetMenu(fileName = "IsNPCIdle", menuName = "State Machines/Conditions/Is NPC Idle")] |
|||
public class IsNPCIdleSO : StateConditionSO<IsNPCIdleCondition> |
|||
{ |
|||
} |
|||
|
|||
public class IsNPCIdleCondition : Condition |
|||
{ |
|||
//Component references
|
|||
private NPC _npcScript; |
|||
|
|||
public override void Awake(StateMachine stateMachine) |
|||
{ |
|||
_npcScript = stateMachine.GetComponent<NPC>(); |
|||
} |
|||
|
|||
protected override bool Statement() |
|||
{ |
|||
|
|||
if (_npcScript.npcState == NPCState.Idle) |
|||
{ |
|||
// We don't want to consume it because we want the townsfolk to stay idle
|
|||
return true; |
|||
} |
|||
else |
|||
{ |
|||
return false; |
|||
} |
|||
} |
|||
} |
|
|||
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|||
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|||
userData: |
|||
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|||
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|
|||
using UnityEngine; |
|||
using UOP1.StateMachine; |
|||
using UOP1.StateMachine.ScriptableObjects; |
|||
|
|||
[CreateAssetMenu(menuName = "State Machines/Conditions/Is NPC In Dialogue")] |
|||
public class IsNPCInDialogueSO : StateConditionSO<IsNPCDialogueCondition> { } |
|||
|
|||
public class IsNPCDialogueCondition : Condition |
|||
{ |
|||
//Component references
|
|||
private StepController _stepControllerScript; |
|||
|
|||
public override void Awake(StateMachine stateMachine) |
|||
{ |
|||
_stepControllerScript = stateMachine.GetComponent<StepController>(); |
|||
} |
|||
|
|||
protected override bool Statement() |
|||
{ |
|||
|
|||
if (_stepControllerScript.isInDialogue) |
|||
{ |
|||
return true; |
|||
} |
|||
else |
|||
{ |
|||
return false; |
|||
} |
|||
} |
|||
|
|||
} |
|
|||
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|||
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userData: |
|||
assetBundleName: |
|||
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|
|||
using UnityEngine; |
|||
using UnityEngine.Localization; |
|||
using UOP1.StateMachine; |
|||
using UOP1.StateMachine.ScriptableObjects; |
|||
|
|||
[CreateAssetMenu(fileName = "IsNPCSayingTheLine", menuName = "State Machines/Conditions/Is NPC Saying The Line")] |
|||
public class IsNPCSayingTheLineSO : StateConditionSO { |
|||
|
|||
[SerializeField] private DialogueLineChannelSO _onLineDisplayed = default; |
|||
[SerializeField] private ActorSO _protagonistActor; |
|||
|
|||
protected override Condition CreateCondition() => new IsNPCSayingTheLineCondition(_onLineDisplayed, _protagonistActor); |
|||
|
|||
} |
|||
|
|||
public class IsNPCSayingTheLineCondition : Condition |
|||
{ |
|||
private DialogueLineChannelSO _sayLineEvent; |
|||
private ActorSO _protagonistActor; |
|||
private bool _isNPCSayingTheLine = false; |
|||
|
|||
public IsNPCSayingTheLineCondition(DialogueLineChannelSO sayLineEvent, ActorSO protagonistActor) |
|||
{ |
|||
_sayLineEvent = sayLineEvent; |
|||
_protagonistActor = protagonistActor; |
|||
} |
|||
protected override bool Statement() |
|||
{ |
|||
|
|||
return _isNPCSayingTheLine; |
|||
} |
|||
|
|||
public override void OnStateEnter() |
|||
{ |
|||
if (_sayLineEvent != null) |
|||
{ |
|||
_sayLineEvent.OnEventRaised += OnLineDisplayed; |
|||
} |
|||
} |
|||
|
|||
public override void OnStateExit() |
|||
{ |
|||
if (_sayLineEvent != null) |
|||
{ |
|||
_sayLineEvent.OnEventRaised -= OnLineDisplayed; |
|||
} |
|||
} |
|||
|
|||
private void OnLineDisplayed(LocalizedString line, ActorSO actor) |
|||
{ |
|||
if (actor.ActorName == _protagonistActor.ActorName) |
|||
{ |
|||
_isNPCSayingTheLine = false; |
|||
} |
|||
else |
|||
{ |
|||
_isNPCSayingTheLine = true; |
|||
} |
|||
} |
|||
} |
|
|||
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|
|||
using UnityEngine; |
|||
using UOP1.StateMachine; |
|||
using UOP1.StateMachine.ScriptableObjects; |
|||
|
|||
[CreateAssetMenu(menuName = "State Machines/Conditions/Is NPC Talking")] |
|||
public class IsNPCTalkingSO : StateConditionSO<IsNPCTalkingCondition> { } |
|||
|
|||
public class IsNPCTalkingCondition : Condition |
|||
{ |
|||
//Component references
|
|||
private NPC _npcScript; |
|||
|
|||
public override void Awake(StateMachine stateMachine) |
|||
{ |
|||
_npcScript = stateMachine.GetComponent<NPC>(); |
|||
} |
|||
|
|||
protected override bool Statement() |
|||
{ |
|||
|
|||
if (_npcScript.npcState == NPCState.Talk) |
|||
{ |
|||
return true; |
|||
} |
|||
else |
|||
{ |
|||
return false; |
|||
} |
|||
} |
|||
|
|||
} |
|
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|||
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|
|||
using UnityEngine; |
|||
using UOP1.StateMachine; |
|||
using UOP1.StateMachine.ScriptableObjects; |
|||
|
|||
[CreateAssetMenu(menuName = "State Machines/Conditions/Is NPC Walking")] |
|||
public class IsNPCWalkingSO : StateConditionSO<IsNPCWalkingCondition> { } |
|||
|
|||
public class IsNPCWalkingCondition : Condition |
|||
{ |
|||
//Component references
|
|||
private NPC _npcScript; |
|||
|
|||
public override void Awake(StateMachine stateMachine) |
|||
{ |
|||
_npcScript = stateMachine.GetComponent<NPC>(); |
|||
} |
|||
|
|||
protected override bool Statement() |
|||
{ |
|||
|
|||
if (_npcScript.npcState == NPCState.Walk) |
|||
{ |
|||
return true; |
|||
} |
|||
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|||
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|||
Condition: {fileID: 11400000, guid: 13401f769215f3245807de4b2ea14759, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 7aedcd9c179a4824eaf24451ab5689ba, type: 2} |
|||
ToState: {fileID: 11400000, guid: 0e91b8fa2c44dc346b693ecfce70a7f1, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 3bc21858d79b57d4ea392b00be1d0f85, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 80507641566a7d448beec1002e411e54, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 0e91b8fa2c44dc346b693ecfce70a7f1, type: 2} |
|||
ToState: {fileID: 11400000, guid: 7aedcd9c179a4824eaf24451ab5689ba, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: f5dfb7f0b89c7224a85f3e349c30893f, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 1aad0cd7a387c6544a113d9fa8df1ce3, type: 2} |
|||
ToState: {fileID: 11400000, guid: 7aedcd9c179a4824eaf24451ab5689ba, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 1 |
|||
Condition: {fileID: 11400000, guid: 13401f769215f3245807de4b2ea14759, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 1748abd46aa04284b8bf442050ef790f, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 0e91b8fa2c44dc346b693ecfce70a7f1, type: 2} |
|||
ToState: {fileID: 11400000, guid: 1aad0cd7a387c6544a113d9fa8df1ce3, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 13401f769215f3245807de4b2ea14759, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 1aad0cd7a387c6544a113d9fa8df1ce3, type: 2} |
|||
ToState: {fileID: 11400000, guid: 0e91b8fa2c44dc346b693ecfce70a7f1, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 1 |
|||
Condition: {fileID: 11400000, guid: f4c89ffbe6ca8fe46ae22ec9d191671a, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 3bc21858d79b57d4ea392b00be1d0f85, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 7aedcd9c179a4824eaf24451ab5689ba, type: 2} |
|||
ToState: {fileID: 11400000, guid: 3388e91c73e51e845a78aa522a2f2bda, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: f4c89ffbe6ca8fe46ae22ec9d191671a, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 4f15fe7b4afb565469f360b403d50f64, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 3388e91c73e51e845a78aa522a2f2bda, type: 2} |
|||
ToState: {fileID: 11400000, guid: 7aedcd9c179a4824eaf24451ab5689ba, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 1 |
|||
Condition: {fileID: 11400000, guid: f4c89ffbe6ca8fe46ae22ec9d191671a, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 1748abd46aa04284b8bf442050ef790f, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 0e91b8fa2c44dc346b693ecfce70a7f1, type: 2} |
|||
ToState: {fileID: 11400000, guid: 3388e91c73e51e845a78aa522a2f2bda, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: f4c89ffbe6ca8fe46ae22ec9d191671a, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 4f15fe7b4afb565469f360b403d50f64, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 3388e91c73e51e845a78aa522a2f2bda, type: 2} |
|||
ToState: {fileID: 11400000, guid: 0e91b8fa2c44dc346b693ecfce70a7f1, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 1 |
|||
Condition: {fileID: 11400000, guid: f4c89ffbe6ca8fe46ae22ec9d191671a, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 3bc21858d79b57d4ea392b00be1d0f85, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 1aad0cd7a387c6544a113d9fa8df1ce3, type: 2} |
|||
ToState: {fileID: 11400000, guid: 3388e91c73e51e845a78aa522a2f2bda, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: f4c89ffbe6ca8fe46ae22ec9d191671a, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 4f15fe7b4afb565469f360b403d50f64, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 3388e91c73e51e845a78aa522a2f2bda, type: 2} |
|||
ToState: {fileID: 11400000, guid: 1aad0cd7a387c6544a113d9fa8df1ce3, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 1 |
|||
Condition: {fileID: 11400000, guid: f4c89ffbe6ca8fe46ae22ec9d191671a, type: 2} |
|||
Operator: 0 |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 13401f769215f3245807de4b2ea14759, type: 2} |
|||
Operator: 0 |
|||
- FromState: {fileID: 11400000, guid: 3388e91c73e51e845a78aa522a2f2bda, type: 2} |
|||
ToState: {fileID: 11400000, guid: b815b7da412ff164abfb213e11d27ace, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 1 |
|||
Condition: {fileID: 11400000, guid: 4f15fe7b4afb565469f360b403d50f64, type: 2} |
|||
Operator: 1 |
|||
- FromState: {fileID: 11400000, guid: b815b7da412ff164abfb213e11d27ace, type: 2} |
|||
ToState: {fileID: 11400000, guid: 3388e91c73e51e845a78aa522a2f2bda, type: 2} |
|||
Conditions: |
|||
- ExpectedResult: 0 |
|||
Condition: {fileID: 11400000, guid: 4f15fe7b4afb565469f360b403d50f64, type: 2} |
|||
Operator: 1 |
|||
- ExpectedResult: 1 |
|||
Condition: {fileID: 11400000, guid: f4c89ffbe6ca8fe46ae22ec9d191671a, type: 2} |
|||
Operator: 0 |
|
|||
fileFormatVersion: 2 |
|||
guid: 17560bee0c273974b8d041f41f3a222c |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
部分文件因为文件数量过多而无法显示
撰写
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Reference in new issue