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PigChef jump fixes, particles on jump liftoff

/UI
Ciro Continisio 4 年前
当前提交
1690f35f
共有 8 个文件被更改,包括 62 次插入10 次删除
  1. 2
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Jump.fbx.meta
  2. 2
      UOP1_Project/Assets/Prefabs/Effects/DustParticles/LandingParticle.prefab
  3. 1
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/JumpAscending.asset
  4. 14
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/PlayLiftoffJumpParticlesAction.asset
  5. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/PlayLiftoffJumpParticlesAction.asset.meta
  6. 26
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLiftoffJumpParticlesActionSO.cs
  7. 11
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLiftoffJumpParticlesActionSO.cs.meta
  8. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Critters/PlantCritter/Actions.meta

2
UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Jump.fbx.meta


name: jump
takeName: jump
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lastFrame: 40
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2
UOP1_Project/Assets/Prefabs/Effects/DustParticles/LandingParticle.prefab


m_PostInfinity: 2
m_RotationOrder: 4
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1
UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/JumpAscending.asset


m_Name: JumpAscending
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14
UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/PlayLiftoffJumpParticlesAction.asset


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m_Script: {fileID: 11500000, guid: 44b3d687684302544b7c240cfbe221eb, type: 3}
m_Name: PlayLiftoffJumpParticlesAction
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8
UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/PlayLiftoffJumpParticlesAction.asset.meta


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26
UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLiftoffJumpParticlesActionSO.cs


using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
//TODO: Cleanup all the Actions related to jump particles, there are too many specific scripts now
[CreateAssetMenu(fileName = "PlayLiftoffJumpParticlesAction", menuName = "State Machines/Actions/Play Liftoff Jump Particles Action")]
public class PlayLiftoffJumpParticlesActionSO : StateActionSO<PlayLiftoffJumpParticlesAction> { }
public class PlayLiftoffJumpParticlesAction : StateAction
{
//Component references
private DustParticlesController _dustController;
public override void Awake(StateMachine stateMachine)
{
_dustController = stateMachine.GetComponent<DustParticlesController>();
}
public override void OnStateEnter()
{
_dustController.PlayLandParticles(1f); //Same particles as the landing, but with full power
}
public override void OnUpdate() { }
}

11
UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLiftoffJumpParticlesActionSO.cs.meta


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8
UOP1_Project/Assets/ScriptableObjects/StateMachine/Critters/PlantCritter/Actions.meta


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