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using UnityEngine; |
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using UOP1.StateMachine; |
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using UOP1.StateMachine.ScriptableObjects; |
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//TODO: Cleanup all the Actions related to jump particles, there are too many specific scripts now
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[CreateAssetMenu(fileName = "PlayLiftoffJumpParticlesAction", menuName = "State Machines/Actions/Play Liftoff Jump Particles Action")] |
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public class PlayLiftoffJumpParticlesActionSO : StateActionSO<PlayLiftoffJumpParticlesAction> { } |
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public class PlayLiftoffJumpParticlesAction : StateAction |
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{ |
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//Component references
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private DustParticlesController _dustController; |
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public override void Awake(StateMachine stateMachine) |
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{ |
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_dustController = stateMachine.GetComponent<DustParticlesController>(); |
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} |
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public override void OnStateEnter() |
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{ |
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_dustController.PlayLandParticles(1f); //Same particles as the landing, but with full power
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} |
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public override void OnUpdate() { } |
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} |