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/devlogs-4-addressable-assets
Ciro Continisio 4 年前
当前提交
09ce5d71
共有 18 个文件被更改,包括 817 次插入341 次删除
  1. 20
      UOP1_Project/Assets/Art/Characters/BardHare/BardHare.mat
  2. 20
      UOP1_Project/Assets/Art/Characters/FryKing/FryKing.mat
  3. 15
      UOP1_Project/Assets/Art/Characters/PhoenixChick/PhoenixChick.mat
  4. 20
      UOP1_Project/Assets/Art/Characters/PigChef/PigChef.mat
  5. 20
      UOP1_Project/Assets/Art/Characters/PlantCritter/PlantCritter.mat
  6. 15
      UOP1_Project/Assets/Art/Characters/RockCritter/RockCritter.mat
  7. 38
      UOP1_Project/Assets/Art/Characters/Townsfolk_F/Animation/Townsfolk_F_Idle.fbx.meta
  8. 38
      UOP1_Project/Assets/Art/Characters/Townsfolk_F/Animation/Townsfolk_F_walk.fbx.meta
  9. 20
      UOP1_Project/Assets/Art/Characters/Townsfolk_F/Townsfolk_F.mat
  10. 38
      UOP1_Project/Assets/Art/Characters/Townsfolk_M/Animation/Townsfolk_Walk.fbx.meta
  11. 20
      UOP1_Project/Assets/Art/Items/Pouch/Pouch.mat
  12. 20
      UOP1_Project/Assets/Art/Items/Sitar/Sitar.mat
  13. 20
      UOP1_Project/Assets/Art/Items/WalkingCane/WalkingCane.mat
  14. 37
      UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
  15. 32
      UOP1_Project/Assets/Prefabs/Nature/Trees/Tree2.prefab
  16. 4
      UOP1_Project/Assets/Scripts/Camera/CameraManager.cs
  17. 593
      UOP1_Project/Assets/Scripts/Input/GameInput.cs
  18. 188
      UOP1_Project/Assets/Settings/Graphics/PostProcessing.asset

20
UOP1_Project/Assets/Art/Characters/BardHare/BardHare.mat


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UOP1_Project/Assets/Art/Characters/PhoenixChick/PhoenixChick.mat


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UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab


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UOP1_Project/Assets/Prefabs/Nature/Trees/Tree2.prefab


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4
UOP1_Project/Assets/Scripts/Camera/CameraManager.cs


if (isDeviceMouse && !_isRMBPressed)
return;
freeLookVCam.m_XAxis.m_InputAxisValue = cameraMovement.x * Time.smoothDeltaTime * _speedMultiplier;
freeLookVCam.m_YAxis.m_InputAxisValue = cameraMovement.y * Time.smoothDeltaTime * _speedMultiplier;
freeLookVCam.m_XAxis.m_InputAxisValue = cameraMovement.x * Time.deltaTime * _speedMultiplier;
freeLookVCam.m_YAxis.m_InputAxisValue = cameraMovement.y * Time.deltaTime * _speedMultiplier;
}
private void OnFrameObjectEvent(Transform value)

593
UOP1_Project/Assets/Scripts/Input/GameInput.cs


public class @GameInput : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @GameInput()
{
asset = InputActionAsset.FromJson(@"{
public InputActionAsset asset { get; }
public @GameInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""GameInput"",
""maps"": [
{

}
]
}");
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true);
m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true);
m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
m_Gameplay_OpenInventory = m_Gameplay.FindAction("OpenInventory", throwIfNotFound: true);
m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true);
m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true);
m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true);
// Menus
m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true);
m_Menus_MoveSelection = m_Menus.FindAction("MoveSelection", throwIfNotFound: true);
m_Menus_Confirm = m_Menus.FindAction("Confirm", throwIfNotFound: true);
m_Menus_Cancel = m_Menus.FindAction("Cancel", throwIfNotFound: true);
m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true);
m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true);
// Dialogues
m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true);
m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true);
m_Dialogues_AdvanceDialogue = m_Dialogues.FindAction("AdvanceDialogue", throwIfNotFound: true);
}
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true);
m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true);
m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
m_Gameplay_OpenInventory = m_Gameplay.FindAction("OpenInventory", throwIfNotFound: true);
m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true);
m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true);
m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true);
// Menus
m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true);
m_Menus_MoveSelection = m_Menus.FindAction("MoveSelection", throwIfNotFound: true);
m_Menus_Confirm = m_Menus.FindAction("Confirm", throwIfNotFound: true);
m_Menus_Cancel = m_Menus.FindAction("Cancel", throwIfNotFound: true);
m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true);
m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true);
// Dialogues
m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true);
m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true);
m_Dialogues_AdvanceDialogue = m_Dialogues.FindAction("AdvanceDialogue", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public void Disable()
{
asset.Disable();
}
// Gameplay
private readonly InputActionMap m_Gameplay;
private IGameplayActions m_GameplayActionsCallbackInterface;
private readonly InputAction m_Gameplay_Move;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Attack;
private readonly InputAction m_Gameplay_Interact;
private readonly InputAction m_Gameplay_Pause;
private readonly InputAction m_Gameplay_OpenInventory;
private readonly InputAction m_Gameplay_RotateCamera;
private readonly InputAction m_Gameplay_MouseControlCamera;
private readonly InputAction m_Gameplay_Run;
public struct GameplayActions
{
private @GameInput m_Wrapper;
public GameplayActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Attack => m_Wrapper.m_Gameplay_Attack;
public InputAction @Interact => m_Wrapper.m_Gameplay_Interact;
public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
public InputAction @OpenInventory => m_Wrapper.m_Gameplay_OpenInventory;
public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera;
public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera;
public InputAction @Run => m_Wrapper.m_Gameplay_Run;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void SetCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Attack.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Interact.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@OpenInventory.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@OpenInventory.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@OpenInventory.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@RotateCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@OpenInventory.started += instance.OnOpenInventory;
@OpenInventory.performed += instance.OnOpenInventory;
@OpenInventory.canceled += instance.OnOpenInventory;
@RotateCamera.started += instance.OnRotateCamera;
@RotateCamera.performed += instance.OnRotateCamera;
@RotateCamera.canceled += instance.OnRotateCamera;
@MouseControlCamera.started += instance.OnMouseControlCamera;
@MouseControlCamera.performed += instance.OnMouseControlCamera;
@MouseControlCamera.canceled += instance.OnMouseControlCamera;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
}
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
// Gameplay
private readonly InputActionMap m_Gameplay;
private IGameplayActions m_GameplayActionsCallbackInterface;
private readonly InputAction m_Gameplay_Move;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Attack;
private readonly InputAction m_Gameplay_Interact;
private readonly InputAction m_Gameplay_Pause;
private readonly InputAction m_Gameplay_OpenInventory;
private readonly InputAction m_Gameplay_RotateCamera;
private readonly InputAction m_Gameplay_MouseControlCamera;
private readonly InputAction m_Gameplay_Run;
public struct GameplayActions
{
private @GameInput m_Wrapper;
public GameplayActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Attack => m_Wrapper.m_Gameplay_Attack;
public InputAction @Interact => m_Wrapper.m_Gameplay_Interact;
public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
public InputAction @OpenInventory => m_Wrapper.m_Gameplay_OpenInventory;
public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera;
public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera;
public InputAction @Run => m_Wrapper.m_Gameplay_Run;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void SetCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Attack.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Interact.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@OpenInventory.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@OpenInventory.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@OpenInventory.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@RotateCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@OpenInventory.started += instance.OnOpenInventory;
@OpenInventory.performed += instance.OnOpenInventory;
@OpenInventory.canceled += instance.OnOpenInventory;
@RotateCamera.started += instance.OnRotateCamera;
@RotateCamera.performed += instance.OnRotateCamera;
@RotateCamera.canceled += instance.OnRotateCamera;
@MouseControlCamera.started += instance.OnMouseControlCamera;
@MouseControlCamera.performed += instance.OnMouseControlCamera;
@MouseControlCamera.canceled += instance.OnMouseControlCamera;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
}
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
// Menus
private readonly InputActionMap m_Menus;
private IMenusActions m_MenusActionsCallbackInterface;
private readonly InputAction m_Menus_MoveSelection;
private readonly InputAction m_Menus_Confirm;
private readonly InputAction m_Menus_Cancel;
private readonly InputAction m_Menus_MouseMove;
private readonly InputAction m_Menus_Unpause;
public struct MenusActions
{
private @GameInput m_Wrapper;
public MenusActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Menus_MoveSelection;
public InputAction @Confirm => m_Wrapper.m_Menus_Confirm;
public InputAction @Cancel => m_Wrapper.m_Menus_Cancel;
public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove;
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause;
public InputActionMap Get() { return m_Wrapper.m_Menus; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MenusActions set) { return set.Get(); }
public void SetCallbacks(IMenusActions instance)
{
if (m_Wrapper.m_MenusActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@Confirm.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Cancel.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@MouseMove.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@Unpause.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
}
m_Wrapper.m_MenusActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@Confirm.started += instance.OnConfirm;
@Confirm.performed += instance.OnConfirm;
@Confirm.canceled += instance.OnConfirm;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@MouseMove.started += instance.OnMouseMove;
@MouseMove.performed += instance.OnMouseMove;
@MouseMove.canceled += instance.OnMouseMove;
@Unpause.started += instance.OnUnpause;
@Unpause.performed += instance.OnUnpause;
@Unpause.canceled += instance.OnUnpause;
}
}
}
public MenusActions @Menus => new MenusActions(this);
// Menus
private readonly InputActionMap m_Menus;
private IMenusActions m_MenusActionsCallbackInterface;
private readonly InputAction m_Menus_MoveSelection;
private readonly InputAction m_Menus_Confirm;
private readonly InputAction m_Menus_Cancel;
private readonly InputAction m_Menus_MouseMove;
private readonly InputAction m_Menus_Unpause;
public struct MenusActions
{
private @GameInput m_Wrapper;
public MenusActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Menus_MoveSelection;
public InputAction @Confirm => m_Wrapper.m_Menus_Confirm;
public InputAction @Cancel => m_Wrapper.m_Menus_Cancel;
public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove;
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause;
public InputActionMap Get() { return m_Wrapper.m_Menus; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MenusActions set) { return set.Get(); }
public void SetCallbacks(IMenusActions instance)
{
if (m_Wrapper.m_MenusActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@Confirm.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Cancel.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@MouseMove.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@Unpause.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
}
m_Wrapper.m_MenusActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@Confirm.started += instance.OnConfirm;
@Confirm.performed += instance.OnConfirm;
@Confirm.canceled += instance.OnConfirm;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@MouseMove.started += instance.OnMouseMove;
@MouseMove.performed += instance.OnMouseMove;
@MouseMove.canceled += instance.OnMouseMove;
@Unpause.started += instance.OnUnpause;
@Unpause.performed += instance.OnUnpause;
@Unpause.canceled += instance.OnUnpause;
}
}
}
public MenusActions @Menus => new MenusActions(this);
// Dialogues
private readonly InputActionMap m_Dialogues;
private IDialoguesActions m_DialoguesActionsCallbackInterface;
private readonly InputAction m_Dialogues_MoveSelection;
private readonly InputAction m_Dialogues_AdvanceDialogue;
public struct DialoguesActions
{
private @GameInput m_Wrapper;
public DialoguesActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Dialogues_MoveSelection;
public InputAction @AdvanceDialogue => m_Wrapper.m_Dialogues_AdvanceDialogue;
public InputActionMap Get() { return m_Wrapper.m_Dialogues; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(DialoguesActions set) { return set.Get(); }
public void SetCallbacks(IDialoguesActions instance)
{
if (m_Wrapper.m_DialoguesActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@AdvanceDialogue.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
}
m_Wrapper.m_DialoguesActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@AdvanceDialogue.started += instance.OnAdvanceDialogue;
@AdvanceDialogue.performed += instance.OnAdvanceDialogue;
@AdvanceDialogue.canceled += instance.OnAdvanceDialogue;
}
}
}
public DialoguesActions @Dialogues => new DialoguesActions(this);
private int m_KeyboardOrGamepadSchemeIndex = -1;
public InputControlScheme KeyboardOrGamepadScheme
{
get
{
if (m_KeyboardOrGamepadSchemeIndex == -1)
m_KeyboardOrGamepadSchemeIndex = asset.FindControlSchemeIndex("KeyboardOrGamepad");
return asset.controlSchemes[m_KeyboardOrGamepadSchemeIndex];
}
}
public interface IGameplayActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
void OnOpenInventory(InputAction.CallbackContext context);
void OnRotateCamera(InputAction.CallbackContext context);
void OnMouseControlCamera(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
}
public interface IMenusActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnConfirm(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
void OnMouseMove(InputAction.CallbackContext context);
void OnUnpause(InputAction.CallbackContext context);
}
public interface IDialoguesActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnAdvanceDialogue(InputAction.CallbackContext context);
}
// Dialogues
private readonly InputActionMap m_Dialogues;
private IDialoguesActions m_DialoguesActionsCallbackInterface;
private readonly InputAction m_Dialogues_MoveSelection;
private readonly InputAction m_Dialogues_AdvanceDialogue;
public struct DialoguesActions
{
private @GameInput m_Wrapper;
public DialoguesActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Dialogues_MoveSelection;
public InputAction @AdvanceDialogue => m_Wrapper.m_Dialogues_AdvanceDialogue;
public InputActionMap Get() { return m_Wrapper.m_Dialogues; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(DialoguesActions set) { return set.Get(); }
public void SetCallbacks(IDialoguesActions instance)
{
if (m_Wrapper.m_DialoguesActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@AdvanceDialogue.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
}
m_Wrapper.m_DialoguesActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@AdvanceDialogue.started += instance.OnAdvanceDialogue;
@AdvanceDialogue.performed += instance.OnAdvanceDialogue;
@AdvanceDialogue.canceled += instance.OnAdvanceDialogue;
}
}
}
public DialoguesActions @Dialogues => new DialoguesActions(this);
private int m_KeyboardOrGamepadSchemeIndex = -1;
public InputControlScheme KeyboardOrGamepadScheme
{
get
{
if (m_KeyboardOrGamepadSchemeIndex == -1) m_KeyboardOrGamepadSchemeIndex = asset.FindControlSchemeIndex("KeyboardOrGamepad");
return asset.controlSchemes[m_KeyboardOrGamepadSchemeIndex];
}
}
public interface IGameplayActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
void OnOpenInventory(InputAction.CallbackContext context);
void OnRotateCamera(InputAction.CallbackContext context);
void OnMouseControlCamera(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
}
public interface IMenusActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnConfirm(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
void OnMouseMove(InputAction.CallbackContext context);
void OnUnpause(InputAction.CallbackContext context);
}
public interface IDialoguesActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnAdvanceDialogue(InputAction.CallbackContext context);
}
}

188
UOP1_Project/Assets/Settings/Graphics/PostProcessing.asset


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