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Ciro Continisio 4 年前
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08043a2c
共有 64 个文件被更改,包括 6686 次插入3789 次删除
  1. 951
      Assets/Prefabs/Pig.prefab
  2. 925
      Assets/Scenes/CharController.unity
  3. 8
      Assets/Scenes/CharController/LightingData.asset
  4. 4
      Assets/Scripts/InputReader.cs
  5. 4
      Assets/Settings/Graphics/UniversalRP-HighQuality.asset
  6. 2
      Assets/Settings/Input/GameInput.cs
  7. 2
      Assets/Settings/Input/GameInput.inputactions
  8. 201
      Assets/TerrainPatches/Test.asset
  9. 1
      Packages/manifest.json
  10. 9
      Packages/packages-lock.json
  11. 4
      ProjectSettings/ProjectVersion.txt
  12. 100
      ProjectSettings/QualitySettings.asset
  13. 8
      Assets/Art.meta
  14. 77
      Assets/New Material.mat
  15. 8
      Assets/New Material.mat.meta
  16. 734
      Assets/Prefabs/SmallBuilding.prefab
  17. 7
      Assets/Prefabs/SmallBuilding.prefab.meta
  18. 136
      Assets/Prefabs/TreeRound.prefab
  19. 7
      Assets/Prefabs/TreeRound.prefab.meta
  20. 8
      Assets/Art/PlaceholderModels.meta
  21. 43
      Assets/Art/PlaceholderModels/Building01CornerPlain.fbx
  22. 97
      Assets/Art/PlaceholderModels/Building01CornerPlain.fbx.meta
  23. 52
      Assets/Art/PlaceholderModels/Building01WallDoor.fbx
  24. 97
      Assets/Art/PlaceholderModels/Building01WallDoor.fbx.meta
  25. 43
      Assets/Art/PlaceholderModels/Building01WallPlain.fbx
  26. 97
      Assets/Art/PlaceholderModels/Building01WallPlain.fbx.meta
  27. 50
      Assets/Art/PlaceholderModels/Building02CornerBricks.fbx
  28. 97
      Assets/Art/PlaceholderModels/Building02CornerBricks.fbx.meta
  29. 40
      Assets/Art/PlaceholderModels/Building02WallBricks.fbx
  30. 97
      Assets/Art/PlaceholderModels/Building02WallBricks.fbx.meta
  31. 52
      Assets/Art/PlaceholderModels/Building03CornerWideWindow.fbx
  32. 97
      Assets/Art/PlaceholderModels/Building03CornerWideWindow.fbx.meta
  33. 42
      Assets/Art/PlaceholderModels/Building03WallWideWindow.fbx
  34. 97
      Assets/Art/PlaceholderModels/Building03WallWideWindow.fbx.meta
  35. 43
      Assets/Art/PlaceholderModels/BuildingAirConditioner.fbx
  36. 97
      Assets/Art/PlaceholderModels/BuildingAirConditioner.fbx.meta
  37. 37
      Assets/Art/PlaceholderModels/BuildingRoofCentral.fbx
  38. 97
      Assets/Art/PlaceholderModels/BuildingRoofCentral.fbx.meta
  39. 38
      Assets/Art/PlaceholderModels/BuildingRoofCorner.fbx
  40. 97
      Assets/Art/PlaceholderModels/BuildingRoofCorner.fbx.meta
  41. 44
      Assets/Art/PlaceholderModels/BuildingRoofDoor.fbx
  42. 97
      Assets/Art/PlaceholderModels/BuildingRoofDoor.fbx.meta
  43. 731
      Assets/Art/PlaceholderModels/Player.FBX
  44. 818
      Assets/Art/PlaceholderModels/Player.FBX.meta
  45. 41
      Assets/Art/PlaceholderModels/StoneFlat.fbx
  46. 97
      Assets/Art/PlaceholderModels/StoneFlat.fbx.meta
  47. 69
      Assets/Art/PlaceholderModels/StoneRound.fbx
  48. 97
      Assets/Art/PlaceholderModels/StoneRound.fbx.meta
  49. 119
      Assets/Art/PlaceholderModels/TreeBox.fbx
  50. 97
      Assets/Art/PlaceholderModels/TreeBox.fbx.meta
  51. 156
      Assets/Art/PlaceholderModels/TreeRound.FBX
  52. 97
      Assets/Art/PlaceholderModels/TreeRound.FBX.meta
  53. 7
      ProjectSettings/Packages/com.unity.progrids/Settings.json
  54. 584
      Assets/Scenes/CharController/Lightmap-0_comp_dir.png
  55. 140
      Assets/Scenes/CharController/Lightmap-0_comp_dir.png.meta
  56. 1001
      Assets/Scenes/CharController/Lightmap-0_comp_light.exr
  57. 140
      Assets/Scenes/CharController/Lightmap-0_comp_light.exr.meta
  58. 253
      Assets/Scenes/CharController/Lightmap-1_comp_dir.png
  59. 140
      Assets/Scenes/CharController/Lightmap-1_comp_dir.png.meta
  60. 1001
      Assets/Scenes/CharController/Lightmap-1_comp_light.exr
  61. 140
      Assets/Scenes/CharController/Lightmap-1_comp_light.exr.meta

951
Assets/Prefabs/Pig.prefab
文件差异内容过多而无法显示
查看文件

925
Assets/Scenes/CharController.unity
文件差异内容过多而无法显示
查看文件

8
Assets/Scenes/CharController/LightingData.asset
文件差异内容过多而无法显示
查看文件

4
Assets/Scripts/InputReader.cs


public void OnMove(InputAction.CallbackContext context)
{
if(moveEvent != null
&& context.phase == InputActionPhase.Performed)
if(moveEvent != null)
//Debug.Log("Move Event " + context.phase + " value " + context.ReadValue<Vector2>());
moveEvent.Invoke(context.ReadValue<Vector2>());
}
}

4
Assets/Settings/Graphics/UniversalRP-HighQuality.asset


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m_AdditionalLightsShadowmapResolution: 512

2
Assets/Settings/Input/GameInput.cs


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""processors"": """",
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""interactions"": """"
},
{

2
Assets/Settings/Input/GameInput.inputactions


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},
{

201
Assets/TerrainPatches/Test.asset
文件差异内容过多而无法显示
查看文件

1
Packages/manifest.json


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9
Packages/packages-lock.json


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4
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