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pushing bard hare prefab after updating sounds

/main
Amel 4 年前
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4f16b6a2
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab

4
UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab


m_EditorClassIdentifier:
_sfxEventChannel: {fileID: 11400000, guid: c3c796b7c31ad3647a3fbae42e74764e, type: 2}
_audioConfig: {fileID: 11400000, guid: 046cbfdf9a2c0964ea8a01b8e3814e51, type: 2}
idleSound: {fileID: 11400000, guid: d372a6cada5bbab4899b41bbdde76cc7, type: 2}
talk: {fileID: 11400000, guid: 998031b022f319e4c9ec9642c83bdc0c, type: 2}
idleSound: {fileID: 11400000, guid: 998031b022f319e4c9ec9642c83bdc0c, type: 2}
talk: {fileID: 11400000, guid: d372a6cada5bbab4899b41bbdde76cc7, type: 2}
footstep: {fileID: 0}
--- !u!114 &8326144657377848678
MonoBehaviour:

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