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Updated the outline value to 2 as recommended in the Art Guidelines and created a prefab

/main
Eduardo de Albuquerque 4 年前
当前提交
5a311bc8
共有 5 个文件被更改,包括 100 次插入4 次删除
  1. 8
      UOP1_Project/Assets/Art/Accessories/HammerTool/Hammer.mat
  2. 8
      UOP1_Project/Assets/Prefabs/Accessories.meta
  3. 81
      UOP1_Project/Assets/Prefabs/Accessories/HammerTool.prefab
  4. 7
      UOP1_Project/Assets/Prefabs/Accessories/HammerTool.prefab.meta

8
UOP1_Project/Assets/Art/Accessories/HammerTool/Hammer.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 2800000, guid: 07b3f50bab4613641aabd79030f949cb, type: 3}
m_Texture: {fileID: 2800000, guid: 43de3add09ab77843a35ad3b6acf04c6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

- _LightProbeContribution: 3.5
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 0.431
- _OutlineNormalsSensitivity: 0.919
- _OutlineThickness: 1
- _OutlineDepthSensitivity: 0.161
- _OutlineNormalsSensitivity: 0.533
- _OutlineThickness: 2
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5

8
UOP1_Project/Assets/Prefabs/Accessories.meta


fileFormatVersion: 2
guid: f06e4c1feb91d6d459cf60bc2c4bdd29
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

81
UOP1_Project/Assets/Prefabs/Accessories/HammerTool.prefab


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1079541682227328755
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 410001134910139465}
- component: {fileID: 3611682707229926380}
- component: {fileID: 1584054309921527590}
m_Layer: 0
m_Name: HammerTool
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &410001134910139465
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079541682227328755}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3611682707229926380
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079541682227328755}
m_Mesh: {fileID: -7387706064836869012, guid: 9621262c42c99ef488bf7aaad50dd221, type: 3}
--- !u!23 &1584054309921527590
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079541682227328755}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 6fa73ae77cf98b24fbeb60d031096491, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

7
UOP1_Project/Assets/Prefabs/Accessories/HammerTool.prefab.meta


fileFormatVersion: 2
guid: 11222105e5219184eae3ee3e33386410
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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