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New fire effect

/devlogs-4-addressable-assets
Ciro Continisio 3 年前
当前提交
bfe7e497
共有 24 个文件被更改,包括 3158 次插入1853 次删除
  1. 464
      UOP1_Project/Assets/Prefabs/Props/PotOverFire.prefab
  2. 32
      UOP1_Project/Assets/Scenes/Locations/EmptyLocation/LightingData.asset
  3. 2
      UOP1_Project/Assets/Scenes/Locations/EmptyLocation/LightingData.asset.meta
  4. 1001
      UOP1_Project/Assets/Scenes/Locations/EmptyLocation/Lightmap-0_comp_light.exr
  5. 4
      UOP1_Project/Assets/Scenes/Locations/EmptyLocation/Lightmap-0_comp_light.exr.meta
  6. 1001
      UOP1_Project/Assets/Scenes/Locations/EmptyLocation/ReflectionProbe-0.exr
  7. 4
      UOP1_Project/Assets/Scenes/Locations/EmptyLocation/ReflectionProbe-0.exr.meta
  8. 35
      UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
  9. 1000
      UOP1_Project/Assets/Shaders/Fire.shadergraph
  10. 2
      UOP1_Project/Assets/Shaders/Fire.shadergraph.meta
  11. 2
      UOP1_Project/Assets/Shaders/SubGraphs/AdditionalLightsToon.shadersubgraph
  12. 22
      UOP1_Project/UserSettings/EditorUserSettings.asset
  13. 8
      UOP1_Project/Assets/Art/Effects/Fire.meta
  14. 23
      UOP1_Project/Assets/Scripts/Effects/FireLight.cs
  15. 11
      UOP1_Project/Assets/Scripts/Effects/FireLight.cs.meta
  16. 893
      UOP1_Project/Assets/Shaders/Campfire.shadergraph
  17. 10
      UOP1_Project/Assets/Shaders/Campfire.shadergraph.meta
  18. 145
      UOP1_Project/Assets/Art/Effects/Fire/Fire.mat
  19. 8
      UOP1_Project/Assets/Art/Effects/Fire/Fire.mat.meta
  20. 240
      UOP1_Project/Assets/Art/Effects/Fire/Fire.png
  21. 104
      UOP1_Project/Assets/Art/Effects/Fire/Fire.png.meta
  22. 0
      /UOP1_Project/Assets/Art/Effects/Campfire/CampfireMask.png
  23. 0
      /UOP1_Project/Assets/Art/Effects/Campfire/CampfireMask.png.meta

464
UOP1_Project/Assets/Prefabs/Props/PotOverFire.prefab


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UOP1_Project/Assets/Scripts/Effects/FireLight.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireLight : MonoBehaviour
{
public AnimationCurve lightCurve;
public float fireSpeed = 1f;
private Light _lightComp;
private float _initialIntensity;
private void Awake()
{
_lightComp = GetComponent<Light>();
_initialIntensity = _lightComp.intensity;
}
void Update()
{
_lightComp.intensity = _initialIntensity * lightCurve.Evaluate(Time.time * fireSpeed);
}
}

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UOP1_Project/Assets/Shaders/Campfire.shadergraph
文件差异内容过多而无法显示
查看文件

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145
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240
UOP1_Project/Assets/Art/Effects/Fire/Fire.png

之前 之后
宽度: 512  |  高度: 512  |  大小: 56 KiB

104
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/UOP1_Project/Assets/Art/Effects/Campfire/FireMask.png → /UOP1_Project/Assets/Art/Effects/Campfire/CampfireMask.png

/UOP1_Project/Assets/Art/Effects/Campfire/FireMask.png.meta → /UOP1_Project/Assets/Art/Effects/Campfire/CampfireMask.png.meta

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