Ciro Continisio
4 年前
当前提交
bfe7e497
共有 24 个文件被更改,包括 3158 次插入 和 1853 次删除
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464UOP1_Project/Assets/Prefabs/Props/PotOverFire.prefab
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32UOP1_Project/Assets/Scenes/Locations/EmptyLocation/LightingData.asset
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2UOP1_Project/Assets/Scenes/Locations/EmptyLocation/LightingData.asset.meta
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1001UOP1_Project/Assets/Scenes/Locations/EmptyLocation/Lightmap-0_comp_light.exr
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4UOP1_Project/Assets/Scenes/Locations/EmptyLocation/Lightmap-0_comp_light.exr.meta
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1001UOP1_Project/Assets/Scenes/Locations/EmptyLocation/ReflectionProbe-0.exr
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4UOP1_Project/Assets/Scenes/Locations/EmptyLocation/ReflectionProbe-0.exr.meta
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35UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
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1000UOP1_Project/Assets/Shaders/Fire.shadergraph
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2UOP1_Project/Assets/Shaders/Fire.shadergraph.meta
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2UOP1_Project/Assets/Shaders/SubGraphs/AdditionalLightsToon.shadersubgraph
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22UOP1_Project/UserSettings/EditorUserSettings.asset
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8UOP1_Project/Assets/Art/Effects/Fire.meta
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23UOP1_Project/Assets/Scripts/Effects/FireLight.cs
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11UOP1_Project/Assets/Scripts/Effects/FireLight.cs.meta
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893UOP1_Project/Assets/Shaders/Campfire.shadergraph
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10UOP1_Project/Assets/Shaders/Campfire.shadergraph.meta
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145UOP1_Project/Assets/Art/Effects/Fire/Fire.mat
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8UOP1_Project/Assets/Art/Effects/Fire/Fire.mat.meta
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240UOP1_Project/Assets/Art/Effects/Fire/Fire.png
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104UOP1_Project/Assets/Art/Effects/Fire/Fire.png.meta
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0/UOP1_Project/Assets/Art/Effects/Campfire/CampfireMask.png
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0/UOP1_Project/Assets/Art/Effects/Campfire/CampfireMask.png.meta
32
UOP1_Project/Assets/Scenes/Locations/EmptyLocation/LightingData.asset
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1001
UOP1_Project/Assets/Scenes/Locations/EmptyLocation/Lightmap-0_comp_light.exr
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1001
UOP1_Project/Assets/Scenes/Locations/EmptyLocation/ReflectionProbe-0.exr
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35
UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
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1000
UOP1_Project/Assets/Shaders/Fire.shadergraph
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2
UOP1_Project/Assets/Shaders/SubGraphs/AdditionalLightsToon.shadersubgraph
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class FireLight : MonoBehaviour |
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{ |
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public AnimationCurve lightCurve; |
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public float fireSpeed = 1f; |
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private Light _lightComp; |
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private float _initialIntensity; |
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private void Awake() |
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{ |
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_lightComp = GetComponent<Light>(); |
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_initialIntensity = _lightComp.intensity; |
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} |
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void Update() |
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{ |
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_lightComp.intensity = _initialIntensity * lightCurve.Evaluate(Time.time * fireSpeed); |
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893
UOP1_Project/Assets/Shaders/Campfire.shadergraph
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文件差异内容过多而无法显示
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