Amel Negra
4 年前
当前提交
c7f86452
共有 57 个文件被更改,包括 3792 次插入 和 2352 次删除
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18UOP1_Project/Assets/LocalizationFiles/AssetTables/UI/UI Misc Shared Data.asset
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16UOP1_Project/Assets/LocalizationFiles/AssetTables/UI/UI Misc_en.asset
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16UOP1_Project/Assets/LocalizationFiles/AssetTables/UI/UI Misc_fr.asset
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1UOP1_Project/Assets/Prefabs/LocationChunks/Meshes/BeachLeft.asset
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5UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab
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13UOP1_Project/Assets/Prefabs/UI/ButtonChoice.prefab
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13UOP1_Project/Assets/Prefabs/UI/ButtonMenu.prefab
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32UOP1_Project/Assets/Prefabs/UI/Canvas-MainMenu.prefab
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13UOP1_Project/Assets/Prefabs/UI/InventoryItem.prefab
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50UOP1_Project/Assets/Prefabs/UI/Pause_Screen.prefab
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56UOP1_Project/Assets/Prefabs/UI/Popup/Confirmation_Popup.prefab
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13UOP1_Project/Assets/Prefabs/UI/Popup/PopupButton.prefab
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19UOP1_Project/Assets/Prefabs/UI/UnpauseButton.prefab
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481UOP1_Project/Assets/Prefabs/UI/WIP/Credits_Panel.prefab
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172UOP1_Project/Assets/Prefabs/UI/WIP/Settings/Settings_Panel.prefab
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423UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
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69UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
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652UOP1_Project/Assets/Scenes/Menus/MainMenu.unity
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776UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
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3UOP1_Project/Assets/ScriptableObjects/Events/.DS_Store
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14UOP1_Project/Assets/ScriptableObjects/Inventory/PlayerInventory.asset
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2UOP1_Project/Assets/Scripts/.DS_Store
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19UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
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15UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs
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43UOP1_Project/Assets/Scripts/Gameplay/GameManager.cs
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35UOP1_Project/Assets/Scripts/Gameplay/GameStateSO.cs
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968UOP1_Project/Assets/Scripts/Input/GameInput.cs
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76UOP1_Project/Assets/Scripts/Input/InputReader.cs
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1UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs
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48UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
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8UOP1_Project/Assets/Scripts/Menu/MenuController.cs
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30UOP1_Project/Assets/Scripts/Menu/MenuSelectionHandler.cs
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1UOP1_Project/Assets/Scripts/Menu/MultiInputButton.cs
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6UOP1_Project/Assets/Scripts/SceneManagement/StartGame.cs
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24UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs
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7UOP1_Project/Assets/Scripts/UI/UIButtonSetter.cs
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251UOP1_Project/Assets/Scripts/UI/UIManager.cs
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43UOP1_Project/Assets/Scripts/UI/UIMenuManager.cs
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3UOP1_Project/Assets/Scripts/UI/UIPaginationFiller.cs
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14UOP1_Project/Assets/Scripts/UI/UIPauseScreenSetter.cs
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1UOP1_Project/Assets/Scripts/UI/UIPopupButtonSetter.cs
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25UOP1_Project/Assets/Scripts/UI/UIPopupSetter.cs
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24UOP1_Project/Assets/Scripts/UI/UISettingFieldsFiller.cs
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4UOP1_Project/Assets/Scripts/UI/UISettingItemFiller.cs
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10UOP1_Project/Assets/Scripts/UI/UISettingManager.cs
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348UOP1_Project/Assets/Settings/Input/GameInput.inputactions
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18UOP1_Project/UserSettings/EditorUserSettings.asset
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85UOP1_Project/Assets/Prefabs/UI/EventSystem.prefab
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7UOP1_Project/Assets/Prefabs/UI/EventSystem.prefab.meta
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8UOP1_Project/Assets/WIP/UI.meta
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611UOP1_Project/Assets/WIP/UI/UIHealtDisplay.prefab
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78UOP1_Project/Assets/WIP/UI/UIHealthBarManager.cs
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394UOP1_Project/Assets/Prefabs/UI/WIP/UIHealthbar.prefab
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82UOP1_Project/Assets/Scripts/UI/UIHealthBarManager.cs
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0/UOP1_Project/Assets/WIP/UI/UIHealtDisplay.prefab.meta
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0/UOP1_Project/Assets/WIP/UI/UIHealthBarManager.cs.meta
1
UOP1_Project/Assets/Prefabs/LocationChunks/Meshes/BeachLeft.asset
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776
UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
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3
UOP1_Project/Assets/ScriptableObjects/Events/.DS_Store
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2
UOP1_Project/Assets/Scripts/.DS_Store
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968
UOP1_Project/Assets/Scripts/Input/GameInput.cs
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|
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using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
public class UIHealthBarManager : MonoBehaviour |
|||
{ |
|||
Transform target; |
|||
int maxHealth=0; |
|||
int currentHealth=0; |
|||
[SerializeField] private Image[] _heartImages = default; |
|||
[SerializeField] private Text healthText = default; |
|||
|
|||
[Header("Listening to")] |
|||
[SerializeField] private IntEventChannelSO _setHealthBar = default; |
|||
[SerializeField] private IntEventChannelSO _inflictDamage = default; |
|||
[SerializeField] private IntEventChannelSO _restoreHealth = default; |
|||
|
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|
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private void OnEnable() |
|||
{ |
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|
|||
_setHealthBar.OnEventRaised += SetHealthBar; |
|||
|
|||
_inflictDamage.OnEventRaised += InflictDamage; |
|||
|
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_restoreHealth.OnEventRaised += RestoreHealth; |
|||
|
|||
} |
|||
private void OnDestroy() |
|||
{ |
|||
|
|||
_setHealthBar.OnEventRaised -= SetHealthBar; |
|||
|
|||
_inflictDamage.OnEventRaised -= InflictDamage; |
|||
|
|||
_restoreHealth.OnEventRaised -= RestoreHealth; |
|||
|
|||
} |
|||
public void SetHealthBar(int _maxHealth) |
|||
{ |
|||
maxHealth = _maxHealth; |
|||
currentHealth = _maxHealth; |
|||
setHeartImages(); |
|||
|
|||
} |
|||
public void InflictDamage(int _damage) |
|||
{ |
|||
currentHealth -= _damage; |
|||
setHeartImages(); |
|||
} |
|||
public void RestoreHealth(int _healthToAdd) |
|||
{ |
|||
currentHealth += _healthToAdd; |
|||
setHeartImages(); |
|||
} |
|||
|
|||
void setHeartImages() |
|||
{ |
|||
//clamp current value
|
|||
currentHealth = Mathf.Clamp(currentHealth, 0, maxHealth); |
|||
healthText.text = currentHealth + "/" + maxHealth; |
|||
//find max heart index
|
|||
int heartIndex = Mathf.CeilToInt( ((float)currentHealth / (float)maxHealth) * _heartImages.Length); |
|||
|
|||
for (int i = 0; i < _heartImages.Length; i++) |
|||
{ |
|||
_heartImages[i].color = Color.red; |
|||
if (_heartImages.Length > heartIndex) |
|||
{ |
|||
_heartImages[i].gameObject.SetActive(i <= heartIndex); |
|||
} |
|||
} |
|||
|
|||
} |
|||
|
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|
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|
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} |
|
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|
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using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class UIHealthBarManager : MonoBehaviour |
|||
{ |
|||
Transform target; |
|||
int maxHealth = 0; |
|||
int currentHealth = 0; |
|||
[SerializeField] private Slider _healthBar = default; |
|||
|
|||
[Header("Listening to")] |
|||
[SerializeField] private IntEventChannelSO _setHealthBar = default; |
|||
[SerializeField] private IntEventChannelSO _inflictDamage = default; |
|||
[SerializeField] private IntEventChannelSO _restoreHealth = default; |
|||
|
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private void OnEnable() |
|||
{ |
|||
|
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if ((GetComponent<Canvas>() != null) && (Camera.main != null)) |
|||
{ |
|||
GetComponent<Canvas>().worldCamera = Camera.main; |
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target = Camera.main.transform; |
|||
|
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} |
|||
} |
|||
private void Start() |
|||
{ |
|||
|
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_setHealthBar.OnEventRaised += SetHealthBar; |
|||
|
|||
_inflictDamage.OnEventRaised += InflictDamage; |
|||
|
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_restoreHealth.OnEventRaised += RestoreHealth; |
|||
|
|||
} |
|||
private void OnDestroy() |
|||
{ |
|||
|
|||
_setHealthBar.OnEventRaised -= SetHealthBar; |
|||
|
|||
_inflictDamage.OnEventRaised -= InflictDamage; |
|||
|
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_restoreHealth.OnEventRaised -= RestoreHealth; |
|||
|
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} |
|||
public void SetHealthBar(int _maxHealth) |
|||
{ |
|||
maxHealth = _maxHealth; |
|||
currentHealth = _maxHealth; |
|||
setSlider(); |
|||
|
|||
} |
|||
public void InflictDamage(int _damage) |
|||
{ |
|||
currentHealth -= _damage; |
|||
setSlider(); |
|||
} |
|||
public void RestoreHealth(int _healthToAdd) |
|||
{ |
|||
currentHealth += _healthToAdd; |
|||
setSlider(); |
|||
} |
|||
|
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void setSlider() |
|||
{ |
|||
//clamp current value
|
|||
currentHealth = Mathf.Clamp(currentHealth, 0, maxHealth); |
|||
//find new slider value
|
|||
float sliderValue = 0; |
|||
sliderValue = currentHealth / maxHealth; |
|||
_healthBar.value = sliderValue; |
|||
|
|||
} |
|||
|
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private void Update() |
|||
{ |
|||
if (target != null) |
|||
transform.LookAt(target, Vector3.down); |
|||
} |
|||
} |
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