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Add controls

/UI
uChema 4 年前
当前提交
e4b71f99
共有 113 个文件被更改,包括 6137 次插入479 次删除
  1. 10
      UOP1_Project/Assets/Inventory/ScriptableObjects/PlayerInventory.asset
  2. 2
      UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab
  3. 20
      UOP1_Project/Assets/Prefabs/Characters/Townsfolk_F.prefab
  4. 42
      UOP1_Project/Assets/Prefabs/Characters/Townsfolk_M.prefab
  5. 2
      UOP1_Project/Assets/Prefabs/Managers/QuestManager.prefab
  6. 6
      UOP1_Project/Assets/Prefabs/UI/InventoryItem.prefab
  7. 562
      UOP1_Project/Assets/Prefabs/UI/InventoryScreen.prefab
  8. 26
      UOP1_Project/Assets/Scenes/Menus/MainMenu.unity
  9. 52
      UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
  10. 595
      UOP1_Project/Assets/Scripts/Input/GameInput.cs
  11. 22
      UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs
  12. 2
      UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
  13. 4
      UOP1_Project/Assets/Scripts/QuestManager.cs
  14. 12
      UOP1_Project/Assets/Scripts/Quests/StepController.cs
  15. 2
      UOP1_Project/Assets/Scripts/Quests/QuestData.asset
  16. 2
      UOP1_Project/Assets/Scripts/Quests/QuestDataSO.cs
  17. 2
      UOP1_Project/Assets/Settings/Input/GameInput.inputactions
  18. 8
      UOP1_Project/UserSettings/EditorUserSettings.asset
  19. 8
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview.meta
  20. 380
      UOP1_Project/Assets/Prefabs/UI/ButtonMenu.prefab
  21. 7
      UOP1_Project/Assets/Prefabs/UI/ButtonMenu.prefab.meta
  22. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4.meta
  23. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline5.meta
  24. 1001
      UOP1_Project/Assets/UI Integration.unity
  25. 7
      UOP1_Project/Assets/UI Integration.unity.meta
  26. 167
      UOP1_Project/ProjectSettings/SceneTemplateSettings.json
  27. 21
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0000_gamepad_right_trigger.png
  28. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0000_gamepad_right_trigger.png.meta
  29. 18
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0001_gamepad_right_button.png
  30. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0001_gamepad_right_button.png.meta
  31. 15
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0002_gamepad_left_trigger.png
  32. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0002_gamepad_left_trigger.png.meta
  33. 24
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0003_gamepad_left_button.png
  34. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0003_gamepad_left_button.png.meta
  35. 16
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0004_gamepad_dpad_up.png
  36. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0004_gamepad_dpad_up.png.meta
  37. 19
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0005_gamepad_dpad_right.png
  38. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0005_gamepad_dpad_right.png.meta
  39. 22
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0006_gamepad_dpad_left.png
  40. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0006_gamepad_dpad_left.png.meta
  41. 31
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0007_gamepad_btn_share.png
  42. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0007_gamepad_btn_share.png.meta
  43. 24
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0008_gamepad_btn_options.png
  44. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0008_gamepad_btn_options.png.meta
  45. 19
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0009_gamepad_dpad_down.png
  46. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0009_gamepad_dpad_down.png.meta
  47. 25
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0010_gamepad_btn_Y.png
  48. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0010_gamepad_btn_Y.png.meta
  49. 36
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0011_gamepad_btn_X.png
  50. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0011_gamepad_btn_X.png.meta
  51. 29
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0012_gamepad_btn_B.png
  52. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0012_gamepad_btn_B.png.meta
  53. 36
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0013_gamepad_btn_A.png
  54. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0013_gamepad_btn_A.png.meta
  55. 34
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0014_CTRL.png
  56. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0000s_0014_CTRL.png.meta
  57. 24
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0000_Tab.png
  58. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0000_Tab.png.meta
  59. 25
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0001_Enter.png
  60. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0001_Enter.png.meta
  61. 22
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0002_D.png
  62. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0002_D.png.meta
  63. 25
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0003_S.png
  64. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0003_S.png.meta
  65. 18
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0004_A.png
  66. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0004_A.png.meta
  67. 27
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0005_kb_w.png
  68. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0001s_0005_kb_w.png.meta
  69. 15
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0002s_0000_mouse_btn_right.png
  70. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0002s_0000_mouse_btn_right.png.meta
  71. 21
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0002s_0001_mouse_btn_middle.png
  72. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0002s_0001_mouse_btn_middle.png.meta
  73. 21
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0002s_0002_mouse_btn_left.png
  74. 120
      UOP1_Project/Assets/Art/UI/Final UI/Btn Preview/btn_preview__0002s_0002_mouse_btn_left.png.meta
  75. 17
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/QL4.asset
  76. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/QL4.asset.meta
  77. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1.meta
  78. 17
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Q1-QL4.asset
  79. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Q1-QL4.asset.meta
  80. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step1.meta
  81. 23
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step1/S1-Q1-QL4.asset
  82. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step1/S1-Q1-QL4.asset.meta
  83. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step2.meta
  84. 21
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step2/S2-Q1-QL4.asset
  85. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step2/S2-Q1-QL4.asset.meta
  86. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step3.meta
  87. 21
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step3/S3-Q1-QL4.asset
  88. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest1/Step3/S3-Q1-QL4.asset.meta
  89. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest2.meta
  90. 17
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest2/Q2-QL4.asset
  91. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest2/Q2-QL4.asset.meta
  92. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4/Quest2/Step1.meta

10
UOP1_Project/Assets/Inventory/ScriptableObjects/PlayerInventory.asset


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UOP1_Project/Assets/Prefabs/UI/InventoryItem.prefab


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UOP1_Project/Assets/Scenes/Menus/MainMenu.unity


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52
UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
文件差异内容过多而无法显示
查看文件

595
UOP1_Project/Assets/Scripts/Input/GameInput.cs


public class @GameInput : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @GameInput()
{
asset = InputActionAsset.FromJson(@"{
public InputActionAsset asset { get; }
public @GameInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""GameInput"",
""maps"": [
{

{
""name"": """",
""id"": ""937b421c-9467-4b47-a1fd-445b9b44d5c9"",
""path"": ""<Keyboard>/q"",
""path"": ""<Keyboard>/tab"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardOrGamepad"",

}
]
}");
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true);
m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true);
m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
m_Gameplay_OpenInventory = m_Gameplay.FindAction("OpenInventory", throwIfNotFound: true);
m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true);
m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true);
m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true);
// Menus
m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true);
m_Menus_MoveSelection = m_Menus.FindAction("MoveSelection", throwIfNotFound: true);
m_Menus_Confirm = m_Menus.FindAction("Confirm", throwIfNotFound: true);
m_Menus_Cancel = m_Menus.FindAction("Cancel", throwIfNotFound: true);
m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true);
m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true);
// Dialogues
m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true);
m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true);
m_Dialogues_AdvanceDialogue = m_Dialogues.FindAction("AdvanceDialogue", throwIfNotFound: true);
}
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true);
m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true);
m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
m_Gameplay_OpenInventory = m_Gameplay.FindAction("OpenInventory", throwIfNotFound: true);
m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true);
m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true);
m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true);
// Menus
m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true);
m_Menus_MoveSelection = m_Menus.FindAction("MoveSelection", throwIfNotFound: true);
m_Menus_Confirm = m_Menus.FindAction("Confirm", throwIfNotFound: true);
m_Menus_Cancel = m_Menus.FindAction("Cancel", throwIfNotFound: true);
m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true);
m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true);
// Dialogues
m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true);
m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true);
m_Dialogues_AdvanceDialogue = m_Dialogues.FindAction("AdvanceDialogue", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public void Disable()
{
asset.Disable();
}
// Gameplay
private readonly InputActionMap m_Gameplay;
private IGameplayActions m_GameplayActionsCallbackInterface;
private readonly InputAction m_Gameplay_Move;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Attack;
private readonly InputAction m_Gameplay_Interact;
private readonly InputAction m_Gameplay_Pause;
private readonly InputAction m_Gameplay_OpenInventory;
private readonly InputAction m_Gameplay_RotateCamera;
private readonly InputAction m_Gameplay_MouseControlCamera;
private readonly InputAction m_Gameplay_Run;
public struct GameplayActions
{
private @GameInput m_Wrapper;
public GameplayActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Attack => m_Wrapper.m_Gameplay_Attack;
public InputAction @Interact => m_Wrapper.m_Gameplay_Interact;
public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
public InputAction @OpenInventory => m_Wrapper.m_Gameplay_OpenInventory;
public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera;
public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera;
public InputAction @Run => m_Wrapper.m_Gameplay_Run;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void SetCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Attack.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Interact.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@OpenInventory.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@OpenInventory.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@OpenInventory.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@RotateCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@OpenInventory.started += instance.OnOpenInventory;
@OpenInventory.performed += instance.OnOpenInventory;
@OpenInventory.canceled += instance.OnOpenInventory;
@RotateCamera.started += instance.OnRotateCamera;
@RotateCamera.performed += instance.OnRotateCamera;
@RotateCamera.canceled += instance.OnRotateCamera;
@MouseControlCamera.started += instance.OnMouseControlCamera;
@MouseControlCamera.performed += instance.OnMouseControlCamera;
@MouseControlCamera.canceled += instance.OnMouseControlCamera;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
}
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
// Gameplay
private readonly InputActionMap m_Gameplay;
private IGameplayActions m_GameplayActionsCallbackInterface;
private readonly InputAction m_Gameplay_Move;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Attack;
private readonly InputAction m_Gameplay_Interact;
private readonly InputAction m_Gameplay_Pause;
private readonly InputAction m_Gameplay_OpenInventory;
private readonly InputAction m_Gameplay_RotateCamera;
private readonly InputAction m_Gameplay_MouseControlCamera;
private readonly InputAction m_Gameplay_Run;
public struct GameplayActions
{
private @GameInput m_Wrapper;
public GameplayActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Attack => m_Wrapper.m_Gameplay_Attack;
public InputAction @Interact => m_Wrapper.m_Gameplay_Interact;
public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
public InputAction @OpenInventory => m_Wrapper.m_Gameplay_OpenInventory;
public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera;
public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera;
public InputAction @Run => m_Wrapper.m_Gameplay_Run;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void SetCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Attack.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Interact.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@OpenInventory.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@OpenInventory.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@OpenInventory.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory;
@RotateCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@OpenInventory.started += instance.OnOpenInventory;
@OpenInventory.performed += instance.OnOpenInventory;
@OpenInventory.canceled += instance.OnOpenInventory;
@RotateCamera.started += instance.OnRotateCamera;
@RotateCamera.performed += instance.OnRotateCamera;
@RotateCamera.canceled += instance.OnRotateCamera;
@MouseControlCamera.started += instance.OnMouseControlCamera;
@MouseControlCamera.performed += instance.OnMouseControlCamera;
@MouseControlCamera.canceled += instance.OnMouseControlCamera;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
}
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
// Menus
private readonly InputActionMap m_Menus;
private IMenusActions m_MenusActionsCallbackInterface;
private readonly InputAction m_Menus_MoveSelection;
private readonly InputAction m_Menus_Confirm;
private readonly InputAction m_Menus_Cancel;
private readonly InputAction m_Menus_MouseMove;
private readonly InputAction m_Menus_Unpause;
public struct MenusActions
{
private @GameInput m_Wrapper;
public MenusActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Menus_MoveSelection;
public InputAction @Confirm => m_Wrapper.m_Menus_Confirm;
public InputAction @Cancel => m_Wrapper.m_Menus_Cancel;
public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove;
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause;
public InputActionMap Get() { return m_Wrapper.m_Menus; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MenusActions set) { return set.Get(); }
public void SetCallbacks(IMenusActions instance)
{
if (m_Wrapper.m_MenusActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@Confirm.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Cancel.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@MouseMove.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@Unpause.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
}
m_Wrapper.m_MenusActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@Confirm.started += instance.OnConfirm;
@Confirm.performed += instance.OnConfirm;
@Confirm.canceled += instance.OnConfirm;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@MouseMove.started += instance.OnMouseMove;
@MouseMove.performed += instance.OnMouseMove;
@MouseMove.canceled += instance.OnMouseMove;
@Unpause.started += instance.OnUnpause;
@Unpause.performed += instance.OnUnpause;
@Unpause.canceled += instance.OnUnpause;
}
}
}
public MenusActions @Menus => new MenusActions(this);
// Menus
private readonly InputActionMap m_Menus;
private IMenusActions m_MenusActionsCallbackInterface;
private readonly InputAction m_Menus_MoveSelection;
private readonly InputAction m_Menus_Confirm;
private readonly InputAction m_Menus_Cancel;
private readonly InputAction m_Menus_MouseMove;
private readonly InputAction m_Menus_Unpause;
public struct MenusActions
{
private @GameInput m_Wrapper;
public MenusActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Menus_MoveSelection;
public InputAction @Confirm => m_Wrapper.m_Menus_Confirm;
public InputAction @Cancel => m_Wrapper.m_Menus_Cancel;
public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove;
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause;
public InputActionMap Get() { return m_Wrapper.m_Menus; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MenusActions set) { return set.Get(); }
public void SetCallbacks(IMenusActions instance)
{
if (m_Wrapper.m_MenusActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection;
@Confirm.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Cancel.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@MouseMove.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@Unpause.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
}
m_Wrapper.m_MenusActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@Confirm.started += instance.OnConfirm;
@Confirm.performed += instance.OnConfirm;
@Confirm.canceled += instance.OnConfirm;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@MouseMove.started += instance.OnMouseMove;
@MouseMove.performed += instance.OnMouseMove;
@MouseMove.canceled += instance.OnMouseMove;
@Unpause.started += instance.OnUnpause;
@Unpause.performed += instance.OnUnpause;
@Unpause.canceled += instance.OnUnpause;
}
}
}
public MenusActions @Menus => new MenusActions(this);
// Dialogues
private readonly InputActionMap m_Dialogues;
private IDialoguesActions m_DialoguesActionsCallbackInterface;
private readonly InputAction m_Dialogues_MoveSelection;
private readonly InputAction m_Dialogues_AdvanceDialogue;
public struct DialoguesActions
{
private @GameInput m_Wrapper;
public DialoguesActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Dialogues_MoveSelection;
public InputAction @AdvanceDialogue => m_Wrapper.m_Dialogues_AdvanceDialogue;
public InputActionMap Get() { return m_Wrapper.m_Dialogues; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(DialoguesActions set) { return set.Get(); }
public void SetCallbacks(IDialoguesActions instance)
{
if (m_Wrapper.m_DialoguesActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@AdvanceDialogue.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
}
m_Wrapper.m_DialoguesActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@AdvanceDialogue.started += instance.OnAdvanceDialogue;
@AdvanceDialogue.performed += instance.OnAdvanceDialogue;
@AdvanceDialogue.canceled += instance.OnAdvanceDialogue;
}
}
}
public DialoguesActions @Dialogues => new DialoguesActions(this);
private int m_KeyboardOrGamepadSchemeIndex = -1;
public InputControlScheme KeyboardOrGamepadScheme
{
get
{
if (m_KeyboardOrGamepadSchemeIndex == -1)
m_KeyboardOrGamepadSchemeIndex = asset.FindControlSchemeIndex("KeyboardOrGamepad");
return asset.controlSchemes[m_KeyboardOrGamepadSchemeIndex];
}
}
public interface IGameplayActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
void OnOpenInventory(InputAction.CallbackContext context);
void OnRotateCamera(InputAction.CallbackContext context);
void OnMouseControlCamera(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
}
public interface IMenusActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnConfirm(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
void OnMouseMove(InputAction.CallbackContext context);
void OnUnpause(InputAction.CallbackContext context);
}
public interface IDialoguesActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnAdvanceDialogue(InputAction.CallbackContext context);
}
// Dialogues
private readonly InputActionMap m_Dialogues;
private IDialoguesActions m_DialoguesActionsCallbackInterface;
private readonly InputAction m_Dialogues_MoveSelection;
private readonly InputAction m_Dialogues_AdvanceDialogue;
public struct DialoguesActions
{
private @GameInput m_Wrapper;
public DialoguesActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Dialogues_MoveSelection;
public InputAction @AdvanceDialogue => m_Wrapper.m_Dialogues_AdvanceDialogue;
public InputActionMap Get() { return m_Wrapper.m_Dialogues; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(DialoguesActions set) { return set.Get(); }
public void SetCallbacks(IDialoguesActions instance)
{
if (m_Wrapper.m_DialoguesActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@AdvanceDialogue.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
}
m_Wrapper.m_DialoguesActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@AdvanceDialogue.started += instance.OnAdvanceDialogue;
@AdvanceDialogue.performed += instance.OnAdvanceDialogue;
@AdvanceDialogue.canceled += instance.OnAdvanceDialogue;
}
}
}
public DialoguesActions @Dialogues => new DialoguesActions(this);
private int m_KeyboardOrGamepadSchemeIndex = -1;
public InputControlScheme KeyboardOrGamepadScheme
{
get
{
if (m_KeyboardOrGamepadSchemeIndex == -1) m_KeyboardOrGamepadSchemeIndex = asset.FindControlSchemeIndex("KeyboardOrGamepad");
return asset.controlSchemes[m_KeyboardOrGamepadSchemeIndex];
}
}
public interface IGameplayActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
void OnOpenInventory(InputAction.CallbackContext context);
void OnRotateCamera(InputAction.CallbackContext context);
void OnMouseControlCamera(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
}
public interface IMenusActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnConfirm(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
void OnMouseMove(InputAction.CallbackContext context);
void OnUnpause(InputAction.CallbackContext context);
}
public interface IDialoguesActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnAdvanceDialogue(InputAction.CallbackContext context);
}
}

22
UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs


[SerializeField] private Button _itemButton = default;
[SerializeField] private Image _bgInactiveImage = default;
ItemEventChannelSO _currentItemEvent;
[SerializeField] private LocalizeSpriteEvent _bgLocalizedImage = default;
[SerializeField] private LocalizeSpriteEvent _bgLocalizedImage = default;
public void SetItem(ItemStack itemStack, bool isSelected, ItemEventChannelSO selectItemEvent)
{

_imgSelected.gameObject.SetActive(true);
_itemButton.gameObject.SetActive(true);
_bgInactiveImage.gameObject.SetActive(false);
_currentItemEvent = selectItemEvent;
_currentItem = itemStack;
_imgSelected.gameObject.SetActive(isSelected);

_itemCount.text = itemStack.Amount.ToString();
_bgImage.color = itemStack.Item.ItemType.TypeColor;
_itemButton.onClick.RemoveAllListeners();
_itemButton.onClick.AddListener(() =>
{
SelectItem();
UnhoverItem();
selectItemEvent.RaiseEvent(_currentItem.Item);
});
}
public void SetInactiveItem()
{

}
public void HoverFirstElement()
public void SelectFirstElement()
{
_itemButton.Select();
}

{
_imgSelected.gameObject.SetActive(true);
_currentItemEvent.RaiseEvent(_currentItem.Item);
_imgSelected.gameObject.SetActive(false);
}

2
UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs


//hover First Element
if (_instanciatedItems.Count > 0)
{
_instanciatedItems[0].HoverFirstElement();
_instanciatedItems[0].SelectFirstElement();
}
}
public void UpdateOnItemInInventory(ItemStack itemToUpdate, bool removeItem)

4
UOP1_Project/Assets/Scripts/QuestManager.cs


public class QuestManager : MonoBehaviour
{
[SerializeField] private QuestAncorSO _questAnchor = default;
[SerializeField] private QuestDataSO _questData = default;
_questAnchor.StartGame();
_questData.StartGame();
}
// Update is called once per frame

12
UOP1_Project/Assets/Scripts/Quests/StepController.cs


[Header("Data")]
[SerializeField] private ActorSO _actor = default;
[SerializeField] private DialogueDataSO _defaultDialogue = default;
[SerializeField] private QuestAncorSO _questAnchor = default;
[SerializeField] private QuestDataSO _questData = default;
[Header("Listening to channels")]
//[SerializeField] private StepChannelSO _startStepEvent = default;

public void InteractWithCharacter()
{
DialogueDataSO displayDialogue = _questAnchor.InteractWithCharacter(_actor, false, false);
DialogueDataSO displayDialogue = _questData.InteractWithCharacter(_actor, false, false);
Debug.Log("dialogue " + displayDialogue + "actor" + _actor);
if (displayDialogue != null)
{

}
void PlayLoseDialogue()
{
if (_questAnchor != null)
if (_questData != null)
DialogueDataSO displayDialogue = _questAnchor.InteractWithCharacter(_actor, true, false);
DialogueDataSO displayDialogue = _questData.InteractWithCharacter(_actor, true, false);
if (displayDialogue != null)
{
_currentDialogue = displayDialogue;

}
void PlayWinDialogue()
{
if (_questAnchor != null)
if (_questData != null)
DialogueDataSO displayDialogue = _questAnchor.InteractWithCharacter(_actor, true, true);
DialogueDataSO displayDialogue = _questData.InteractWithCharacter(_actor, true, true);
if (displayDialogue != null)
{
_currentDialogue = displayDialogue;

2
UOP1_Project/Assets/Scripts/Quests/QuestData.asset


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_questlines:
- {fileID: 11400000, guid: 7b43c62a4fa974bbc82d5af43cc173ca, type: 2}

2
UOP1_Project/Assets/Scripts/Quests/QuestDataSO.cs


using UnityEngine.Serialization;
[CreateAssetMenu(fileName = "QuestAnchor", menuName = "Quests/QuestAnchor", order = 51)]
public class QuestAncorSO : ScriptableObject
public class QuestDataSO : ScriptableObject
{
[Header("Data")]
[SerializeField] private List<QuestlineSO> _questlines = default;

2
UOP1_Project/Assets/Settings/Input/GameInput.inputactions


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"path": "<Keyboard>/q",
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"processors": "",
"groups": "KeyboardOrGamepad",

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UOP1_Project/UserSettings/EditorUserSettings.asset


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