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Added Rigidbody component to the Interaction GO on the pig

/main
Amel Negra 4 年前
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1f2315aa
共有 1 个文件被更改,包括 17 次插入0 次删除
  1. 17
      UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab

17
UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab


- component: {fileID: 6649678422514028085}
- component: {fileID: 5021713601820606395}
- component: {fileID: 4712659148336435792}
- component: {fileID: 6918309245020967560}
m_Layer: 9
m_Name: Interaction
m_TagString: Untagged

_OnObjectPickUp: {fileID: 11400000, guid: f3027c4528b8e794f940a4696506f0c3, type: 2}
_OnCookingStart: {fileID: 11400000, guid: 146c579dca5c2f248a607ef66a36d765, type: 2}
_StartTalking: {fileID: 11400000, guid: d8d3ba93cf20837469afd166e511c258, type: 2}
--- !u!54 &6918309245020967560
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2248731488678348755}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &8577975502853322496
GameObject:
m_ObjectHideFlags: 0

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