Amel Negra
4 年前
当前提交
e8d73e33
共有 51 个文件被更改,包括 2378 次插入 和 609 次删除
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1UOP1_Project/Assets/Prefabs/GameplayEssentials/SpawnSystem.prefab
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8UOP1_Project/Assets/Prefabs/GameplayEssentials/MenuEditorInitializer.prefab
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386UOP1_Project/Assets/Scenes/Initialization.unity
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140UOP1_Project/Assets/Scenes/Menus/MainMenu.unity
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3UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs
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25UOP1_Project/Assets/Scripts/SceneManagement/EditorInitialisationLoader.cs
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2UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/GameSceneSO.cs
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1UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/LocationSO.cs
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208UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
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22UOP1_Project/Assets/Scripts/SpawnSystem.cs
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11UOP1_Project/ProjectSettings/EditorBuildSettings.asset
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24UOP1_Project/Assets/Art/UI/FilledCircle.png
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104UOP1_Project/Assets/Art/UI/FilledCircle.png.meta
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66UOP1_Project/Assets/Prefabs/GameplayEssentials/LocationEditorInitializer.prefab
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7UOP1_Project/Assets/Prefabs/GameplayEssentials/MenuEditorInitializer.prefab.meta
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53UOP1_Project/Assets/Prefabs/GameplayEssentials/SceneLoader.prefab
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7UOP1_Project/Assets/Prefabs/GameplayEssentials/SceneLoader.prefab.meta
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557UOP1_Project/Assets/Prefabs/UI/LoadingInterface.prefab
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7UOP1_Project/Assets/Prefabs/UI/LoadingInterface.prefab.meta
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993UOP1_Project/Assets/Scenes/PersistentManagers.unity
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7UOP1_Project/Assets/Scenes/PersistentManagers.unity.meta
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17UOP1_Project/Assets/ScriptableObjects/EventChannels/LoadMenu_Channel.asset
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8UOP1_Project/Assets/ScriptableObjects/EventChannels/LoadMenu_Channel.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/EventChannels/OnSceneReady.asset
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8UOP1_Project/Assets/ScriptableObjects/EventChannels/OnSceneReady.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/Events/UI/ToggleLoadingScreen.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/ToggleLoadingScreen.asset.meta
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18UOP1_Project/Assets/ScriptableObjects/SceneData/Gameplay.asset
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8UOP1_Project/Assets/ScriptableObjects/SceneData/Gameplay.asset.meta
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19UOP1_Project/Assets/ScriptableObjects/SceneData/PersistentManagers.asset
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40UOP1_Project/Assets/Scripts/SceneManagement/InitializationLoader.cs
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11UOP1_Project/Assets/Scripts/SceneManagement/InitializationLoader.cs.meta
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33UOP1_Project/Assets/Scripts/SceneManagement/LoadingScreenManager.cs
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11UOP1_Project/Assets/Scripts/SceneManagement/LoadingScreenManager.cs.meta
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23UOP1_Project/Assets/Scripts/SceneManagement/SceneReadyBroadcaster.cs
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11UOP1_Project/Assets/Scripts/SceneManagement/SceneReadyBroadcaster.cs.meta
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12UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/GameplaySO.cs
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11UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/GameplaySO.cs.meta
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5UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/PersistentManagersSO.cs
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19UOP1_Project/Assets/Scripts/SceneManagement/SpinningUI.cs
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11UOP1_Project/Assets/Scripts/SceneManagement/SpinningUI.cs.meta
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18UOP1_Project/Assets/ScriptableObjects/SceneData/Initialization.asset
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5UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/InitializationSO.cs
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19UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs
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11UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs.meta
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0/UOP1_Project/Assets/Prefabs/GameplayEssentials/MenuEditorInitializer.prefab
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0/UOP1_Project/Assets/Prefabs/GameplayEssentials/LocationEditorInitializer.prefab.meta
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0/UOP1_Project/Assets/ScriptableObjects/SceneData/PersistentManagers.asset.meta
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0/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/PersistentManagersSO.cs.meta
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0/UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs.meta
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0/UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
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|||
shortDescription: The scene that contains all the persistent managers in the game |
|||
like scene loader and Audio manager etc... |
|||
music: {fileID: 0} |
|
|||
using System.Collections; |
|||
using UnityEngine; |
|||
using UnityEngine.SceneManagement; |
|||
|
|||
/// <summary>
|
|||
/// This class is responsible for starting the game by loading the persistent managers scene
|
|||
/// and raising the event to load the Main Menu
|
|||
/// </summary>
|
|||
|
|||
public class InitializationLoader : MonoBehaviour |
|||
{ |
|||
[Header("Persistent managers Scene")] |
|||
[SerializeField] private GameSceneSO _PersistentManagersScene = default; |
|||
|
|||
[Header("Loading settings")] |
|||
[SerializeField] private GameSceneSO[] _MenuToLoad = default; |
|||
[SerializeField] private bool _showLoadScreen = default; |
|||
|
|||
[Header("Broadcasting on")] |
|||
[SerializeField] private LoadEventChannelSO _MenuLoadChannel = default; |
|||
|
|||
void Start() |
|||
{ |
|||
//Load the persistent managers scene
|
|||
StartCoroutine(loadScene(_PersistentManagersScene.scenePath)); |
|||
} |
|||
|
|||
IEnumerator loadScene(string scenePath) |
|||
{ |
|||
AsyncOperation loadingSceneAsyncOp = SceneManager.LoadSceneAsync(scenePath, LoadSceneMode.Additive); |
|||
|
|||
//Wait until we are done loading the scene
|
|||
while (!loadingSceneAsyncOp.isDone) |
|||
{ |
|||
yield return null; |
|||
} |
|||
//Raise the event to load the main menu
|
|||
_MenuLoadChannel.RaiseEvent(_MenuToLoad, _showLoadScreen); |
|||
} |
|||
} |
|
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|
|||
using UnityEngine; |
|||
|
|||
public class LoadingScreenManager : MonoBehaviour |
|||
{ |
|||
[Header("Loading screen Event")] |
|||
//The loading screen event we are listening to
|
|||
[SerializeField] private BoolEventChannelSO _ToggleLoadingScreen = default; |
|||
|
|||
[Header("Loading screen ")] |
|||
public GameObject loadingInterface; |
|||
|
|||
private void OnEnable() |
|||
{ |
|||
if (_ToggleLoadingScreen != null) |
|||
{ |
|||
_ToggleLoadingScreen.OnEventRaised += ToggleLoadingScreen; |
|||
} |
|||
} |
|||
|
|||
private void OnDisable() |
|||
{ |
|||
if (_ToggleLoadingScreen != null) |
|||
{ |
|||
_ToggleLoadingScreen.OnEventRaised += ToggleLoadingScreen; |
|||
} |
|||
} |
|||
|
|||
private void ToggleLoadingScreen(bool state) |
|||
{ |
|||
loadingInterface.SetActive(state); |
|||
} |
|||
|
|||
} |
|
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fileFormatVersion: 2 |
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guid: 66ced4c879634014997808cfc063a88a |
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executionOrder: 0 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
/// <summary>
|
|||
/// This class manages the case we are in editor and we want to press play from any scene
|
|||
/// It takes care of telling the SpawnSystem that the scene is ready since we pressed play from it
|
|||
/// and it is therefore already loaded
|
|||
/// </summary>
|
|||
public class SceneReadyBroadcaster : MonoBehaviour |
|||
{ |
|||
#if UNITY_EDITOR
|
|||
[Header("Broadcasting on")] |
|||
[SerializeField] private VoidEventChannelSO _OnSceneReady = default; |
|||
|
|||
private void Start() |
|||
{ |
|||
if(GetComponent<EditorInitialisationLoader>()._isEditorInitializerMode == true) |
|||
{ |
|||
_OnSceneReady.RaiseEvent(); |
|||
} |
|||
} |
|||
|
|||
#endif
|
|||
} |
|
|||
fileFormatVersion: 2 |
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guid: ca77942077a1ca846af4cc29b07958a8 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
|||
assetBundleName: |
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assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
/// <summary>
|
|||
/// This class contains Settings specific to Gameplay scenes only
|
|||
/// </summary>
|
|||
|
|||
[CreateAssetMenu(fileName = "NewGameplayScene", menuName = "Scene Data/Gameplay")] |
|||
|
|||
public class GameplaySO : GameSceneSO |
|||
{ |
|||
//[Header("Gameplay specific")]
|
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: a4a9aff793e557d4790d9a834c6560bc |
|||
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externalObjects: {} |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
|||
assetBundleName: |
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assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
//CreateAssetMenu commented since we don't want to create more than one Initialisation GameSceneSO
|
|||
//[CreateAssetMenu(fileName = "PersistentManagers", menuName = "Scene Data/PersistentManagers")]
|
|||
public class PersistentManagersSO : GameSceneSO { } |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class SpinningUI : MonoBehaviour |
|||
{ |
|||
private RectTransform rectComponent; |
|||
public float rotateSpeed = 200f; |
|||
|
|||
private void Start() |
|||
{ |
|||
rectComponent = GetComponent<RectTransform>(); |
|||
} |
|||
|
|||
private void Update() |
|||
{ |
|||
rectComponent.Rotate(0f, 0f, rotateSpeed * Time.deltaTime); |
|||
} |
|||
} |
|
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fileFormatVersion: 2 |
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m_Name: Initialization |
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m_EditorClassIdentifier: |
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scenePath: Assets/Scenes/Initialization.unity |
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shortDescription: |
|||
music: {fileID: 0} |
|
|||
using UnityEngine; |
|||
|
|||
//CreateAssetMenu commented since we don't want to create more than one Initialisation GameSceneSO
|
|||
//[CreateAssetMenu(fileName = "Initialization", menuName = "Scene Data/Initialization")]
|
|||
public class InitializationSO : GameSceneSO { } |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class Initialization : MonoBehaviour |
|||
{ |
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
|
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
|
|||
} |
|||
} |
|
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