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InputReader made into ScriptableObject asset

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Andrzej Łukasik 4 年前
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dab4333d
共有 5 个文件被更改,包括 57 次插入83 次删除
  1. 2
      UOP1_Project/Assets/Prefabs/Pig.prefab
  2. 110
      UOP1_Project/Assets/Scenes/CharController.unity
  3. 6
      UOP1_Project/Assets/Scripts/InputReader.cs
  4. 14
      UOP1_Project/Assets/Prefabs/Input Reader.asset
  5. 8
      UOP1_Project/Assets/Prefabs/Input Reader.asset.meta

2
UOP1_Project/Assets/Prefabs/Pig.prefab


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110
UOP1_Project/Assets/Scenes/CharController.unity


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6
UOP1_Project/Assets/Scripts/InputReader.cs


using System.Collections;
using System.Collections.Generic;
using System.Collections.Generic;
public class InputReader : MonoBehaviour, GameInput.IGameplayActions
[CreateAssetMenu( fileName="Input Reader" , menuName="Game/Input Reader" )]
public class InputReader : ScriptableObject, GameInput.IGameplayActions
{
public UnityAction jumpEvent;
public UnityAction jumpCanceledEvent;

14
UOP1_Project/Assets/Prefabs/Input Reader.asset


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8
UOP1_Project/Assets/Prefabs/Input Reader.asset.meta


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