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Renaming and cleaning folders

/main
uChema 4 年前
当前提交
6434aa7b
共有 30 个文件被更改,包括 1146 次插入908 次删除
  1. 2
      UOP1_Project/Assets/Art/Accessories/EarCurls/earCurls.mat
  2. 2
      UOP1_Project/Assets/Art/Accessories/Moustache/moustache.mat
  3. 4
      UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action Shared Data.asset
  4. 4
      UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action_en.asset
  5. 4
      UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action_fr.asset
  6. 162
      UOP1_Project/Assets/Scenes/Examples/InteractionExample.unity
  7. 2
      UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Dish.asset
  8. 4
      UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs
  9. 2
      UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
  10. 6
      UOP1_Project/Assets/Scripts/UI/UIManager.cs
  11. 2
      UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs
  12. 2
      UOP1_Project/Assets/UIInteractionManager.cs
  13. 8
      UOP1_Project/Assets/Prefabs/Managers.meta
  14. 902
      UOP1_Project/Assets/Scenes/Gameplay.unity
  15. 51
      UOP1_Project/Assets/Prefabs/Managers/InventoryManager.prefab
  16. 7
      UOP1_Project/Assets/Prefabs/Managers/InventoryManager.prefab.meta
  17. 8
      UOP1_Project/Assets/Inventory/Scripts.meta
  18. 853
      UOP1_Project/Assets/Scenes/UI Scene.unity
  19. 18
      UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs
  20. 11
      UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta
  21. 0
      /UOP1_Project/Assets/Scenes/Gameplay.unity.meta
  22. 0
      /UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta
  23. 0
      /UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
  24. 0
      /UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs.meta
  25. 0
      /UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs
  26. 0
      /UOP1_Project/Assets/UIInteractionManager.cs.meta
  27. 0
      /UOP1_Project/Assets/UIInteractionManager.cs
  28. 0
      /UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab.meta
  29. 0
      /UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab

2
UOP1_Project/Assets/Art/Accessories/EarCurls/earCurls.mat


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2
UOP1_Project/Assets/Art/Accessories/Moustache/moustache.mat


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4
UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action Shared Data.asset


m_Key: Cook
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4
UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action_en.asset


m_Localized: Cook
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references:
version: 1

4
UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action_fr.asset


m_Localized: "Pr\xE9parer"
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162
UOP1_Project/Assets/Scenes/Examples/InteractionExample.unity


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2
UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Dish.asset


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4
UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs


{
for (int i = 0; i < ingredients.Count; i++)
{
if (ingredients[i].Item.ItemType.ActionType == ItemInventoryActionType.use)
if ((ingredients[i].Item.ItemType.ActionType == ItemInventoryActionType.use))
//add dish
currentInventory.Add(recipe.ResultingDish);
}

2
UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs


using System.Collections.Generic;
using UnityEngine;
public class InventoryFiller : MonoBehaviour
public class UIInventoryManager : MonoBehaviour
{
[SerializeField]
private Inventory currentInventory;

6
UOP1_Project/Assets/Scripts/UI/UIManager.cs


}
[SerializeField]
DialogueUIController dialogueController = default;
UIDialogueManager dialogueController = default;
InventoryFiller inventoryPanel;
UIInventoryManager inventoryPanel;
UIInteractionPanelFiller interactionPanel;
UIInteractionManager interactionPanel;
public void OpenUIDialogue(DialogueLineSO dialogueLine)
{

2
UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs


using UnityEngine;
using TMPro;
using UnityEngine.Localization.Components;
public class DialogueUIController : MonoBehaviour
public class UIDialogueManager : MonoBehaviour
{
[SerializeField] LocalizeStringEvent lineText = default;

2
UOP1_Project/Assets/UIInteractionManager.cs


using System.Collections.Generic;
using UnityEngine;
public class UIInteractionPanelFiller : MonoBehaviour
public class UIInteractionManager : MonoBehaviour
{
[SerializeField]
private List<InteractionSO> listInteractions;

8
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UOP1_Project/Assets/Scenes/Gameplay.unity


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18
UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs


using UnityEngine;
// Created with collaboration from:
// https://forum.unity.com/threads/inventory-system.980646/
public class InventoryController : MonoBehaviour
{
[SerializeField]
private Inventory _inventory = default;
private void OnTriggerEnter(Collider other)
{
if (other.TryGetComponent<ItemInstance>(out ItemInstance itemInstance))
{
_inventory.Add(itemInstance.Item);
Destroy(itemInstance.gameObject);
}
}
}

11
UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta


fileFormatVersion: 2
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/UOP1_Project/Assets/Scenes/UI Scene.unity.meta → /UOP1_Project/Assets/Scenes/Gameplay.unity.meta

/UOP1_Project/Assets/Scripts/Inventory/InventoryFiller.cs.meta → /UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta

/UOP1_Project/Assets/Scripts/Inventory/InventoryFiller.cs → /UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs

/UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs.meta → /UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs.meta

/UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs → /UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs

/UOP1_Project/Assets/UIInteractionPanelFiller.cs.meta → /UOP1_Project/Assets/UIInteractionManager.cs.meta

/UOP1_Project/Assets/UIInteractionPanelFiller.cs → /UOP1_Project/Assets/UIInteractionManager.cs

/UOP1_Project/Assets/Prefabs/UI/UIManager.prefab.meta → /UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab.meta

/UOP1_Project/Assets/Prefabs/UI/UIManager.prefab → /UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab

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