uChema
4 年前
当前提交
6434aa7b
共有 30 个文件被更改,包括 1146 次插入 和 908 次删除
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2UOP1_Project/Assets/Art/Accessories/EarCurls/earCurls.mat
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2UOP1_Project/Assets/Art/Accessories/Moustache/moustache.mat
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4UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action Shared Data.asset
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4UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action_en.asset
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4UOP1_Project/Assets/Localization Files/Asset Tables/Inventory/Inventory Item Action_fr.asset
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162UOP1_Project/Assets/Scenes/Examples/InteractionExample.unity
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2UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Dish.asset
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4UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs
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2UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
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6UOP1_Project/Assets/Scripts/UI/UIManager.cs
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2UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs
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2UOP1_Project/Assets/UIInteractionManager.cs
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8UOP1_Project/Assets/Prefabs/Managers.meta
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902UOP1_Project/Assets/Scenes/Gameplay.unity
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51UOP1_Project/Assets/Prefabs/Managers/InventoryManager.prefab
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7UOP1_Project/Assets/Prefabs/Managers/InventoryManager.prefab.meta
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8UOP1_Project/Assets/Inventory/Scripts.meta
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853UOP1_Project/Assets/Scenes/UI Scene.unity
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18UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs
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11UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta
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0/UOP1_Project/Assets/Scenes/Gameplay.unity.meta
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0/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta
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0/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
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0/UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs.meta
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0/UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs
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0/UOP1_Project/Assets/UIInteractionManager.cs.meta
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0/UOP1_Project/Assets/UIInteractionManager.cs
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0/UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab.meta
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0/UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab
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using UnityEngine; |
|||
|
|||
// Created with collaboration from:
|
|||
// https://forum.unity.com/threads/inventory-system.980646/
|
|||
public class InventoryController : MonoBehaviour |
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{ |
|||
[SerializeField] |
|||
private Inventory _inventory = default; |
|||
|
|||
private void OnTriggerEnter(Collider other) |
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{ |
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if (other.TryGetComponent<ItemInstance>(out ItemInstance itemInstance)) |
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{ |
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_inventory.Add(itemInstance.Item); |
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Destroy(itemInstance.gameObject); |
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} |
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} |
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} |
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