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Merge branch 'main' into state-machine-improvements
Merge branch 'main' into state-machine-improvements
# Conflicts: # UOP1_Project/Assets/Prefabs/Pig.prefab/main
Ciro Continisio
4 年前
当前提交
7705382e
共有 693 个文件被更改,包括 8747 次插入 和 1771 次删除
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16README.md
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5UOP1_Project/.gitignore
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70UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable
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4UOP1_Project/Assets/Materials/Debug_Semitransparent.mat
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866UOP1_Project/Assets/Prefabs/GameplayEssentials/CameraSystem.prefab
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2UOP1_Project/Assets/Prefabs/GameplayEssentials/SpawnSystem.prefab
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2UOP1_Project/Assets/Scenes/Examples.meta
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988UOP1_Project/Assets/Scenes/Locations/Beach.unity
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2UOP1_Project/Assets/Scenes/Locations/Beach.unity.meta
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992UOP1_Project/Assets/Scenes/Locations/Forest.unity
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1UOP1_Project/Assets/ScriptableObjects/Protagonist/Actions/Ascend.asset
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2UOP1_Project/Assets/ScriptableObjects/Protagonist/Actions/Walk.asset
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1UOP1_Project/Assets/ScriptableObjects/Protagonist/States/Idle.asset
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1UOP1_Project/Assets/ScriptableObjects/Protagonist/States/Walking.asset
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58UOP1_Project/Assets/Scripts/ClickToPlaceHelper.cs
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30UOP1_Project/Assets/Scripts/Cutscenes/CutsceneManager.cs
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30UOP1_Project/Assets/Scripts/Cutscenes/DialogueControlTrack/DialogueBehaviour.cs
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2UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
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39UOP1_Project/Assets/Scripts/Editor/SpawnLocationEditor.cs
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45UOP1_Project/Assets/Scripts/Input/InputReader.cs
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21UOP1_Project/Assets/Settings/Graphics/UniversalRP-HighQuality.asset
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7UOP1_Project/Packages/manifest.json
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44UOP1_Project/Packages/packages-lock.json
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8UOP1_Project/ProjectSettings/EditorBuildSettings.asset
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85UOP1_Project/ProjectSettings/Packages/com.unity.probuilder/Settings.json
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26UOP1_Project/ProjectSettings/PresetManager.asset
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2UOP1_Project/ProjectSettings/ProjectSettings.asset
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4UOP1_Project/ProjectSettings/ProjectVersion.txt
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2UOP1_Project/ProjectSettings/TagManager.asset
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2UOP1_Project/ProjectSettings/URPProjectSettings.asset
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1001UOP1_Project/Assets/Scenes/TestingGround/ReflectionProbe-0.exr
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50UOP1_Project/Assets/Scenes/TestingGround/ReflectionProbe-0.exr.meta
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8UOP1_Project/Assets/Art/Characters.meta
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8UOP1_Project/Assets/Art/Items.meta
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8UOP1_Project/Assets/Art/Nature.meta
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8UOP1_Project/Assets/Art/Props.meta
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8UOP1_Project/Assets/Audio.meta
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116UOP1_Project/Assets/Materials/Campfire.mat
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8UOP1_Project/Assets/Materials/Campfire.mat.meta
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1001UOP1_Project/Assets/Materials/FireMask.png
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92UOP1_Project/Assets/Materials/FireMask.png.meta
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106UOP1_Project/Assets/Materials/Prototype_Grass.mat
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8UOP1_Project/Assets/Materials/Prototype_Grass.mat.meta
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106UOP1_Project/Assets/Materials/Prototype_Sand.mat
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8UOP1_Project/Assets/Materials/Prototype_Sand.mat.meta
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106UOP1_Project/Assets/Materials/Prototyping_Grey.mat
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8UOP1_Project/Assets/Materials/Prototyping_Grey.mat.meta
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90UOP1_Project/Assets/Materials/Skybox_Temporary.mat
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8UOP1_Project/Assets/Materials/Skybox_Temporary.mat.meta
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129UOP1_Project/Assets/Materials/Water.mat
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8UOP1_Project/Assets/Materials/Water.mat.meta
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8UOP1_Project/Assets/Prefabs/Characters.meta
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8UOP1_Project/Assets/Prefabs/Items.meta
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8UOP1_Project/Assets/Prefabs/Nature.meta
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8UOP1_Project/Assets/Prefabs/Props.meta
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8UOP1_Project/Assets/Scenes/ArtShowcase.meta
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1001UOP1_Project/Assets/Scenes/ArtShowcase.unity
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7UOP1_Project/Assets/Scenes/ArtShowcase.unity.meta
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912UOP1_Project/Assets/Scenes/Examples/Cutscenes.unity
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7UOP1_Project/Assets/Scenes/Examples/Cutscenes.unity.meta
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8UOP1_Project/Assets/Scenes/Locations/Beach.meta
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8UOP1_Project/Assets/Scenes/Locations/Forest.meta
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8UOP1_Project/Assets/Scenes/Menus.meta
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8UOP1_Project/Assets/Scenes/TestingGround.meta
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1001UOP1_Project/Assets/Scenes/TestingGround.unity
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8UOP1_Project/Assets/Scenes/TestingGround_Small.meta
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1001UOP1_Project/Assets/Scenes/TestingGround_Small.unity
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7UOP1_Project/Assets/Scenes/TestingGround_Small.unity.meta
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8UOP1_Project/Assets/ScriptableObjects/Audio.meta
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14UOP1_Project/Assets/ScriptableObjects/Events/RegularSFX.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/RegularSFX.asset.meta
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16UOP1_Project/Assets/ScriptableObjects/Protagonist/Actions/SetWalkingToFalse.asset
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8UOP1_Project/Assets/ScriptableObjects/Protagonist/Actions/SetWalkingToFalse.asset.meta
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16UOP1_Project/Assets/ScriptableObjects/Protagonist/Actions/SetWalkingToTrue.asset
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8UOP1_Project/Assets/ScriptableObjects/Protagonist/Actions/SetWalkingToTrue.asset.meta
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8UOP1_Project/Assets/Scripts/Audio.meta
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39UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorBoolActionSO.cs
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11UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorBoolActionSO.cs.meta
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17UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventSO.cs
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11UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventSO.cs.meta
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8UOP1_Project/Assets/Settings/Audio.meta
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88UOP1_Project/Assets/Settings/Graphics/PostProcessing.asset
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UOP1_Project/Assets/Scenes/Locations/Beach.unity
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UOP1_Project/Assets/Scenes/ArtShowcase.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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UOP1_Project/Assets/Scenes/TestingGround.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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UOP1_Project/Assets/Scenes/TestingGround_Small.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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|||
using UnityEngine; |
|||
using UOP1.StateMachine; |
|||
using UOP1.StateMachine.ScriptableObjects; |
|||
|
|||
[CreateAssetMenu(fileName = "SetAnimatorBoolAction", menuName = "State Machines/Actions/Set Animator Bool")] |
|||
public class AnimatorBoolActionSO : StateActionSO |
|||
{ |
|||
[SerializeField] private string _parameterName = default; |
|||
[SerializeField] private bool _newValue = default; |
|||
|
|||
protected override StateAction CreateAction() => new AnimatorParameterAction(_parameterName, _newValue); |
|||
} |
|||
|
|||
public class AnimatorParameterAction : StateAction |
|||
{ |
|||
//Component references
|
|||
private Animator _animator; |
|||
|
|||
private int _parameterHash; |
|||
private bool _newValue; |
|||
|
|||
public AnimatorParameterAction(string parameterName, bool newValue) |
|||
{ |
|||
_parameterHash = Animator.StringToHash(parameterName); |
|||
_newValue = newValue; |
|||
} |
|||
|
|||
public override void Awake(StateMachine stateMachine) |
|||
{ |
|||
_animator = stateMachine.GetComponent<Animator>(); |
|||
} |
|||
|
|||
public override void OnStateEnter() |
|||
{ |
|||
_animator.SetBool(_parameterHash, _newValue); |
|||
} |
|||
|
|||
public override void OnUpdate() { } |
|||
} |
|
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|||
using UnityEngine; |
|||
using System.Collections; |
|||
using UnityEngine.Events; |
|||
|
|||
/// <summary>
|
|||
/// Event on which <c>AudioCue</c> components send a message to play SFX and music. <c>AudioManager</c> listens on these events, and actually plays the sound.
|
|||
/// </summary>
|
|||
[CreateAssetMenu(menuName = "Game Event/Audio Cue")] |
|||
public class AudioCueEventSO : ScriptableObject |
|||
{ |
|||
public UnityAction<AudioCueSO, AudioConfigurationSO, Vector3> eventRaised; |
|||
|
|||
public void Raise(AudioCueSO audioCue, AudioConfigurationSO audioConfiguration, Vector3 positionInSpace) |
|||
{ |
|||
eventRaised.Invoke(audioCue, audioConfiguration, positionInSpace); |
|||
} |
|||
} |
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