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Merge branch 'main' into worldbuilding
Merge branch 'main' into worldbuilding
# Conflicts: # UOP1_Project/Assets/Scenes/Locations/Beach.unity/main
Ciro Continisio
3 年前
当前提交
2d712a99
共有 18 个文件被更改,包括 2325 次插入 和 1064 次删除
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280UOP1_Project/Assets/Cutscenes/BeachCandyCutscene.playable
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1UOP1_Project/Assets/Prefabs/Gameplay/EditorInitializer.prefab
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16UOP1_Project/Assets/Scenes/WIP/TestingGround_Questline.unity
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10UOP1_Project/Assets/ScriptableObjects/Inventory/PlayerInventory.asset
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10UOP1_Project/Assets/ScriptableObjects/Inventory/TestingInventory.asset
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2UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/QL1.asset
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11UOP1_Project/Assets/ScriptableObjects/SaveSystem/SaveSystem.asset
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3UOP1_Project/Assets/Scripts/Menu/MenuSelectionHandler.cs
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17UOP1_Project/Assets/Scripts/SceneManagement/EditorColdStartup.cs
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6UOP1_Project/Assets/Scripts/UI/UIMenuManager.cs
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1001UOP1_Project/Assets/Prefabs/Cutscenes/BeachCandyCutscene.prefab
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7UOP1_Project/Assets/Prefabs/Cutscenes/BeachCandyCutscene.prefab.meta
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1001UOP1_Project/Assets/Prefabs/Cutscenes/CutscenePlayableDirector.prefab
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1001UOP1_Project/Assets/Prefabs/Cutscenes/BeachCandyCutscenePrefab.prefab
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15UOP1_Project/Assets/ScriptableObjects/EventChannels/OnGameExit.asset
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8UOP1_Project/Assets/ScriptableObjects/EventChannels/OnGameExit.asset.meta
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0/UOP1_Project/Assets/Prefabs/Cutscenes/CutscenePlayableDirector.prefab.meta
1001
UOP1_Project/Assets/Prefabs/Cutscenes/BeachCandyCutscene.prefab
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文件差异内容过多而无法显示
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fileFormatVersion: 2 |
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guid: c509019d2942570479a86432b68fcdad |
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PrefabImporter: |
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externalObjects: {} |
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userData: |
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1001
UOP1_Project/Assets/Prefabs/Cutscenes/CutscenePlayableDirector.prefab
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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1001
UOP1_Project/Assets/Prefabs/Cutscenes/BeachCandyCutscenePrefab.prefab
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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%YAML 1.1 |
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--- !u!114 &11400000 |
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m_CorrespondingSourceObject: {fileID: 0} |
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m_PrefabInstance: {fileID: 0} |
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m_PrefabAsset: {fileID: 0} |
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m_GameObject: {fileID: 0} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: 7fafac715ff920c4383fed91a38a351e, type: 3} |
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m_Name: OnGameExit |
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m_EditorClassIdentifier: |
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description: Raised when we exit the game |
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fileFormatVersion: 2 |
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guid: d570e16f713770a4a94310999866e0e0 |
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