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Added Statue(Mesh, Material, and Prefabs) (#458)
Added Statue(Mesh, Material, and Prefabs) (#458)
Statue was a contribution that was discussed in the forums and not based on any codecks card. The name I do have for him is from a Youtube Video, so I don't have any ideas for an original name if needed. Meshes and Prefabs are in their specific folders. Please delete the questions below, and type the answers in their place instead/main
GitHub
3 年前
当前提交
a30ef766
共有 10 个文件被更改,包括 2440 次插入 和 0 次删除
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8UOP1_Project/Assets/Art/Props/Statue.meta
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121UOP1_Project/Assets/Prefabs/TownStructures/Statue_Prefab.prefab
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7UOP1_Project/Assets/Prefabs/TownStructures/Statue_Prefab.prefab.meta
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141UOP1_Project/Assets/Art/Props/Statue/Statue_Material.mat
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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查看文件
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forceMaximumCompressionQuality_BC6H_BC7: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
bones: [] |
|||
spriteID: |
|||
internalID: 0 |
|||
vertices: [] |
|||
indices: |
|||
edges: [] |
|||
weights: [] |
|||
secondaryTextures: [] |
|||
spritePackingTag: |
|||
pSDRemoveMatte: 0 |
|||
pSDShowRemoveMatteOption: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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