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Fix current questline + Add UI Healthbar into Game play scene

/UI
uChema 4 年前
当前提交
2847ceef
共有 14 个文件被更改,包括 282 次插入187 次删除
  1. 18
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_en.asset
  2. 24
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_fr.asset
  3. 64
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_it.asset
  4. 2
      UOP1_Project/Assets/LocalizationFiles/GoogleSheetService_ChopChop.asset
  5. 119
      UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
  6. 8
      UOP1_Project/Assets/Prefabs/UI/UIHealthbar.prefab
  7. 218
      UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
  8. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 2/Step2/S2-Q2-QL1.asset
  9. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 2/Step3/S3-Q2-QL1.asset
  10. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 3/Step2/S2-Q3-QL1.asset
  11. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest 1/Step2/S2-Q1-QL2.asset
  12. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest 1/Step3/S3-Q1-QL2.asset
  13. 2
      UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
  14. 4
      UOP1_Project/UserSettings/EditorUserSettings.asset

18
UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_en.asset


m_Metadata:
m_Items: []
- m_Id: 238002471034883
m_Localized: 'Can you look for some tomatoes please? '
m_Localized: 'Can you look for some lobsters please? '
m_Localized: Did you find the tomatoes?
m_Localized: Did you find the lobster?
m_Localized: 'Here''s a Tomato soup recipe for you '
m_Localized: 'Here''s a lobster soup recipe for you '
m_Metadata:
m_Items: []
- m_Id: 238002475229184

- m_Id: 238002475229185
m_Localized: 'Do you want a mixer? '
m_Localized: 'Do you want a hammer? '
m_Metadata:
m_Items: []
- m_Id: 238002475229186

- m_Id: 238002475229187
m_Localized: 'Do you know how to cook a tomato soup ? '
m_Localized: 'Do you know how to cook a lobster soup ? '
m_Localized: 'Do you have the tomato soup ? '
m_Localized: 'Do you have the lobster soup ? '
m_Metadata:
m_Items: []
- m_Id: 238002475229189

m_Metadata:
m_Items: []
- m_Id: 238002475229191
m_Localized: Here you go
m_Localized: Here you go !
m_Localized: Okey come back when you want it
m_Localized: Okay, come back when you want it
m_Metadata:
m_Items: []
- m_Id: 238002475229193

- m_Id: 238002475229194
m_Localized: Okey come back when you know how to do it.
m_Localized: Okay, come back when you know how to do it.
m_Metadata:
m_Items: []
- m_Id: 238002475229195

24
UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_fr.asset


m_Metadata:
m_Items: []
- m_Id: 9306103809
m_Localized: Bienvenue au village
m_Localized: Bienvenue au village !
m_Localized: Bienvenue au village
m_Localized: Bienvenue au village !
m_Metadata:
m_Items: []
- m_Id: 104386781184

m_Metadata:
m_Items: []
- m_Id: 238002471034882
m_Localized: Bonjour toi !
m_Localized: Bonjour!
m_Localized: Est ce que tu peux me trouver quelques tomates?
m_Localized: "Pouvez-vous me trouver un homard s'il vous pla\xEEt ?"
m_Localized: "As tu trouv\xE9 les tomates?"
m_Localized: Avez-vous trouvez le homard ?
m_Localized: Voici une recette pour de la soupe de tomates
m_Localized: Voici une recette pour de la soupe de homard
m_Metadata:
m_Items: []
- m_Id: 238002475229184

- m_Id: 238002475229185
m_Localized: 'Est ce que tu as un mixeur? '
m_Localized: Voulez-vous un marteau ?
m_Metadata:
m_Items: []
- m_Id: 238002475229186

- m_Id: 238002475229187
m_Localized: "Est ce que tu sais pr\xE9parer de la soupe de tomate"
m_Localized: "Savez-vous comment pr\xE9parer une soupe de homard ?"
m_Localized: Est ce que tu as la soupe de tomate?
m_Localized: Avez-vous la soupe de homard ?
m_Metadata:
m_Items: []
- m_Id: 238002475229189

m_Metadata:
m_Items: []
- m_Id: 238002475229193
m_Localized: 'Est ce que tu peux m''en ramener? '
m_Localized: Pouvez-vous m'en ramener ?
m_Metadata:
m_Items: []
- m_Id: 238002475229194

m_Metadata:
m_Items: []
- m_Id: 20323438161682432
m_Localized: Parfait ! On se voit labas
m_Localized: "Parfait ! On se voit l\xE0-bas"
m_Localized: 'Ok ! Vas y quand tu veux ! '
m_Localized: Ok ! Allez-y quand vous voulez !
m_Metadata:
m_Items: []
- m_Id: 21415600320274432

64
UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_it.asset


m_Items: []
m_TableData:
- m_Id: 9306103808
m_Localized: Ciao
m_Localized: Hey!
m_Localized: Ben arrivato alla spiaggia
m_Localized: "Benvenuto in citt\xE1!"
m_Localized: Eccoti un coltello!
m_Localized: "Benvenuto in citt\xE1!"
m_Localized: Hey!
m_Localized: "Ora dirigiti in centro, dove c'\xE9 il leggendario chef che ti
aspetta."
m_Localized: Eccoci. Mi puoi cercare dei pomodori, per favore?
m_Localized: Di niente!
m_Localized: Hai trovato i pomodori?
m_Localized: Ciao
m_Localized: Eccoti una ricetta per una zuppa di pomodori.
m_Localized: Ben arrivato alla spiaggia
m_Localized: Di niente!
m_Localized: Eccoti un coltello!
m_Localized: Ciao, mi chiamo Earl
m_Localized: Hey!
m_Localized: Vuoi un frullatore?
m_Localized: Eccoci. Mi puoi cercare un'aragosta, per favore?
m_Localized: "Ciao, benvenuto in citt\xE1"
m_Localized: Hai trovato l'aragosta?
m_Localized: Vuoi sapere come cucinare una zuppa di pomodori?
m_Localized: Eccoti una ricetta per la zuppa d'aragosta.
m_Localized: Hai con te una zuppa di pomodori?
m_Localized: Ciao, mi chiamo Earl
m_Localized: Perfetto!
m_Localized: Vuoi un martello?
m_Localized: "Non c'\xE9 problema, torna quando ne hai trovati."
m_Localized: "Ciao, benvenuto in citt\xE1"
m_Localized: Ecco qua.
m_Localized: Sai come fare la zuppa d'aragosta?
m_Localized: Ok, torna quando l'hai trovati.
m_Localized: Hai un po' di zuppa d'aragosta?
m_Localized: Me ne puoi portare un po'?
m_Localized: Perfetto!
m_Localized: Ok, torna quando sai come farla.
m_Localized: "Non c'\xE9 problema, torna quando ce l'hai."
m_Localized: "Perfetto! \xC9 buonissima!"
m_Localized: Ecco qua.
m_Localized: "Non c'\xE9 problema, torna quando ne hai trovati."
m_Localized: Ok, torna quando lo vuoi.
m_Localized: "Benvenuto in citt\xE1!"
m_Localized: Me ne puoi portare un po'?
m_Localized: "Ora dirigiti in centro, dove c'\xE9 il leggendario chef che ti
aspetta."
m_Localized: Ok, torna quando sai come farla.
m_Localized: "S\xED"
m_Localized: "Perfetto! \xC9 buonissima!"
m_Localized: No
m_Localized: "Non c'\xE9 problema, torna quando ce l'hai."
m_Localized: "Perfetto! Ci vediamo l\xED!"
m_Localized: "S\xED"
m_Localized: Ok, vai quando vuoi!
m_Localized: No
m_Localized: Grazie!
m_Localized: "Perfetto! Ci vediamo l\xED!"
m_Localized: Di niente!
m_Localized: Ok, vai quando vuoi!
m_Localized: "Benvenuto in citt\xE1!"
m_Localized: Grazie!
m_Localized: Hey!
m_Localized: Di niente!
m_Metadata:
m_Items: []
references:

2
UOP1_Project/Assets/LocalizationFiles/GoogleSheetService_ChopChop.asset


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m_ClientSecret: U5PmbxGYuBCyAw6qsgQsV-yK
m_AuthenticationType: 0
m_AuthenticationType: 1
m_ApplicationName: Chop Chop
m_NewSheetProperties:
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119
UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab


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UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 2/Step2/S2-Q2-QL1.asset


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UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs


saveData._itemStacks.Clear();
foreach (var itemStack in _playerInventory.Items)
{
saveData._itemStacks.Add(new SerializedItemStack(itemStack.Item.Guid, itemStack.Amount));
// saveData._itemStacks.Add(new SerializedItemStack(itemStack.Item.Guid, itemStack.Amount));
}
if (FileManager.MoveFile(saveFilename, backupSaveFilename))

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