浏览代码

Camera tweaks

/main
Ciro Continisio 3 年前
当前提交
53cfbb69
共有 1 个文件被更改,包括 45 次插入46 次删除
  1. 91
      UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab

91
UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab


m_Script: {fileID: 11500000, guid: 9384ab8608cdc3d479fe89cd51eed48f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_BindingMode: 5
m_FollowOffset: {x: 0, y: 3, z: -6}
m_XDamping: 1
m_YDamping: 0.1
m_ZDamping: 0.1
m_BindingMode: 4
m_FollowOffset: {x: 0, y: 5, z: -8}
m_XDamping: 0.1
m_YDamping: 3
m_ZDamping: 1
m_AngularDampingMode: 0
m_PitchDamping: 0
m_YawDamping: 0

m_Name:
m_EditorClassIdentifier:
m_TrackedObjectOffset: {x: 0, y: 1, z: 0}
m_LookaheadTime: 0.1
m_LookaheadTime: 0.5
m_HorizontalDamping: 1
m_VerticalDamping: 1
m_HorizontalDamping: 0.1
m_VerticalDamping: 3
m_ScreenX: 0.5
m_ScreenY: 0.5
m_DeadZoneWidth: 0

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1988373824387590796}
m_LocalRotation: {x: -0, y: -0.000000022351742, z: 0.000000003259629, w: 1}
m_LocalRotation: {x: 0.12278774, y: -0.08864836, z: 0.026336022, w: 0.9881149}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:

ModeOverride: 0
LensShift: {x: 0, y: 0}
GateFit: 2
m_SensorSize: {x: 3.256917, y: 1}
m_SensorSize: {x: 1.7777778, y: 1}
m_Transitions:
m_BlendHint: 0
m_InheritPosition: 0

m_Script: {fileID: 11500000, guid: 9384ab8608cdc3d479fe89cd51eed48f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_BindingMode: 5
m_FollowOffset: {x: 0, y: 3, z: -6}
m_BindingMode: 4
m_FollowOffset: {x: 0, y: 5, z: -8}
m_ZDamping: 0.1
m_ZDamping: 1
m_AngularDampingMode: 0
m_PitchDamping: 0
m_YawDamping: 0

m_Script: {fileID: 11500000, guid: f4044717213e31446939f7bd49c896ea, type: 3}
m_Name:
m_EditorClassIdentifier:
m_TrackedObjectOffset: {x: 0, y: 1.3, z: 0}
m_LookaheadTime: 0.1
m_LookaheadSmoothing: 20
m_TrackedObjectOffset: {x: 0, y: 1.5, z: 0}
m_LookaheadTime: 0
m_LookaheadSmoothing: 0
m_LookaheadIgnoreY: 0
m_HorizontalDamping: 0.1
m_VerticalDamping: 0.1

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5457523176376150323}
m_LocalRotation: {x: 0.07822093, y: -0.000000037252903, z: 0.000000010244548, w: 0.9969361}
m_LocalRotation: {x: 0.14805879, y: -0.087944664, z: 0.028598182, w: 0.98464537}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:

ModeOverride: 0
LensShift: {x: 0, y: 0}
GateFit: 2
m_SensorSize: {x: 3.256917, y: 1}
m_SensorSize: {x: 1.7777778, y: 1}
m_Transitions:
m_BlendHint: 0
m_InheritPosition: 0

m_Script: {fileID: 11500000, guid: 9384ab8608cdc3d479fe89cd51eed48f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_BindingMode: 5
m_FollowOffset: {x: 0, y: 3, z: -6}
m_XDamping: 1
m_YDamping: 0.1
m_ZDamping: 0.1
m_BindingMode: 4
m_FollowOffset: {x: 0, y: 5, z: -8}
m_XDamping: 0.1
m_YDamping: 3
m_ZDamping: 1
m_AngularDampingMode: 0
m_PitchDamping: 0
m_YawDamping: 0

m_Script: {fileID: 11500000, guid: f4044717213e31446939f7bd49c896ea, type: 3}
m_Name:
m_EditorClassIdentifier:
m_TrackedObjectOffset: {x: 0, y: 2, z: 0}
m_LookaheadTime: 0.3
m_TrackedObjectOffset: {x: 0, y: 1.5, z: 0}
m_LookaheadTime: 0.5
m_HorizontalDamping: 0
m_VerticalDamping: 0
m_HorizontalDamping: 0.1
m_VerticalDamping: 3
m_ScreenX: 0.5
m_ScreenY: 0.5
m_DeadZoneWidth: 0

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6333144650067166509}
m_LocalRotation: {x: 0.055445746, y: -0.000000014901161, z: 0.0000000018626451,
w: 0.9984617}
m_LocalRotation: {x: 0.12278774, y: -0.08864836, z: 0.026336022, w: 0.9881149}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:

ModeOverride: 0
LensShift: {x: 0, y: 0}
GateFit: 2
m_SensorSize: {x: 3.256917, y: 1}
m_SensorSize: {x: 1.7777778, y: 1}
m_Transitions:
m_BlendHint: 0
m_InheritPosition: 0

inputReader: {fileID: 11400000, guid: 945ec0365077176418488737deed54be, type: 2}
mainCamera: {fileID: 8745341642014614481}
freeLookVCam: {fileID: 8745341641394998849}
_speedMultiplier: 2
_speedMultiplier: 1
_cameraTransformAnchor: {fileID: 11400000, guid: bc205269957643647a8b5f98f028f9fb,
type: 2}
_frameObjectChannel: {fileID: 11400000, guid: 2723b3f59f7ede3498fe7e385d2bb6ee,

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8745341641394998848}
m_LocalRotation: {x: 0.08212709, y: 0.09216257, z: -0.007627607, w: 0.992322}
m_LocalPosition: {x: -1.1049764, y: 3, z: -5.8973746}
m_LocalRotation: {x: 0.08212709, y: 0.09216256, z: -0.007627606, w: 0.992322}
m_LocalPosition: {x: 0, y: 5, z: -8}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2955398947125553842}

ModeOverride: 0
LensShift: {x: 0, y: 0}
GateFit: 2
m_SensorSize: {x: 3.256917, y: 1}
m_SensorSize: {x: 1.7777778, y: 1}
m_Transitions:
m_BlendHint: 0
m_InheritPosition: 1

m_LegacyVelocityFilterStrength: -1
m_YAxisRecentering:
m_enabled: 1
m_WaitTime: 5
m_RecenteringTime: 10
m_WaitTime: 2
m_RecenteringTime: 3
m_LegacyHeadingDefinition: -1
m_LegacyVelocityFilterStrength: -1
m_XAxis:

m_VelocityFilterStrength: 4
m_Bias: 0
m_RecenterToTargetHeading:
m_enabled: 0
m_WaitTime: 10
m_RecenteringTime: 10
m_enabled: 1
m_WaitTime: 0.5
m_RecenteringTime: 20
m_BindingMode: 5
m_SplineCurvature: 0
m_BindingMode: 4
m_SplineCurvature: 1
- m_Height: 3
m_Radius: 6
- m_Height: 0.5
- m_Height: 5
m_Radius: 8
- m_Height: 1
m_Radius: 3
m_LegacyHeadingBias: 3.4028235e+38
m_Rigs:

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8745341642014614487}
m_LocalRotation: {x: 0.08212709, y: 0.09216256, z: -0.007627606, w: 0.992322}
m_LocalPosition: {x: -1.1049764, y: 3, z: -5.8973746}
m_LocalRotation: {x: 0.20474699, y: -2.981331e-17, z: 2.8927992e-19, w: 0.97881496}
m_LocalPosition: {x: 0, y: 5, z: -8}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 8745341640208226295}

正在加载...
取消
保存