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Added back recklol Dissolve effect (#217)

* Added recklol dissolve effect with some tweaks

* Added names to dissolve outputs

* Added a dissolve effect option in contextual menu and add alpha cutoff in Toon_Disolve
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GitHub 4 年前
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6bf8be1d
共有 22 个文件被更改,包括 2145 次插入0 次删除
  1. 8
      UOP1_Project/Assets/Art/Effects/Dissolve.meta
  2. 8
      UOP1_Project/Assets/Prefabs/Effects/Dissolve.meta
  3. 8
      UOP1_Project/Assets/Scripts/Effects.meta
  4. 308
      UOP1_Project/Assets/Shaders/SubGraphs/Dissolve.shadersubgraph
  5. 10
      UOP1_Project/Assets/Shaders/SubGraphs/Dissolve.shadersubgraph.meta
  6. 470
      UOP1_Project/Assets/Shaders/Toon_Dissolve.shadergraph
  7. 10
      UOP1_Project/Assets/Shaders/Toon_Dissolve.shadergraph.meta
  8. 89
      UOP1_Project/Assets/Art/Effects/Dissolve/M_Embers.mat
  9. 8
      UOP1_Project/Assets/Art/Effects/Dissolve/M_Embers.mat.meta
  10. 32
      UOP1_Project/Assets/Art/Effects/Dissolve/T_Embers.png
  11. 92
      UOP1_Project/Assets/Art/Effects/Dissolve/T_Embers.png.meta
  12. 1001
      UOP1_Project/Assets/Prefabs/Effects/Dissolve/DissolveParticles.prefab
  13. 7
      UOP1_Project/Assets/Prefabs/Effects/Dissolve/DissolveParticles.prefab.meta
  14. 63
      UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs
  15. 11
      UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs.meta
  16. 9
      UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs
  17. 11
      UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs.meta
  18. 0
      /UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs
  19. 0
      /UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs.meta

8
UOP1_Project/Assets/Art/Effects/Dissolve.meta


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UOP1_Project/Assets/Art/Effects/Dissolve/T_Embers.png

之前 之后
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UOP1_Project/Assets/Prefabs/Effects/Dissolve/DissolveParticles.prefab
文件差异内容过多而无法显示
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63
UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DissolveHelper : MonoBehaviour
{
[SerializeField] ParticleSystem _dissolveParticlesPrefab;
[SerializeField] float _dissolveDuration = 1f;
private MeshRenderer _renderer;
private ParticleSystem _particules;
private MaterialPropertyBlock _materialPropertyBlock;
[ContextMenu("Trigger Dissolve")]
public void TriggerDissolve()
{
if (_materialPropertyBlock == null)
{
_materialPropertyBlock = new MaterialPropertyBlock();
}
InitParticleSystem();
StartCoroutine(DissolveCoroutine());
}
[ContextMenu("Reset Dissolve")]
private void ResetDissolve()
{
_materialPropertyBlock.SetFloat("_Dissolve", 0);
_renderer.SetPropertyBlock(_materialPropertyBlock);
}
private void InitParticleSystem()
{
_particules = GameObject.Instantiate(_dissolveParticlesPrefab, transform);
_renderer = GetComponent<MeshRenderer>();
ParticleSystem.ShapeModule shapeModule = _particules.shape;
shapeModule.meshRenderer = _renderer;
shapeModule.enabled = true;
ParticleSystem.MainModule mainModule = _particules.main;
mainModule.duration = _dissolveDuration;
}
public IEnumerator DissolveCoroutine()
{
float normalizedDeltaTime = 0;
_particules.Play();
while(normalizedDeltaTime < _dissolveDuration)
{
normalizedDeltaTime += Time.deltaTime;
float remappedValue = VFXUtil.RemapValue(normalizedDeltaTime, 0, _dissolveDuration, 0, 1);
_materialPropertyBlock.SetFloat("_Dissolve", remappedValue);
_renderer.SetPropertyBlock(_materialPropertyBlock);
yield return null;
}
GameObject.Destroy(_particules.gameObject);
}
}

11
UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs.meta


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9
UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs



public class VFXUtil
{
public static float RemapValue(float value, float low1, float high1, float low2, float high2)
{
float x = low2 + (value - low1) * (high2 - low2) / (high1 - low1);
return x;
}
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11
UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs.meta


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/UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs → /UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs

/UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs.meta → /UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs.meta

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