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Added NPC script to Bard Hare

/main
Amel 3 年前
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b1dc4e31
共有 1 个文件被更改,包括 15 次插入1 次删除
  1. 16
      UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab

16
UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab


_startDialogueEvent: {fileID: 11400000, guid: 5cfe626f5482b914a9e46ebbe35ea1a8,
type: 2}
_endDialogueEvent: {fileID: 11400000, guid: 53a7f1f01ef364704b1d45d01f2421ae, type: 2}
IsInDialogue: 0
isInDialogue: 0
--- !u!114 &-2594107008406275151
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3351096123413661336}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7ca3eae09f3fc4d48bb4b74aa34cd4a0, type: 3}
m_Name:
m_EditorClassIdentifier:
npcState: 0
talkingTo: []
--- !u!1001 &2467996762377272265
PrefabInstance:
m_ObjectHideFlags: 0

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