uChema
4 年前
当前提交
b52c1a1f
共有 75 个文件被更改,包括 4877 次插入 和 1899 次删除
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4UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset
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5UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-English (en).asset
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5UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-French (fr).asset
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5UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian (it).asset
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4UOP1_Project/Assets/Art/UI/FinalUI/.DS_Store
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5UOP1_Project/Assets/Prefabs/Managers/UIManager.prefab
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4UOP1_Project/Assets/Prefabs/UI/ButtonMenu.prefab
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1UOP1_Project/Assets/Prefabs/UI/IngredientTypeTab.prefab
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23UOP1_Project/Assets/Prefabs/UI/InventoryScreen.prefab
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1UOP1_Project/Assets/Prefabs/UI/Settings/Settings_Panel.prefab
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799UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
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992UOP1_Project/Assets/Scenes/Menus/MainMenu.unity
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4UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/CharacterCustomization.asset
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4UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Ingredient.asset
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4UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Recipe.asset
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6UOP1_Project/Assets/ScriptableObjects/Inventory/ItemTypes/Utensil.asset
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40UOP1_Project/Assets/Scripts/Input/GameInput.cs
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9UOP1_Project/Assets/Scripts/Input/InputReader.cs
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79UOP1_Project/Assets/Scripts/SceneManagement/StartGame.cs
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7UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs
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8UOP1_Project/Assets/Scripts/UI/UIManager.cs
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30UOP1_Project/Assets/Settings/Input/GameInput.inputactions
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24UOP1_Project/Assets/UISettingFieldsFiller.cs
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4UOP1_Project/Assets/UISettingItemFiller.cs
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22UOP1_Project/Assets/UISettingManager.cs
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4UOP1_Project/Assets/UISettingTabFiller.cs
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2UOP1_Project/Assets/UISettingTabsFiller.cs
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18UOP1_Project/UserSettings/EditorUserSettings.asset
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1UOP1_Project/Assets/.DS_Store
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1UOP1_Project/Assets/LocalizationFiles/.DS_Store
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1001UOP1_Project/Assets/Prefabs/UI/Canvas-MainMenu.prefab
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7UOP1_Project/Assets/Prefabs/UI/Canvas-MainMenu.prefab.meta
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8UOP1_Project/Assets/Prefabs/UI/Popup.meta
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451UOP1_Project/Assets/Scenes/WIP/UI Integration.unity
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8UOP1_Project/Assets/ScriptableObjects/Events/MainMenu.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/UI/ButtonPopupEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/ButtonPopupEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/UI/CloseInventoryEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/CloseInventoryEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/UI/ClosePopupEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/ClosePopupEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/UI/ConfirmPopupEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/ConfirmPopupEvent.asset.meta
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8UOP1_Project/Assets/UI.meta
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171UOP1_Project/Assets/UIMenuManager.cs
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11UOP1_Project/Assets/UIMenuManager.cs.meta
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34UOP1_Project/Assets/UIPopupButtonSetter.cs
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11UOP1_Project/Assets/UIPopupButtonSetter.cs.meta
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126UOP1_Project/Assets/UIPopupSetter.cs
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11UOP1_Project/Assets/UIPopupSetter.cs.meta
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1001UOP1_Project/Assets/Prefabs/UI/Popup/Confirmation_Popup.prefab
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7UOP1_Project/Assets/Prefabs/UI/Popup/Confirmation_Popup.prefab.meta
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369UOP1_Project/Assets/Prefabs/UI/Popup/PopupButton.prefab
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7UOP1_Project/Assets/Prefabs/UI/Popup/PopupButton.prefab.meta
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14UOP1_Project/Assets/ScriptableObjects/Events/MainMenu/ConfirmPopupEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/MainMenu/ConfirmPopupEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/MainMenu/ContinueGameEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/MainMenu/ContinueGameEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/MainMenu/StartNewGame.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/MainMenu/StartNewGame.asset.meta
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64UOP1_Project/Assets/UI/UI Misc Shared Data.asset
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8UOP1_Project/Assets/UI/UI Misc Shared Data.asset.meta
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23UOP1_Project/Assets/UI/UI Misc.asset
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8UOP1_Project/Assets/UI/UI Misc.asset.meta
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61UOP1_Project/Assets/UI/UI Misc_en.asset
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8UOP1_Project/Assets/UI/UI Misc_en.asset.meta
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59UOP1_Project/Assets/UI/UI Misc_fr.asset
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8UOP1_Project/Assets/UI/UI Misc_fr.asset.meta
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22UOP1_Project/Assets/UI/UI Misc_it.asset
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8UOP1_Project/Assets/UI/UI Misc_it.asset.meta
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1001UOP1_Project/Assets/Scenes/UI Integration.unity
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0/UOP1_Project/Assets/Scenes/WIP/UI Integration.unity.meta
4
UOP1_Project/Assets/Art/UI/FinalUI/.DS_Store
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992
UOP1_Project/Assets/Scenes/Menus/MainMenu.unity
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1
UOP1_Project/Assets/.DS_Store
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1
UOP1_Project/Assets/LocalizationFiles/.DS_Store
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1001
UOP1_Project/Assets/Prefabs/UI/Canvas-MainMenu.prefab
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using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class UIMenuManager : MonoBehaviour |
|||
{ |
|||
[SerializeField] private UIPopupSetter _popupPanel = default; |
|||
[SerializeField] private GameObject _settingsPanel = default; |
|||
[SerializeField] private GameObject _creditsPanel = default; |
|||
[SerializeField] private GameObject _mainMenuPanel = default; |
|||
|
|||
[SerializeField] private Button _continueButton = default; |
|||
[SerializeField] private Button _NewGameButton = default; |
|||
|
|||
[SerializeField] private SaveSystem _saveSystem = default; |
|||
|
|||
|
|||
|
|||
[Header("Broadcasting on")] |
|||
[SerializeField] |
|||
private VoidEventChannelSO _startNewGameEvent = default; |
|||
[SerializeField] |
|||
private VoidEventChannelSO _continueGameEvent = default; |
|||
[Header("Listening to")] |
|||
[SerializeField] |
|||
private VoidEventChannelSO _closePopupEvent = default; |
|||
|
|||
[SerializeField] |
|||
private BoolEventChannelSO _confirmPopupEvent = default; |
|||
|
|||
[SerializeField] |
|||
private VoidEventChannelSO _onGameExitEvent = default; |
|||
|
|||
|
|||
private bool _hasSaveData; |
|||
|
|||
[SerializeField] private InputReader _inputReader = default; |
|||
private void Start() |
|||
{ |
|||
_inputReader.EnableMenuInput(); |
|||
_closePopupEvent.OnEventRaised += HidePopup; |
|||
|
|||
SetMenuScreen(); |
|||
} |
|||
void SetMenuScreen() |
|||
{ |
|||
_hasSaveData = _saveSystem.LoadSaveDataFromDisk(); |
|||
_continueButton.interactable = _hasSaveData; |
|||
if(_hasSaveData) |
|||
{ |
|||
_continueButton.Select(); |
|||
} |
|||
else |
|||
{ _NewGameButton.Select(); } |
|||
|
|||
|
|||
} |
|||
|
|||
public void ButtonContinueGameClicked() |
|||
{ |
|||
_continueGameEvent.RaiseEvent(); |
|||
|
|||
} |
|||
public void ButtonStartNewGameClicked() |
|||
{ |
|||
if(!_hasSaveData) |
|||
{ |
|||
ConfirmStartNewGame(); |
|||
|
|||
} |
|||
else |
|||
{ |
|||
ShowStartNewGameConfirmationPopup(); |
|||
|
|||
} |
|||
|
|||
} |
|||
void ConfirmStartNewGame() |
|||
{ |
|||
_startNewGameEvent.RaiseEvent(); |
|||
} |
|||
|
|||
void ShowStartNewGameConfirmationPopup() |
|||
{ |
|||
_confirmPopupEvent.OnEventRaised += StartNewGamePopupResponse; |
|||
_popupPanel.gameObject.SetActive(true); |
|||
_popupPanel.SetPopup(PopupType.NewGame); |
|||
|
|||
} |
|||
|
|||
void StartNewGamePopupResponse(bool startNewGameConfirmed) |
|||
{ |
|||
_confirmPopupEvent.OnEventRaised -= StartNewGamePopupResponse; |
|||
_popupPanel.gameObject.SetActive(false); |
|||
|
|||
if(startNewGameConfirmed) |
|||
{ |
|||
ConfirmStartNewGame(); |
|||
|
|||
} |
|||
else |
|||
{ |
|||
_continueGameEvent.RaiseEvent(); |
|||
} |
|||
|
|||
SetMenuScreen(); |
|||
|
|||
} |
|||
|
|||
void HidePopup() |
|||
{ |
|||
|
|||
_popupPanel.gameObject.SetActive(false); |
|||
SetMenuScreen(); |
|||
|
|||
} |
|||
public void OpenSettingsScreen() |
|||
{ |
|||
_settingsPanel.SetActive(true); |
|||
|
|||
} |
|||
public void CloseSettingsScreen() |
|||
{ |
|||
_settingsPanel.SetActive(false); |
|||
SetMenuScreen(); |
|||
|
|||
} |
|||
public void OpenCreditsScreen() |
|||
{ |
|||
_creditsPanel.SetActive(true); |
|||
|
|||
} |
|||
public void CloseCreditsScreen() |
|||
{ |
|||
_creditsPanel.SetActive(false); |
|||
SetMenuScreen(); |
|||
|
|||
|
|||
} |
|||
|
|||
|
|||
public void ShowQuitPopup() |
|||
{ |
|||
_popupPanel.gameObject.SetActive(true); |
|||
_popupPanel.SetPopup(PopupType.Quit); |
|||
_confirmPopupEvent.OnEventRaised += HideQuitPopup; |
|||
|
|||
} |
|||
void HideQuitPopup(bool quitConfirmed) |
|||
{ |
|||
_confirmPopupEvent.OnEventRaised -= HideQuitPopup; |
|||
_popupPanel.gameObject.SetActive(false); |
|||
if(quitConfirmed) |
|||
{ |
|||
Application.Quit(); |
|||
_onGameExitEvent.OnEventRaised(); |
|||
} |
|||
SetMenuScreen(); |
|||
|
|||
|
|||
} |
|||
private void OnDestroy() |
|||
{ |
|||
_confirmPopupEvent.OnEventRaised -= HideQuitPopup; |
|||
|
|||
_confirmPopupEvent.OnEventRaised -= StartNewGamePopupResponse; |
|||
} |
|||
|
|||
|
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: ab85be02ff37f48fc88e53695466a1b7 |
|||
MonoImporter: |
|||
externalObjects: {} |
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serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.Localization.Components; |
|||
using UnityEngine.Localization.Tables; |
|||
|
|||
public class UIPopupButtonSetter : MonoBehaviour |
|||
{ |
|||
[SerializeField] private LocalizeStringEvent _buttonText = default; |
|||
[SerializeField] private Button _button = default; |
|||
|
|||
PopupButtonType _currentType = default; |
|||
|
|||
[SerializeField] |
|||
private IntEventChannelSO _buttonClickedEvent = default; |
|||
|
|||
public void SetButton(PopupButtonType _type, PopupType popupType) |
|||
{ |
|||
_currentType = _type; |
|||
_buttonText.StringReference.TableEntryReference = _currentType.ToString() + "_"+ popupType.ToString(); |
|||
} |
|||
public void SelectButton() |
|||
{ |
|||
_button.Select(); |
|||
} |
|||
|
|||
public void ButtonClicked() |
|||
{ |
|||
int idType = (int)_currentType; |
|||
Debug.Log(idType); |
|||
_buttonClickedEvent.RaiseEvent(idType); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: d21c5d8dcb2bf4a9a9adc2d2b723cfa6 |
|||
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|||
externalObjects: {} |
|||
serializedVersion: 2 |
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defaultReferences: [] |
|||
executionOrder: 0 |
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icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.Localization.Components; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.Localization; |
|||
|
|||
public enum PopupButtonType{ |
|||
Confirm, |
|||
Cancel, |
|||
Close, |
|||
DoNothing, |
|||
} |
|||
public enum PopupType |
|||
{ |
|||
Quit, |
|||
NewGame, |
|||
} |
|||
public class UIPopupSetter : MonoBehaviour |
|||
{ |
|||
|
|||
|
|||
[SerializeField] private LocalizeStringEvent _titleText = default; |
|||
[SerializeField] private LocalizeStringEvent _descriptionText = default; |
|||
|
|||
[SerializeField] private Button _buttonClose = default; |
|||
[SerializeField] private UIPopupButtonSetter _popupButton1 = default; |
|||
[SerializeField] private UIPopupButtonSetter _popupButton2 = default; |
|||
|
|||
[SerializeField] private InputReader _inputReader = default; |
|||
|
|||
PopupType actualType; |
|||
|
|||
[SerializeField] |
|||
private IntEventChannelSO _buttonClickedEvent=default; |
|||
|
|||
[SerializeField] |
|||
private VoidEventChannelSO _closePopupEvent = default; |
|||
|
|||
[SerializeField] |
|||
private BoolEventChannelSO _confirmPopupEvent = default; |
|||
|
|||
private void Start() |
|||
{ |
|||
_buttonClose.onClick.RemoveAllListeners(); |
|||
_buttonClose.onClick.AddListener(() => { ButtonClicked((int)PopupButtonType.Close); }); |
|||
_buttonClickedEvent.OnEventRaised += ButtonClicked; |
|||
} |
|||
public void SetPopup(PopupType popupType) |
|||
{ |
|||
actualType = popupType; |
|||
bool isConfirmation = false; |
|||
bool hasExitButton = false; |
|||
_titleText.StringReference.TableEntryReference = actualType.ToString() + "_Popup_Title"; |
|||
_descriptionText.StringReference.TableEntryReference = actualType.ToString() + "_Popup_Description"; |
|||
|
|||
switch (actualType) |
|||
{ |
|||
case PopupType.NewGame: |
|||
isConfirmation = true; |
|||
_popupButton1.SetButton(PopupButtonType.Confirm, actualType); |
|||
_popupButton2.SetButton(PopupButtonType.Cancel, actualType); |
|||
hasExitButton = true; |
|||
break; |
|||
case PopupType.Quit: |
|||
isConfirmation = true; |
|||
_popupButton1.SetButton(PopupButtonType.Confirm, actualType); |
|||
_popupButton2.SetButton(PopupButtonType.Cancel, actualType); |
|||
hasExitButton = false; |
|||
break; |
|||
default: |
|||
isConfirmation = false; |
|||
hasExitButton = false; |
|||
break; |
|||
|
|||
|
|||
} |
|||
|
|||
if(isConfirmation) // needs two button : Is a decision
|
|||
{ |
|||
_popupButton1.gameObject.SetActive(true); |
|||
_popupButton2.gameObject.SetActive(true); |
|||
_popupButton1.SelectButton(); |
|||
} |
|||
else // needs only one button : Is an information
|
|||
{ |
|||
|
|||
_popupButton1.gameObject.SetActive(true); |
|||
_popupButton2.gameObject.SetActive(false); |
|||
_popupButton1.SelectButton(); |
|||
|
|||
} |
|||
|
|||
_buttonClose.gameObject.SetActive(hasExitButton); |
|||
if (hasExitButton) // can exit : Has to take the decision or aknowledge the information
|
|||
{ |
|||
|
|||
_inputReader.closePopupEvent += _closePopupEvent.RaiseEvent; |
|||
|
|||
} |
|||
} |
|||
|
|||
public void ButtonClicked(int buttonTypeIndex) |
|||
{ |
|||
PopupButtonType popupButtonType = (PopupButtonType)buttonTypeIndex; |
|||
|
|||
switch (popupButtonType) |
|||
{ |
|||
case PopupButtonType.Cancel: |
|||
_confirmPopupEvent.RaiseEvent(false); |
|||
break; |
|||
case PopupButtonType.Close: |
|||
_closePopupEvent.RaiseEvent(); |
|||
break; |
|||
case PopupButtonType.Confirm: |
|||
_confirmPopupEvent.RaiseEvent(true); |
|||
break; |
|||
default: |
|||
Debug.Log("Default"); |
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文件差异内容过多而无法显示
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