/// <para>This class listens to the input and it deposits it on the <c>Character</c> component, ready to be used by the <c>StateMachine</c></para>
/// <para>This component consumes input on the InputReader and stores its values. The input is then read, and manipulated, by the StateMachines's Actions.</para>
/// </summary>
publicclassProtagonist:MonoBehaviour
{
privateProtagonist_charScript;
//These fields are manipulated by the StateMachine actions
//These fields are read and manipulated by the StateMachine actions