浏览代码

Dialogue shot tweaking

/main
Amel 4 年前
当前提交
a0b65245
共有 8 个文件被更改,包括 608 次插入365 次删除
  1. 178
      UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab
  2. 171
      UOP1_Project/Assets/Prefabs/Characters/FryKing.prefab
  3. 219
      UOP1_Project/Assets/Prefabs/Characters/Townsfolk_F.prefab
  4. 179
      UOP1_Project/Assets/Prefabs/Characters/Townsfolk_M.prefab
  5. 28
      UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
  6. 7
      UOP1_Project/Assets/Scripts/Quests/StepController.cs
  7. 184
      UOP1_Project/Assets/Prefabs/Managers/DialogueShot.prefab
  8. 7
      UOP1_Project/Assets/Prefabs/Managers/DialogueShot.prefab.meta

178
UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab


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28
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UOP1_Project/Assets/Scripts/Quests/StepController.cs


private void Start()
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if (dialogueShot)
{
dialogueShot.transform.parent = null;
dialogueShot.SetActive(false);
}
}
void PlayDefaultDialogue()

184
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