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Tweaking cutscene camera shake frequency and amplitude

/main
Amel Negra 3 年前
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8128c471
共有 1 个文件被更改,包括 9 次插入9 次删除
  1. 18
      UOP1_Project/Assets/Prefabs/Cutscenes/SlimeCritterCutscene.prefab

18
UOP1_Project/Assets/Prefabs/Cutscenes/SlimeCritterCutscene.prefab


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m_PivotOffset: {x: 0, y: 0, z: 0}
m_AmplitudeGain: 1
m_FrequencyGain: 1
mNoiseOffsets: {x: 0, y: 0, z: 0}
m_FrequencyGain: 0.5
mNoiseOffsets: {x: -871.2588, y: 889.0054, z: -988.183}
--- !u!1 &1637777267
GameObject:
m_ObjectHideFlags: 0

m_EditorClassIdentifier:
m_NoiseProfile: {fileID: 11400000, guid: 69ce8388f6785dd4c8c39915efece2f4, type: 2}
m_PivotOffset: {x: 0, y: 0, z: 0}
m_AmplitudeGain: 1
m_FrequencyGain: 1
mNoiseOffsets: {x: 0, y: 0, z: 0}
m_AmplitudeGain: 0.1
m_FrequencyGain: 0.1
mNoiseOffsets: {x: 934.82166, y: -95.15271, z: 420.48068}
--- !u!1 &1939529947
GameObject:
m_ObjectHideFlags: 0

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5844782855775829702}
m_LocalRotation: {x: 0.094302095, y: -0.049540635, z: 0.0046985704, w: 0.9942992}
m_LocalRotation: {x: 0.103929155, y: 0.002229357, z: -0.00023295725, w: 0.99458224}
m_LocalPosition: {x: 41.65, y: 6, z: -154.15}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:

m_NoiseProfile: {fileID: 11400000, guid: a3dacaec0287d7444b4bd276816e1666, type: 2}
m_PivotOffset: {x: 0, y: 0, z: 0}
m_AmplitudeGain: 1
m_FrequencyGain: 1
mNoiseOffsets: {x: 0, y: 0, z: 0}
m_FrequencyGain: 0.5
mNoiseOffsets: {x: -589.56384, y: 244.75943, z: -982.75}
--- !u!1 &7630666600789772287
GameObject:
m_ObjectHideFlags: 0

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type: 3}
propertyPath: m_Lens.m_SensorSize.x
value: 2.4582186
value: 2.6201751
objectReference: {fileID: 0}
- target: {fileID: 303239861944462450, guid: 254bf66f87892c94985b0720d6497bd3,
type: 3}

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