Ciro Continisio
3 年前
当前提交
7fdb5bae
共有 49 个文件被更改,包括 4793 次插入 和 1587 次删除
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187UOP1_Project/Assets/Cutscenes/BeachIntroCutscene.playable
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4UOP1_Project/Assets/LocalizationFiles/AssetTables/UI/UI Misc Shared Data.asset
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4UOP1_Project/Assets/LocalizationFiles/AssetTables/UI/UI Misc_en.asset
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136UOP1_Project/Assets/Prefabs/Cutscenes/SweetDishCutscene.prefab
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41UOP1_Project/Assets/Prefabs/Cutscenes/BeachGameEndCutscene.prefab
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17UOP1_Project/Assets/Prefabs/Cutscenes/BeachIntroCutscene.prefab
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1UOP1_Project/Assets/Prefabs/UI/MainMenu/Canvas-MainMenu.prefab
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292UOP1_Project/Assets/Prefabs/UI/GameplayScene/GameScreen.prefab
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7UOP1_Project/Assets/Prefabs/UI/GameplayScene/Health System/UIHealthDisplay.prefab
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849UOP1_Project/Assets/Prefabs/UI/GameplayScene/Canvas-Gameplay.prefab
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333UOP1_Project/Assets/Prefabs/UI/GameplayScene/Inventory/InventoryScreen.prefab
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5UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
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998UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
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26UOP1_Project/Assets/ScriptableObjects/Inventory/PlayerInventory.asset
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8UOP1_Project/Assets/Scripts/SceneManagement/LocationExit.cs
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2UOP1_Project/Assets/Scripts/Input/InputReader.cs
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1UOP1_Project/Assets/Scripts/Quests/QuestManagerSO.cs
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4UOP1_Project/Assets/Scripts/Cutscenes/TimelineBinder.cs
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70UOP1_Project/Assets/Scripts/Characters/Damageable.cs
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11UOP1_Project/Assets/Scripts/UI/Inventory/UIInventoryItem.cs
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587UOP1_Project/Assets/Scripts/UI/Inventory/UIInventory.cs
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58UOP1_Project/Assets/Scripts/UI/UIHealthBarManager.cs
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43UOP1_Project/Assets/Scripts/UI/UIManager.cs
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9UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs
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138UOP1_Project/Assets/Art/UI/PlaceHolders/PlaceholderIcon/SwitchTabIcon.PNG
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120UOP1_Project/Assets/Art/UI/PlaceHolders/PlaceholderIcon/SwitchTabIcon.PNG.meta
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969UOP1_Project/Assets/InventoryItem.anim
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8UOP1_Project/Assets/InventoryItem.anim.meta
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72UOP1_Project/Assets/InventoryItem.controller
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8UOP1_Project/Assets/InventoryItem.controller.meta
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860UOP1_Project/Assets/Prefabs/UI/GameplayScene/SwitchTabDisplay.prefab
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7UOP1_Project/Assets/Prefabs/UI/GameplayScene/SwitchTabDisplay.prefab.meta
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315UOP1_Project/Assets/Prefabs/UI/GameplayScene/Inventory/AddToInventory_animation.prefab
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7UOP1_Project/Assets/Prefabs/UI/GameplayScene/Inventory/AddToInventory_animation.prefab.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/DeathEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/DeathEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/UpdateHealthEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/Healthbar/UpdateHealthEvent.asset.meta
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16UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/Health/PlayersHealth.asset
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8UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/Health/PlayersHealth.asset.meta
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16UOP1_Project/Assets/Scripts/Cutscenes/CutsceneSceneLoader.cs
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11UOP1_Project/Assets/Scripts/Cutscenes/CutsceneSceneLoader.cs.meta
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11UOP1_Project/Assets/Scripts/Characters/Config/HealthSO.cs.meta
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31UOP1_Project/Assets/Scripts/Characters/Config/HealthSO.cs
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33UOP1_Project/Assets/UIItemForAnimation.cs
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11UOP1_Project/Assets/UIItemForAnimation.cs.meta
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0/UOP1_Project/Assets/Scripts/Cutscenes/CutsceneAudioConfigSetter.cs
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0/UOP1_Project/Assets/Scripts/Cutscenes/CutsceneAudioConfigSetter.cs.meta
998
UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
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using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class CutsceneSceneLoader : MonoBehaviour |
|||
{ |
|||
[SerializeField] private GameSceneSO _sceneToLoad = default; |
|||
[Header("Broadcasting on")] |
|||
[SerializeField] private LoadEventChannelSO _sceneLoadChannel = default; |
|||
|
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//Used to load a location from a custscene
|
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public void LoadScene() |
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{ |
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_sceneLoadChannel.RaiseEvent(_sceneToLoad, false, true); |
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} |
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} |
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|
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using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
[CreateAssetMenu(fileName = "PlayersHealth", menuName = "EntityConfig/Player's Health")] |
|||
public class HealthSO : ScriptableObject |
|||
{ |
|||
[Tooltip("Initial health")] |
|||
[SerializeField] private int _maxHealth = default; |
|||
[Tooltip("current health")] |
|||
[SerializeField] private int _currentHealth = default; |
|||
|
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public int MaxHealth => _maxHealth; |
|||
public int CurrentHealth => _currentHealth; |
|||
public void SetMaxHealth(int newValue) |
|||
{ |
|||
_maxHealth = newValue; |
|||
} |
|||
|
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public void SetCurrentHealth(int newValue) |
|||
{ |
|||
_currentHealth = newValue; |
|||
} |
|||
public void InflictDamage(int DamageValue) |
|||
{ |
|||
_currentHealth -= DamageValue; |
|||
} |
|||
public void RestoreHealth(int HealthValue) |
|||
{ |
|||
_currentHealth += HealthValue; |
|||
} |
|||
} |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.Localization.Components; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.Events; |
|||
public class UIItemForAnimation : MonoBehaviour |
|||
{ |
|||
[SerializeField] private LocalizeSpriteEvent _bgLocalizedImage = default; |
|||
[SerializeField] private Image _itemPreviewImage = default; |
|||
[SerializeField] private Image _bgImage = default; |
|||
|
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public UnityAction AnimationEnded; |
|||
public void SetItem(ItemSO item) |
|||
{ |
|||
if (item.IsLocalized) |
|||
{ |
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_bgLocalizedImage.enabled = true; |
|||
_bgLocalizedImage.AssetReference = item.LocalizePreviewImage; |
|||
} |
|||
else |
|||
{ |
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_bgLocalizedImage.enabled = false; |
|||
_itemPreviewImage.sprite = item.PreviewImage; |
|||
} |
|||
_bgImage.color = item.ItemType.TypeColor; |
|||
} |
|||
public void OnAnimationEnded() |
|||
{ |
|||
AnimationEnded.Invoke(); |
|||
|
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} |
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} |
|
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