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Fixed colliders on the trees

Added child GO to the trees named "leaves", added colliders to the leaves and set layer of leaves to "TreeLeaves" (So, also added this new layer. Set in physics properties to not collide with anything). In CameraSystem/FreeLook_VCam in "Cinemachine collider" added "TreeLeaves" layer in the field "Collide Against".
/main
Hey-Mikelangelo 4 年前
当前提交
786fb321
共有 9 个文件被更改,包括 497 次插入11 次删除
  1. 4
      UOP1_Project/Assets/Prefabs/GameplayEssentials/CameraSystem.prefab
  2. 50
      UOP1_Project/Assets/Prefabs/Nature/Trees/Tree.prefab
  3. 77
      UOP1_Project/Assets/Prefabs/Nature/Trees/Tree2.prefab
  4. 119
      UOP1_Project/Assets/Prefabs/Nature/Trees/TreeBig.prefab
  5. 98
      UOP1_Project/Assets/Prefabs/Nature/Trees/Tree_Flat.prefab
  6. 54
      UOP1_Project/Assets/Prefabs/Nature/Trees/Tree_Mushroom.prefab
  7. 102
      UOP1_Project/Assets/Prefabs/Nature/Trees/Tree_Swirl.prefab
  8. 2
      UOP1_Project/ProjectSettings/DynamicsManager.asset
  9. 2
      UOP1_Project/ProjectSettings/TagManager.asset

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m_LayerCollisionMatrix: ffdfffffffdfffffffdfffffffffffffffdfffffffdfffffffffffffffffffffffdfffffffdfffffffdfffffffdfffffffdfffffc8c0ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1

2
UOP1_Project/ProjectSettings/TagManager.asset


- HideWaterMask
- OccludingObjects
- OccludedTransparents
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- TreeLeaves
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