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Fix Merge

/main
uChema 3 年前
当前提交
7f7c4818
共有 5 个文件被更改,包括 125 次插入39 次删除
  1. 32
      UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab
  2. 123
      UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
  3. 2
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMapReduced/Materials/WhiteboxingReduced.mat
  4. 2
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/DropRewardSO.cs
  5. 5
      UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs

32
UOP1_Project/Assets/Prefabs/Characters/BardHare.prefab


m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3351096123413661336}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b803c85ebca51c4499674adbe5ea4a21, type: 3}
m_Name:
m_EditorClassIdentifier:
_actor: {fileID: 11400000, guid: 027d026cf519df04eb8b7bf251472e13, type: 2}
_defaultDialogue: {fileID: 11400000, guid: f7ead55387bac6d4a9ba9bf10c5c3ee5, type: 2}
_questAnchor: {fileID: 11400000, guid: dacb138678b7c2344b59c68de5dc18db, type: 2}
_interactionEvent: {fileID: 11400000, guid: 5f20ccd3e97527a44a6bf34644f85011, type: 2}
_winDialogueEvent: {fileID: 11400000, guid: dc2da1754c28ab9499cb6c7d72465e69, type: 2}
_loseDialogueEvent: {fileID: 11400000, guid: fcc99784052e5cc469b8c22c0674b051, type: 2}
_startDialogueEvent: {fileID: 11400000, guid: 5cfe626f5482b914a9e46ebbe35ea1a8,
type: 2}
--- !u!1001 &2428999546476283589
PrefabInstance:
m_ObjectHideFlags: 0

- target: {fileID: -8679921383154817045, guid: 397ae3410a140c04091159b107d04d37,
type: 3}
propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 397ae3410a140c04091159b107d04d37,
type: 3}

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type: 3}
propertyPath: m_LocalPosition.z
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value: 1
value: 0.51410294
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type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
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123
UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
文件差异内容过多而无法显示
查看文件

2
UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMapReduced/Materials/WhiteboxingReduced.mat


m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WhiteboxindReduced
m_Name: WhiteboxingReduced
m_Shader: {fileID: -6465566751694194690, guid: bf36778a400a0894b86a1f49c422fa62,
type: 3}
m_ShaderKeywords:

2
UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/DropRewardSO.cs


postion + itemPrefab.transform.localPosition +
_dropRewardConfig.ScatteringDistance * (Mathf.Cos(randAngle) * Vector3.forward + Mathf.Sin(randAngle) * Vector3.right),
Quaternion.identity);
collectibleItem.GetComponent<CollectibleItem>().CurrentItem = item;
collectibleItem.GetComponent<CollectibleItem>().SetItem ( item);
}
}

5
UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs


case InteractionType.Talk:
if (_startTalking != null)
{
//TODO:
//Actor currentActor = currentInteractableObject.GetComponent<Dialogue>().GetActor();
//_startTalking.RaiseEvent(currentActor);
_currentInteractableObject.GetComponent<StepController>().InteractWithCharacter();
_potentialInteractions.First.Value.interactableObject.GetComponent<StepController>().InteractWithCharacter();
_inputReader.EnableDialogueInput();
}
break;

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