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Prefab tweaks

/release
Ciro Continisio 3 年前
当前提交
2f001d27
共有 8 个文件被更改,包括 129 次插入52 次删除
  1. 4
      UOP1_Project/Assets/Art/Nature/Rocks_Big/Rock_Big.mat
  2. 4
      UOP1_Project/Assets/Art/Nature/Rocks_Big/Rock_Big2.mat
  3. 4
      UOP1_Project/Assets/Art/Nature/Rocks_Big/Rock_Big3.mat
  4. 4
      UOP1_Project/Assets/Art/Nature/Rocks_Big/Rock_Big4.mat
  5. 2
      UOP1_Project/Assets/Materials/Prototype_Sand.mat
  6. 14
      UOP1_Project/Assets/Prefabs/GameplayEssentials/Entrance.prefab
  7. 78
      UOP1_Project/Assets/Prefabs/Nature/Rocks/BigRock3.prefab
  8. 71
      UOP1_Project/Assets/Prefabs/Props/Boat.prefab

4
UOP1_Project/Assets/Art/Nature/Rocks_Big/Rock_Big.mat


- _Glossiness: 0
- _GlossyReflections: 0
- _LightProbeContribution: 2.79
- _MainTint_VariationIntensity: 1
- _MainTint_VariationIntensity: 0.5
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 0

- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 0}
- _MainTint: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
- _MainTint: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 1}

4
UOP1_Project/Assets/Art/Nature/Rocks_Big/Rock_Big2.mat


- _GlossyReflections: 0
- _LightProbeContribution: 2.79
- _LightProbeMultiplier: 1
- _MainTint_VariationIntensity: 1
- _MainTint_VariationIntensity: 0.5
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 0

- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 0}
- _MainTint: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
- _MainTint: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 1}

4
UOP1_Project/Assets/Art/Nature/Rocks_Big/Rock_Big3.mat


- _GlossyReflections: 0
- _LightProbeContribution: 2.79
- _LightProbeMultiplier: 1
- _MainTint_VariationIntensity: 1
- _MainTint_VariationIntensity: 0.5
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 0

- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 0}
- _MainTint: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
- _MainTint: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 1}

4
UOP1_Project/Assets/Art/Nature/Rocks_Big/Rock_Big4.mat


- _GlossyReflections: 0
- _LightProbeContribution: 2.79
- _LightProbeMultiplier: 1
- _MainTint_VariationIntensity: 1
- _MainTint_VariationIntensity: 0.5
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthSensitivity: 0

- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 0}
- _MainTint: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
- _MainTint: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 1}

2
UOP1_Project/Assets/Materials/Prototype_Sand.mat


- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 0.745283, g: 0.6916874, b: 0.34100214, a: 1}
- _MainColor: {r: 0.8679245, g: 0.8250768, b: 0.55268776, a: 1}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 0}

14
UOP1_Project/Assets/Prefabs/GameplayEssentials/Entrance.prefab


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78
UOP1_Project/Assets/Prefabs/Nature/Rocks/BigRock3.prefab


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