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Merge remote-tracking branch 'amel-unity/main' into main

/main
Amel Negra 4 年前
当前提交
7654f9e8
共有 88 个文件被更改,包括 776 次插入26 次删除
  1. 43
      UOP1_Project/Assets/Art/Characters/PlantCritter/Animation/PlantCritter.fbx.meta
  2. 7
      UOP1_Project/Assets/Art/Characters/RockCritter/Animation/Attack_InPlace.anim
  3. 18
      UOP1_Project/Assets/Art/Characters/RockCritter/Animation/RockCritter_Walk.fbx.meta
  4. 47
      UOP1_Project/Assets/Art/Characters/RockCritter/Animation/RockCritter_hit_reaction.fbx.meta
  5. 47
      UOP1_Project/Assets/Art/Characters/RockCritter/Animation/RockCritter_idle.fbx.meta
  6. 63
      UOP1_Project/Assets/Art/Characters/SlimeCritter/Animation/SlimeCritter_Anim.FBX.meta
  7. 19
      UOP1_Project/Assets/Prefabs/Characters/PlantCritter.prefab
  8. 19
      UOP1_Project/Assets/Prefabs/Characters/RockCritter.prefab
  9. 19
      UOP1_Project/Assets/Prefabs/Characters/SlimeCritter.prefab
  10. 5
      UOP1_Project/Assets/Scripts/Characters/ProtagonistAudio.cs
  11. 8
      UOP1_Project/Assets/Audio/SFX/Characters/Actions/Critters.meta
  12. 8
      UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef.meta
  13. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters.meta
  14. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Protagonist.meta
  15. 10
      UOP1_Project/Assets/Scripts/Characters/CharacterAudio.cs
  16. 13
      UOP1_Project/Assets/Scripts/Characters/CharacterAudio.cs.meta
  17. 16
      UOP1_Project/Assets/Scripts/Characters/CritterAudio.cs
  18. 11
      UOP1_Project/Assets/Scripts/Characters/CritterAudio.cs.meta
  19. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/PlantCritter.meta
  20. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/PlantCritter/SFX_PlantCritterAttack.asset
  21. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/PlantCritter/SFX_PlantCritterAttack.asset.meta
  22. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/PlantCritter/SFX_PlantCritterDeath.asset
  23. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/PlantCritter/SFX_PlantCritterDeath.asset.meta
  24. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/PlantCritter/SFX_PlantCritterGettingHit.asset
  25. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/PlantCritter/SFX_PlantCritterGettingHit.asset.meta
  26. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/PlantCritter/SFX_PlantCritterIdle.asset
  27. 8
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  28. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/RockCritter.meta
  29. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/SlimeCritter.meta
  30. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/SlimeCritter/SFX_SlimeCritterAttack.asset
  31. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/SlimeCritter/SFX_SlimeCritterAttack.asset.meta
  32. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/SlimeCritter/SFX_SlimeCritterDeath.asset
  33. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/SlimeCritter/SFX_SlimeCritterDeath.asset.meta
  34. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/SlimeCritter/SFX_SlimeCritterGettingHit.asset
  35. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/SlimeCritter/SFX_SlimeCritterGettingHit.asset.meta
  36. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/SlimeCritter/SFX_SlimeCritterIdle.asset
  37. 8
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  38. 8
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  39. 38
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  40. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/RockCritter/SFX_RockCritterAttack.asset
  41. 8
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  42. 19
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Critters/RockCritter/SFX_RockCritterDeath.asset
  43. 8
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  44. 19
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  45. 8
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  46. 19
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  47. 8
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  48. 8
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  49. 31
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  50. 0
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  51. 0
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  52. 0
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  54. 0
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  55. 0
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  56. 0
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  57. 0
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  58. 0
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  59. 0
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  60. 0
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  61. 0
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  62. 0
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  63. 0
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  64. 0
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  65. 0
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  66. 0
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  67. 0
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  68. 0
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  69. 0
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  70. 0
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  71. 0
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  72. 0
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  73. 0
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  74. 0
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  75. 0
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  76. 0
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  77. 0
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  78. 0
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  79. 0
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  80. 0
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  81. 0
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using System.Collections.Generic;
using UnityEngine;
public class ProtagonistAudio : MonoBehaviour
public class ProtagonistAudio : CharacterAudio
[SerializeField] private AudioCueEventChannelSO _sfxEventChannel = default;
[SerializeField] private AudioConfigurationSO _audioConfig = default;
[SerializeField] private AudioCueSO caneSwing, objectPickup, footstep;
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UOP1_Project/Assets/Scripts/Characters/CharacterAudio.cs


using System.Collections;
using System.Collections.Generic;
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UOP1_Project/Assets/Scripts/Characters/CritterAudio.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CritterAudio : CharacterAudio
{
[SerializeField] private AudioCueSO idleSound, moveSound, attackSound, gettingHitSound, deathSound;
public void PlayIdleSound() => _sfxEventChannel.RaisePlayEvent(idleSound, _audioConfig, transform.position);
//The move sound will not be called for the plant critter
public void PlayMoveSound() => _sfxEventChannel.RaisePlayEvent(moveSound, _audioConfig, transform.position);
public void PlayAttackSound() => _sfxEventChannel.RaisePlayEvent(attackSound, _audioConfig, transform.position);
public void PlayGettingHitSound() => _sfxEventChannel.RaisePlayEvent(gettingHitSound, _audioConfig, transform.position);
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/UOP1_Project/Assets/Audio/SFX/Characters/Actions/AttackLanding_Plant.wav → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/Critters/AttackLanding_Plant.wav

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/AttackLanding_Plant.wav.meta → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/Critters/AttackLanding_Plant.wav.meta

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/AttackLanding_Rock.wav → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/Critters/AttackLanding_Rock.wav

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/AttackLanding_Rock.wav.meta → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/Critters/AttackLanding_Rock.wav.meta

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/JellySound.wav → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/Critters/JellySound.wav

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/JellySound.wav.meta → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/Critters/JellySound.wav.meta

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/JumpLanding.wav → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/JumpLanding.wav

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/JumpLanding.wav.meta → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/JumpLanding.wav.meta

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/Swing_Cane_03.wav.meta → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/Swing_Cane_03.wav.meta

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/Swing_Cane_03.wav → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/Swing_Cane_03.wav

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/Swing_Cane_02.wav.meta → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/Swing_Cane_02.wav.meta

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/Swing_Cane_02.wav → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/Swing_Cane_02.wav

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/Swing_Cane_01.wav.meta → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/Swing_Cane_01.wav.meta

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/Swing_Cane_01.wav → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/Swing_Cane_01.wav

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/Jump_Liftoff_02.wav.meta → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/Jump_Liftoff_02.wav.meta

/UOP1_Project/Assets/Audio/SFX/Characters/Actions/Jump_Liftoff_02.wav → /UOP1_Project/Assets/Audio/SFX/Characters/Actions/PigChef/Jump_Liftoff_02.wav

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/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_PickUp.asset → /UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/Protagonist/SFX_PickUp.asset

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