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Credits integration in final cutscene

/main
Amel 3 年前
当前提交
79795bad
共有 8 个文件被更改,包括 822 次插入205 次删除
  1. 186
      UOP1_Project/Assets/Cutscenes/BeachGameEndCutscene.playable
  2. 340
      UOP1_Project/Assets/Cutscenes/SweetDishCutscene.playable
  3. 336
      UOP1_Project/Assets/Prefabs/Cutscenes/BeachGameEndCutscene.prefab
  4. 28
      UOP1_Project/Assets/Prefabs/Cutscenes/SweetDishCutscene.prefab
  5. 131
      UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
  6. 6
      UOP1_Project/Assets/Scripts/Cutscenes/TimelineBinder.cs
  7. 0
      /UOP1_Project/Assets/Scenes/Locations/Beach_Night.unity
  8. 0
      /UOP1_Project/Assets/Scenes/Locations/Beach_Night.unity.meta

186
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131
UOP1_Project/Assets/Scenes/Managers/Gameplay.unity


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6
UOP1_Project/Assets/Scripts/Cutscenes/TimelineBinder.cs


private void OnEnable()
{
_playerInstantiatedChannel.OnEventRaised += BindPlayer;
_playerInstantiatedChannel.OnEventRaised += BindObjects;
_playerInstantiatedChannel.OnEventRaised -= BindPlayer;
_playerInstantiatedChannel.OnEventRaised -= BindObjects;
private void BindPlayer(Transform playerTransform)
private void BindObjects(Transform playerTransform)
{
_objectsToBind = new GameObject[objectsToBindTags.Length];
for (int i=0; i< objectsToBindTags.Length; ++i)

/UOP1_Project/Assets/Scenes/Locations/Beach_Final.unity → /UOP1_Project/Assets/Scenes/Locations/Beach_Night.unity

/UOP1_Project/Assets/Scenes/Locations/Beach_Final.unity.meta → /UOP1_Project/Assets/Scenes/Locations/Beach_Night.unity.meta

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