uChema
4 年前
当前提交
c852ab5b
共有 30 个文件被更改,包括 602 次插入 和 206 次删除
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74UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable
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157UOP1_Project/Assets/Scenes/Examples/CutsceneExample.unity
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169UOP1_Project/Assets/Scenes/Gameplay.unity
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36UOP1_Project/Assets/Scripts/Cutscenes/CutsceneManager.cs
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9UOP1_Project/Assets/Scripts/Cutscenes/CutsceneTrigger.cs
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17UOP1_Project/Assets/Scripts/Cutscenes/DialogueControlTrack/DialogueBehaviour.cs
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2UOP1_Project/Assets/Scripts/Cutscenes/DialogueControlTrack/DialogueClip.cs
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5UOP1_Project/Assets/Scripts/Cutscenes/DialogueControlTrack/DialogueTrack.cs
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31UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
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1UOP1_Project/Assets/Scripts/UI/UIManager.cs
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50UOP1_Project/Assets/Prefabs/Managers/CutsceneManager.prefab
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7UOP1_Project/Assets/Prefabs/Managers/CutsceneManager.prefab.meta
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53UOP1_Project/Assets/Prefabs/Managers/DialogueManager.prefab
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7UOP1_Project/Assets/Prefabs/Managers/DialogueManager.prefab.meta
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14UOP1_Project/Assets/ScriptableObjects/Events/UI/MakeDialogueChoiceEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/MakeDialogueChoiceEvent.asset.meta
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15UOP1_Project/Assets/ScriptableObjects/Events/UI/PauseTimelineEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/PauseTimelineEvent.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/Events/UI/PlayCutsceneEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/PlayCutsceneEvent.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/Events/UI/PlayDialogueEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/PlayDialogueEvent.asset.meta
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14UOP1_Project/Assets/ScriptableObjects/Events/UI/ShowChoicesUIEvent.asset
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8UOP1_Project/Assets/ScriptableObjects/Events/UI/ShowChoicesUIEvent.asset.meta
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15UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueChoiceChannelSO.cs
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11UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueChoiceChannelSO.cs.meta
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15UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueChoicesChannelSO.cs
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11UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueChoicesChannelSO.cs.meta
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16UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/PlayableDirectorChannelSO.cs
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11UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/PlayableDirectorChannelSO.cs.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Events; |
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[CreateAssetMenu(menuName = "Events/UI/Dialogue Choice Channel")] |
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public class DialogueChoiceChannelSO : ScriptableObject |
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{ |
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public UnityAction<Choice> OnEventRaised; |
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public void RaiseEvent(Choice choice) |
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{ |
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if (OnEventRaised != null) |
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OnEventRaised.Invoke(choice); |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Events; |
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[CreateAssetMenu(menuName = "Events/UI/Dialogue Choices Channel")] |
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public class DialogueChoicesChannelSO : ScriptableObject |
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{ |
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public UnityAction<List<Choice>> OnEventRaised; |
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public void RaiseEvent(List<Choice> choices) |
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{ |
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if (OnEventRaised != null) |
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OnEventRaised.Invoke(choices); |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Events; |
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using UnityEngine.Playables; |
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[CreateAssetMenu(menuName = "Events/Playable Director Channel")] |
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public class PlayableDirectorChannelSO : ScriptableObject |
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{ |
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public UnityAction<PlayableDirector> OnEventRaised; |
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public void RaiseEvent(PlayableDirector playable) |
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{ |
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if (OnEventRaised != null) |
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OnEventRaised.Invoke(playable); |
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} |
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} |
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