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Merge branch 'main' into AmelMain

/main
Amel Negra 4 年前
当前提交
c094f333
共有 114 个文件被更改,包括 12678 次插入4422 次删除
  1. 227
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/CaneHit.anim
  2. 958
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/CaneHit2.anim
  3. 18
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef.controller
  4. 8
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChefAttackMask.mask
  5. 15
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_CaneHit.fbx.meta
  6. 13
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_CaneHit2.fbx.meta
  7. 15
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Collect.fbx.meta
  8. 8
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Idle.fbx.meta
  9. 13
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Idle2.fbx.meta
  10. 15
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Jump.fbx.meta
  11. 13
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Surprised.fbx.meta
  12. 13
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Talk.fbx.meta
  13. 13
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Talk2.fbx.meta
  14. 8
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_Walk.fbx.meta
  15. 15
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_faint.fbx.meta
  16. 15
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_run.fbx.meta
  17. 959
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Idle2_withStaff.anim
  18. 126
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Idle_withStaff.anim
  19. 951
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Run_withStaff.anim
  20. 951
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Walk_withStaff.anim
  21. 296
      UOP1_Project/Assets/Art/Characters/PigChef/eyes_base_color.png
  22. 392
      UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
  23. 122
      UOP1_Project/Assets/Prefabs/UI/GameScreen.prefab
  24. 4
      UOP1_Project/Assets/Prefabs/UI/InteractionItem.prefab
  25. 143
      UOP1_Project/Assets/Scenes/Managers/Gameplay.unity
  26. 23
      UOP1_Project/Assets/Scenes/WIP/ArtShowcase.unity
  27. 70
      UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
  28. 6
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Critters/SlimeRockCritter/SlimeRockCritter_TransitionTable.asset
  29. 11
      UOP1_Project/Packages/manifest.json
  30. 31
      UOP1_Project/Packages/packages-lock.json
  31. 4
      UOP1_Project/ProjectSettings/ProjectVersion.txt
  32. 20
      UOP1_Project/UserSettings/EditorUserSettings.asset
  33. 1001
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/Jump.anim
  34. 8
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/Jump.anim.meta
  35. 1001
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Collect_withStaff.anim
  36. 8
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Collect_withStaff.anim.meta
  37. 1001
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Faint_withStaff.anim
  38. 8
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Faint_withStaff.anim.meta
  39. 1001
      UOP1_Project/Assets/Art/Characters/PigChef/Animation/StaffVariations/Surprised_withStaff.anim
  40. 8
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  41. 8
      UOP1_Project/Assets/Art/UI/FinalUI/_Inventory.meta
  42. 8
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  43. 8
      UOP1_Project/Assets/Art/UI/FinalUI/_Settings.meta
  44. 17
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Critters/Conditions/IsDialogueActiveCondition.asset
  45. 8
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  46. 67
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsDialogueActiveConditionSO.cs
  47. 11
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsDialogueActiveConditionSO.cs.meta
  48. 1001
      UOP1_Project/Assets/Shaders/Toon_DoubleSided.shadergraph
  49. 10
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  50. 628
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  51. 120
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  52. 1001
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  53. 120
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  54. 64
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  55. 120
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  56. 1
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  57. 7
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  58. 120
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  59. 1001
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  60. 120
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  61. 17
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  62. 120
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  63. 7
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  65. 8
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  66. 120
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  67. 7
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  68. 120
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  69. 7
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  70. 120
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  71. 1001
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  72. 120
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  73. 5
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  74. 120
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  75. 3
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  76. 120
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  77. 8
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  78. 120
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  79. 3
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  80. 120
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  81. 3
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  82. 120
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  83. 4
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  84. 120
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  85. 253
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  86. 120
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  87. 7
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  88. 120
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  89. 7
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  90. 120
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  91. 8
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  92. 0
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  93. 0
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  94. 0
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  96. 0
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227
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文件差异内容过多而无法显示
查看文件

18
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UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsDialogueActiveConditionSO.cs


using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "IsDialogueActiveCondition", menuName = "State Machines/Conditions/Is Dialogue Active Condition")]
public class IsDialogueActiveConditionSO : StateConditionSO
{
[SerializeField] private DialogueDataChannelSO _startDialogueEvent = default;
[SerializeField] private DialogueDataChannelSO _endDialogueEvent = default;
protected override Condition CreateCondition() => new IsDialogueActiveCondition(_startDialogueEvent, _endDialogueEvent);
}
public class IsDialogueActiveCondition : Condition
{
private DialogueDataChannelSO _startDialogueEvent;
private DialogueDataChannelSO _endDialogueEvent;
private bool _isDialogueActive = false;
public IsDialogueActiveCondition(DialogueDataChannelSO startDialogueEvent, DialogueDataChannelSO endDialogueEvent)
{
_startDialogueEvent = startDialogueEvent;
_endDialogueEvent = endDialogueEvent;
}
protected override bool Statement()
{
return _isDialogueActive;
}
public override void OnStateEnter()
{
if (_startDialogueEvent != null)
{
_startDialogueEvent.OnEventRaised += OnDialogueStart;
}
if (_endDialogueEvent != null)
{
_endDialogueEvent.OnEventRaised += OnDialogueEnd;
}
}
public override void OnStateExit()
{
if (_startDialogueEvent != null)
{
_startDialogueEvent.OnEventRaised -= OnDialogueStart;
}
if (_endDialogueEvent != null)
{
_endDialogueEvent.OnEventRaised -= OnDialogueEnd;
}
}
private void OnDialogueStart(DialogueDataSO dialogue)
{
_isDialogueActive = true;
}
private void OnDialogueEnd(DialogueDataSO dialogue)
{
_isDialogueActive = false;
}
}

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UOP1_Project/Assets/Art/UI/FinalUI/_Settings/FG_Frog.png
文件差异内容过多而无法显示
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/UOP1_Project/Assets/Art/UI/FinalUI/Btn Preview → /UOP1_Project/Assets/Art/UI/FinalUI/_Btn Preview

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/UOP1_Project/Assets/Art/UI/FinalUI/NoItemBackground.png → /UOP1_Project/Assets/Art/UI/FinalUI/_Inventory/NoItemBackground.png

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